ENDLESS™ Space 2

ENDLESS™ Space 2

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Kalarian May 27, 2017 @ 8:13am
Wireframe ships on the map are lazy as hell
All the art for the game is awesome and then they hide the coolest parts on the map. Can we get some real ship designs
Last edited by Kalarian; May 27, 2017 @ 8:14am
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Showing 1-15 of 16 comments
Duke Jukem May 27, 2017 @ 8:19am 
I second this, the ship designs are all pretty cool but why have wireframe ship models? It just detracts from overall aesthetic of the whole map and cheapens the whole look. I'd love to hear a sensible reason for this but given that nothing else on the map is represented in wireframe it really does look out of place and a bit lazy
ashbery76 May 27, 2017 @ 8:29am 
I like it.You wont see the detail at that zoom anyway.
Kalarian May 27, 2017 @ 8:42am 
Originally posted by ashbery76:
I like it.You wont see the detail at that zoom anyway.

Maybe not on your little baby monitor.
Aidanya May 27, 2017 @ 8:43am 
i would imagine they would be much harder to spot. these space games are stuck with a blackish background. so everything that needs to pop has to be done with light colors.

I would imagine it is super hard to make actual ship designs that are easy to see in the map.

Still agree 100% tho and would be super cool if they could make it work.
Ghuldarkar May 27, 2017 @ 9:01am 
As with so many UI choices in so many games: Options would be nice. Let's have wireframes for the people that prefer and low res models for the others (maybe with a cel shaded frame around in player color). This could potentially be solved with a simple texture change.
NattyDev May 27, 2017 @ 9:03am 
The ammount of time I spend staring at models on the main map is 0%

I prefer the performance gain rather than tiny ships i can barely see. That's what ship viewer and battle screens are for.
Sublustris May 27, 2017 @ 9:16am 
This has nothing to do with laziness, ships were like that in ES1 too. It's a design desision, it serves as a fleet representation, as opposed to fleet itself. And yes, it helps both performance on map and visibility.
Last edited by Sublustris; May 27, 2017 @ 9:20am
makromate May 27, 2017 @ 9:18am 
actually i like that kind of look...its fresh and stylish
Ragnoff May 27, 2017 @ 9:23am 
I did not see it as lazy either, tbh
Starmender May 27, 2017 @ 9:35am 
It's not lazy, it looks better that way.
Ogami May 27, 2017 @ 9:45am 
Looks better this way, ES 1 had the same design.
Its not lazy, its a style and it fits the game.
Last edited by Ogami; May 27, 2017 @ 9:46am
Shameless Jay May 27, 2017 @ 11:47am 
I figured it was because your looking at a galaxy map from your leaders perspective and the wire frames represent your units similar to chess
TheFunMachine. May 27, 2017 @ 12:14pm 
This is part of the art direction. It isn't much different from ES1. I like it, and the ships look fantastic in the battle animations.
Imas May 27, 2017 @ 12:29pm 
It really does save a lot of performance and dev-time to do it this way.
To have all those different ships on the map without having all but the most modern of gaming riggs slowing down to a crawl while zoomed out, the devs would have to make either really low-poly version of those (or outright 2D billboards) that look awful when zoomed in, or various (about 3 or 4) LOD versions of... well, like 7 or 8 ships per faction.

Instead they went with this pretty stylistic and easy-to-implement choice that actually fits the rest of the visuals on the map quite nicely.
And if their graphics departement has the option to either create nice looking visuals that everyone gets to see (like those gorgeous colonization videos... they really blow the remade MoO out of the park here :-) ) or instead make something minor that only really adds to the game if you zoom way in, have a good enough graphics card to show dozens of those ships and needs quite some time from the programming team as well... yeah, it's obvious what the better business idea is.
MasalaMouth May 27, 2017 @ 12:40pm 
Toggle on/off. Done.
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Date Posted: May 27, 2017 @ 8:13am
Posts: 16