FINAL FANTASY XIV Online
2 Σεπ 2024, 2:30
9
The Rising Returns!
The wandering minstrel seeks an adventurer to help put the finishing touches to this year's Rising celebrations.

Όλες οι λεπτομέρειες του συμβάντος:
https://steamcommunity.com/ogg/39210/announcements/detail/4584188879509960072
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Εμφάνιση 16-30 από 37 σχόλια
Αναρτήθηκε αρχικά από Dr. Strangelewd:
I'm not resubbing until you fix DT MSQ by sending Wuk Lamat back to her home planet.
The joke's on you, the MSQ takes place on her home planet.
Disappointing reward for something as important as an anniversary for a game. The Krile minion couldve just been handed to us as an MSQ reward.
The design of the lamp is not that nice. Very sad
You know what would be nice, if the 14 Devs finally changed this predictable development structure...

Dawntrail could have been the addon to really change things up in terms of MSQ gameplay, new player accessibility, story presentation and overall gamedesign for quests and such... zone structure, increase the number of trials and zones for the first time, or just don't put solution 9 in the marketing to make the MSQ less predictable... but no.

Adding a post DT MSQ zone to the game would be something new and fresh... but no SE and CBU3 want to play it save and never try anything risky again...
Αναρτήθηκε αρχικά από Kuromori:
You know what would be nice, if the 14 Devs finally changed this predictable development structure...

Dawntrail could have been the addon to really change things up in terms of MSQ gameplay, new player accessibility, story presentation and overall gamedesign for quests and such... zone structure, increase the number of trials and zones for the first time, or just don't put solution 9 in the marketing to make the MSQ less predictable... but no.

Adding a post DT MSQ zone to the game would be something new and fresh... but no SE and CBU3 want to play it save and never try anything risky again...

Them not taking any risks is massively incorrect. Their switch to increase difficulty of dungeons and trials has been a risk towards the really casual playerbase. One that paid off thankfully but I believe they simply don't want to take too many risks in one go. Too much change will be overwhelming. I am hopeful they will make more big ones in the future but let's just see where it goes, eh?
Αναρτήθηκε αρχικά από Kuromori:
You know what would be nice, if the 14 Devs finally changed this predictable development structure...

Dawntrail could have been the addon to really change things up in terms of MSQ gameplay, new player accessibility, story presentation and overall gamedesign for quests and such... zone structure, increase the number of trials and zones for the first time, or just don't put solution 9 in the marketing to make the MSQ less predictable... but no.

Adding a post DT MSQ zone to the game would be something new and fresh... but no SE and CBU3 want to play it save and never try anything risky again...

I started playing yesterday and the game is fun but it really is inaccessible, nothing really is explained and you can easily miss blue quests that unlock important game features. You need to read all the speech in cutszenes and a lot of cutszenes just seem unnecassary. The MSQ so far has been a bother and you use all your gil to fast travel if you dont want to go by foot for 20min for each MSQ quest. The first dungeons are deserted and you either need to solo them or play with the npcs.
why you still updating the game its ♥♥♥♥♥♥♥ trash
Αναρτήθηκε αρχικά από BraunBuxe:
Αναρτήθηκε αρχικά από Kuromori:
You know what would be nice, if the 14 Devs finally changed this predictable development structure...

Dawntrail could have been the addon to really change things up in terms of MSQ gameplay, new player accessibility, story presentation and overall gamedesign for quests and such... zone structure, increase the number of trials and zones for the first time, or just don't put solution 9 in the marketing to make the MSQ less predictable... but no.

Adding a post DT MSQ zone to the game would be something new and fresh... but no SE and CBU3 want to play it save and never try anything risky again...

I started playing yesterday and the game is fun but it really is inaccessible, nothing really is explained and you can easily miss blue quests that unlock important game features. You need to read all the speech in cutszenes and a lot of cutszenes just seem unnecassary. The MSQ so far has been a bother and you use all your gil to fast travel if you dont want to go by foot for 20min for each MSQ quest. The first dungeons are deserted and you either need to solo them or play with the npcs.

True, things are rarely explained properly and some of the cutscenes being unnecessary is mostly up to interpretation. Some of them serve as some light-hearted entertainment, show that there's a world outside of the constant dangerous threats, I'd say those are the most important ones as they remind the player of what there is to lose should the WoL fall. Gil is only really a trouble in the early game but that changes quickly towards the end of the ARR MSQ and onward. The first dungeons being deserted is just a natural progression for any MMO that can't be fixed regardless of how hard any of the devs try so let's not pin this specifically on SE. At least they were creative enough to come up with the Trust party to make progressing through MSQ dungeons a flash compared to the queue times as a DPS for random groups.

I will not deny however that the MSQ needs some changing for people who've played through it before as an account unlock, something that gives you more freedom to level in any way you wish from the start (Have travel, mounts basic dungeons and PotD unlocked on any new alt aswell as the Grand Company of your choice and glamouring. Really basic unlocks that anyone would have. Make MSQ optional for alts and only lock rewards to first-time completion. Completing MSQ multiple times might count for some sort of exclusive reward perhaps or just a fancy achievement title)

It's not impossible for them to make it more accessible but the problem would be revising the way their quest system works to begin with in a case such as my example. I don't believe they will change it either anytime soon but this is why input is necessary as SE has actually got a track record of listening to players, at least more than other big gaming companies like Blizzard.

All in all, the game's narrative and story telling is not bad but it is wildly different from other MMOs that some people need 3-4 chances to like it, my brother wasnt convinced to play this game until he saw me doing Ultima's Bane. For that alone he got himself a sub and he's enjoyed it ever since.
Αναρτήθηκε αρχικά από Roto:
why you still updating the game its ♥♥♥♥♥♥♥ trash
Respectfully, your opinion is wrong.
Αναρτήθηκε αρχικά από p2k:
No thanks, I heard you made the game woke. Ill pass.

Yea by putting a male voice actor playing a female that is the definition of the woke movement I see what you mean.
Αναρτήθηκε αρχικά από Dr. Strangelewd:
I'm not resubbing until you fix DT MSQ by sending Wuk Lamat back to her home planet.

Home planet? lol what?
Αναρτήθηκε αρχικά από Dwarfy:
War Within already destroyed this DOA expansion lmao
This is FFIXV? What?
Αναρτήθηκε αρχικά από *Logan*:
Αναρτήθηκε αρχικά από Dwarfy:
War Within already destroyed this DOA expansion lmao
This is FFIXV? What?
DOA = Dead On Arrival, basically they're saying this expansion failed on launch and that WoW's War Within was far better.
Αναρτήθηκε αρχικά από Setuaro:
Αναρτήθηκε αρχικά από *Logan*:
This is FFIXV? What?
DOA = Dead On Arrival, basically they're saying this expansion failed on launch and that WoW's War Within was far better.

Oh geez I thought he was talking about DOTA for some reason. :omg_desolate:
Αναρτήθηκε αρχικά από Kuromori:
You know what would be nice, if the 14 Devs finally changed this predictable development structure...

Dawntrail could have been the addon to really change things up in terms of MSQ gameplay, new player accessibility, story presentation and overall gamedesign for quests and such... zone structure, increase the number of trials and zones for the first time, or just don't put solution 9 in the marketing to make the MSQ less predictable... but no.

Adding a post DT MSQ zone to the game would be something new and fresh... but no SE and CBU3 want to play it save and never try anything risky again...
This. Dawntrail is extremely predictable in how MSQ is structured, it's the same formula they've been using since Shadowbringers. lv91 dungeon, lv93 dungeon, lv93 trial, lv95 dungeon, lv97 dungeon, lv99 dungeon, lv99 trial, final zone, final dungeon, final boss. 6 zones, 6 dungeons, 3 trials. Again. The fact that Sphene is just Emet-Selch light and final dungeon is about the fall of some world/kingdom for the FOURTH TIME IN A ROW doesn't help much. Dawntrail MSQ is a rushed, uninspired mess that somehow managed to rip off the story of previous expansion.
Τελευταία επεξεργασία από Dr. Strangelewd; 4 Σεπ 2024, 6:08
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