Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The key is going slowly, only acquire 1 new system at a time, build the approval buildings you have and if the system is peaceful with high approval you go for the next.
Heroes are also very helpful, there are some with a literal " 100% ecstatic" skill, on every system they are assigned to.
And so on.
Whats very important is to use Transvines as a luxury ressource in all 3 System Level upgrade options you have, Transvines give +25 approval and the levels stack so at system level 4 you have +75 approval for your systems. That is a huge help.
Also. if everything fails support the religious party. They have a law that sets all your worlds to permanent 50% "content". So no bonuses but also no penalty.
Alright, so from what I gathered from this piece of your statement the two techs I need are the ones I stated. However, they don't actually increase the # of systems, they are supposed to provide an approval bonus against the disapproval?
On another note I guess I wasn't too clear with my title, I wasn't sure exactly what to put. I currently have 7/6 which is why I have the -7.5 overcolonization disapproval. I understand I can ignore the counter, I want to know how the "Overcolonization (Approval)" is supposed to help the issue. I was hoping the tech HyperPAC's would help since they have that. However I have seen no change at all since spending 10 turns to research it. Which is a bit frustraiting because I could have instead used that time on something more useful, like researching more improvements that just give a direct approval bonus like you pointed out in your advice. Also I had no idea there were heros who could apply a +100 approval skill.
That's -290 approval on every single system so I suspect you're exaggerating. Even with the Expansionist II trait it's -145 everywhere. There is no way to offset that large a malus and still push into Ecstatic approval unless you played hundreds of turns and hired lots of high-level heroes as governors. You certainly can't just keep spamming out colony ships and 'ignore the counter' as suggested without crashing the economy.
It's mostly not a good idea. It's much more valuable holding a lower number of systems but having higher approval. You can exchange the surplus approval for a large science boost using the Cram Exam Act law which is much more beneficial than a couple extra systems.
-
@ OP I have not seen the bonus from HyperPACs failing to register. The techs that offer additional system very clear state that they do and are marked with a huge colonization flag symbol.
Still no problem. Alone using transvines in each of your system level upgrades will give you a flat +75 to every system. Then laws like "toys for boys" and building all approval buildings are more then enough to compensate for the penalty. I had systems with +400 approval by the end, the -300 from overcolonization are easily compensated.
Also, what you ignored about my first post, i did not recommend "spamming colony ships". I wrote to go slowly and only add 1-2 systems, completely develop them and THEN get more.
Of course you run into problems if you get 10 new systems at once.
I never wrote anything else.
I have no idea how you'd reach +400 approval. Let's see, it's something like
Trans vine 75
Supermarket 10
Colonial rights 20
Quest buildings ~10
Cartel 30
Wellbeing/wellspring 25
+ some that only work based on diplomatic states
Toys/boys 20
Party represented in senate up to 60
Probably forgetting several but we're nowhere near 400. What's missing? I assume you must be talking about a stage with every tech unlocked. If there's some secret I'd love to know; I think the current approval system is abhorrent.
Ugh. I shouldn't be so irate, at least it finally works now. Still, that negative overcolonization screwed with my production because it kept my systems out of Estatic for 6 turns even though I had the damned tech for it. I just hope this doesn't happen again.
Because everything always works the same for everyone and bugs don't occur for various reasons based on countless differences between computers. All problems are caused by only one issue and can never have multipule sources causing it.
I hope your dickery gets you far in life because this post is as far as I will entertain your need to make an ass of yourself. Good day to you.