ENDLESS™ Space 2

ENDLESS™ Space 2

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How do I get more than 6 Systems?
I looked around the Discussions and found nothing but piles of conflicting information or vague directions. All I find is people saying some tech in the Left tech tree gives +2 systems or lowers disapproval but nobody points out one in specific, and the ones that look like they should do something appearantly do not. This is driving me nuts. What is the Specific resaerch that is supposed to expand the number of systems you can control before disapproval occurs?

I have tried taking HyperPACS because it had "Overcolonization (Approval)", however it changed nothing. It didn't increase the number of systems I could have beyond 6, nor did it lower my overcolonization disapproval rating at all. (Was -7.5, still -7.5). None of the others look like they do anything for this other than Cultural Invertics because it also supposedly has "Overcolonization (Approval)".
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Showing 1-10 of 10 comments
Ogami Jun 4, 2017 @ 6:34pm 
You ignore the counter. Thats the way. The techs will give you 2-3 more systems +/- depending on map size. The rest you need to do with approval buildings and laws to counter the overcolonization penalty. I managed up to 35/6 so , 6 systems allowed, 35 i had. And still was at 85% empire approval.
The key is going slowly, only acquire 1 new system at a time, build the approval buildings you have and if the system is peaceful with high approval you go for the next.
Heroes are also very helpful, there are some with a literal " 100% ecstatic" skill, on every system they are assigned to.
And so on.
Whats very important is to use Transvines as a luxury ressource in all 3 System Level upgrade options you have, Transvines give +25 approval and the levels stack so at system level 4 you have +75 approval for your systems. That is a huge help.
Also. if everything fails support the religious party. They have a law that sets all your worlds to permanent 50% "content". So no bonuses but also no penalty.
Last edited by Ogami; Jun 4, 2017 @ 6:35pm
Master Green Fox Jun 5, 2017 @ 3:52pm 
Originally posted by Ogami:
You ignore the counter. Thats the way. The techs will give you 2-3 more systems +/- depending on map size. The rest you need to do with approval buildings and laws to counter the overcolonization penalty.

Alright, so from what I gathered from this piece of your statement the two techs I need are the ones I stated. However, they don't actually increase the # of systems, they are supposed to provide an approval bonus against the disapproval?

On another note I guess I wasn't too clear with my title, I wasn't sure exactly what to put. I currently have 7/6 which is why I have the -7.5 overcolonization disapproval. I understand I can ignore the counter, I want to know how the "Overcolonization (Approval)" is supposed to help the issue. I was hoping the tech HyperPAC's would help since they have that. However I have seen no change at all since spending 10 turns to research it. Which is a bit frustraiting because I could have instead used that time on something more useful, like researching more improvements that just give a direct approval bonus like you pointed out in your advice. Also I had no idea there were heros who could apply a +100 approval skill.
Apheirox Jun 8, 2017 @ 9:15pm 
Originally posted by Ogami:
You ignore the counter. Thats the way. The techs will give you 2-3 more systems +/- depending on map size. The rest you need to do with approval buildings and laws to counter the overcolonization penalty. I managed up to 35/6 so , 6 systems allowed, 35 i had. And still was at 85% empire approval.

That's -290 approval on every single system so I suspect you're exaggerating. Even with the Expansionist II trait it's -145 everywhere. There is no way to offset that large a malus and still push into Ecstatic approval unless you played hundreds of turns and hired lots of high-level heroes as governors. You certainly can't just keep spamming out colony ships and 'ignore the counter' as suggested without crashing the economy.

You ignore the counter. Thats the way.

It's mostly not a good idea. It's much more valuable holding a lower number of systems but having higher approval. You can exchange the surplus approval for a large science boost using the Cram Exam Act law which is much more beneficial than a couple extra systems.

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@ OP I have not seen the bonus from HyperPACs failing to register. The techs that offer additional system very clear state that they do and are marked with a huge colonization flag symbol.
Kornstalx Jun 8, 2017 @ 9:32pm 
On a related note, the colony limit is tied to the map size. It is larger on the larger maps. I am not aware if the HyperPAC (et al) techs scale with the map size too. I believe they should, in all fairness.
Ogami Jun 8, 2017 @ 9:53pm 


Originally posted by Apheirox:

That's -290 approval on every single system so I suspect you're exaggerating. Even with the Expansionist II trait it's -145 everywhere. There is no way to offset that large a malus and still push into Ecstatic approval unless you played hundreds of turns and hired lots of high-level heroes as governors. You certainly can't just keep spamming out colony ships and 'ignore the counter' as suggested without crashing the economy.

Still no problem. Alone using transvines in each of your system level upgrades will give you a flat +75 to every system. Then laws like "toys for boys" and building all approval buildings are more then enough to compensate for the penalty. I had systems with +400 approval by the end, the -300 from overcolonization are easily compensated.
Also, what you ignored about my first post, i did not recommend "spamming colony ships". I wrote to go slowly and only add 1-2 systems, completely develop them and THEN get more.
Of course you run into problems if you get 10 new systems at once.
I never wrote anything else.


Last edited by Ogami; Jun 8, 2017 @ 9:54pm
Apheirox Jun 9, 2017 @ 12:59am 
Fair enough, but you also said to ignore the limit. Sure, you can "ignore the limit" turn 250+ when you're also earning millions of dust/turn. It's not good advice for a newbie, though.

I have no idea how you'd reach +400 approval. Let's see, it's something like

Trans vine 75
Supermarket 10
Colonial rights 20
Quest buildings ~10
Cartel 30
Wellbeing/wellspring 25
+ some that only work based on diplomatic states
Toys/boys 20
Party represented in senate up to 60

Probably forgetting several but we're nowhere near 400. What's missing? I assume you must be talking about a stage with every tech unlocked. If there's some secret I'd love to know; I think the current approval system is abhorrent.
Last edited by Apheirox; Jun 9, 2017 @ 1:12am
Master Green Fox Jun 9, 2017 @ 1:41am 
Well, I finally got my answer, HyperPAC's are actually supposed to increase the counter directly. this is thanks to the fact that it finally registered the tech after I reloaded the save file for the FOURTH DAMN TIME! ... I guess I just needed to wait 5 days? Or did they notice and patch it?

Ugh. I shouldn't be so irate, at least it finally works now. Still, that negative overcolonization screwed with my production because it kept my systems out of Estatic for 6 turns even though I had the damned tech for it. I just hope this doesn't happen again.
Apheirox Jun 11, 2017 @ 3:42am 
Well, congratulations on finally noticing a tech that's been in the game since the beginning and working fine after five days.
Master Green Fox Jun 11, 2017 @ 10:48am 
Originally posted by Apheirox:
Well, congratulations on finally noticing a tech that's been in the game since the beginning and working fine after five days.

Because everything always works the same for everyone and bugs don't occur for various reasons based on countless differences between computers. All problems are caused by only one issue and can never have multipule sources causing it.

I hope your dickery gets you far in life because this post is as far as I will entertain your need to make an ass of yourself. Good day to you.
niddhoger Jun 11, 2017 @ 12:03pm 
I'm just going to add that 50 mavros in your empire unlocks a law that reduces overcolonization penalties by 50%, and the tier 3 approval luxury resouce does the same. I believe these stack, and either goes a long way towards balancing your approval. Besides, you can terraform all your worlds up to jungle and leave the +industry planetary improvement on them. Who doesn't want more industry?
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Date Posted: Jun 4, 2017 @ 6:26pm
Posts: 10