FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

viper gauge?
haven't got far into the job...

seems a bit odd that it's left / right as opposed to left / down (for the flank/rear positional hint)
even odder since i use gamepad as opposed to keyboard (where left right makes most sense) as the 1st skill on gamepad crossbar defaults to the right button.. (well, B)

anyhow... a bit of shuffling buttons around sort of fix that (X for left bar, B for right bar.. try to remember right means rear).. what's a bit odder is the death rattle.. i get that i can use it when one of the bars go yellow... but the bar remains on yellow after it's used... wouldn't it be better off to stick a spike pointing upwards on the gauge that lights up when it's usable?

the trouble with me and this game is that i basically stare at the crossbar most of the fights (any job really), mostly because i'm rubbish.
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Showing 1-13 of 13 comments
Tjoma Jan 21 @ 2:54am 
Don't worry everyone stares at their hotbars, it's a part of playing an MMO. Just do quick glances every now and then.
Gamepad user here as well, and yeah something about Viper doesn't feel entirely right.

Honestly an issue I have with Viper in general and a reason I won't ever see myself using merged combo buttons if that ever becomes a thing is that I just don't know what I'm doing most of the time when it comes to the regular GCD.
Yeah, of course I'm aware why I'm pressing the combo buttons but outside of peeking what the flashing icon is I don't really get to anticipate what I have to press next, and it makes it harder to also get a proper feel for Death Rattle.

At least with jobs like Samurai I feel more deliberate with what buttons I'm pressing for my combo, and for Pictomancer it's not a huge deal because I don't care if im casting fire or aero or something.
Shield Jan 21 @ 5:30am 
Viper's glowing sword thingy to display their next combo uniquely horrible. GCD to GCD, you'll get better performance disabling it or pretending it doesn't exist. It's existence on your screen is only validated by how it counts how many times you can use... um... that one ranged nuke you get. Y'know, the weird red diamonds.

I used to think BLM's gauge was bad because it was so busy, but VPR is not only difficult to parse but just following the trailing ants on your abilities does the same thing but a billion times clearer.

I'm not usually so hard on the dev team, but that sh!t is straight trash. How it got out of conceptualization let alone QA is a mystery.
Last edited by Shield; Jan 21 @ 5:31am
Raansu Jan 21 @ 5:40am 
Things become muscle memory eventually. I barely look at the hotbar of most jobs I play.

Also, the sword gauge? It's kind of pointless, so honestly just ignore it because your left/right combo order are static now. The only thing that matters are the diamonds for uncoiled fury and your serpent gauge for going into reawakening. The swords themselves are completely pointless since all the info you need automatically lights up on your hotbar.

As for death rattle. Its your finisher after each full combo and its useable outside of the global cool down. Just use it immediately in between your global's. Don't over think it, just hit the button and continue on into your next combo to build up your serpent gauge.
Raansu Jan 21 @ 5:42am 
Originally posted by Shield:
I'm not usually so hard on the dev team, but that sh!t is straight trash. How it got out of conceptualization let alone QA is a mystery.

The way the combos worked at launch were not static as each string gave specific buffs/debuffs, so while not great, the swords actually served some purpose. When they simplified your two combos to be static, the swords became pointless. I'm not really sure why they left the gauge alone after the updated combo design.
Last edited by Raansu; Jan 21 @ 5:43am
Originally posted by Shield:
I used to think BLM's gauge was bad because it was so busy
Chaotic evil dragging other gauges onto BLM bar to make it even worse. :cuphead:
https://imgur.com/a/KclHVu5
Raansu Jan 21 @ 5:51am 
I honestly feel like the BLM gauge is pretty straight forward. You have your xenoglossy stacks, your 3 fire buffs, your timer and your flare star stacks. It's all important info that is easier to read than if it was just a buff icon on your buff/debuff bar. The only thing that could easily be removed is the paradox diamond.
Shield Jan 21 @ 6:40am 
Originally posted by causality:
Originally posted by Shield:
I used to think BLM's gauge was bad because it was so busy
Chaotic evil dragging other gauges onto BLM bar to make it even worse. :cuphead:
https://imgur.com/a/KclHVu5
Chaotic evil . . . though I may use this myself since mine flare star stacks is off to the side

Originally posted by Raansu:
I honestly feel like the BLM gauge is pretty straight forward. You have your xenoglossy stacks, your 3 fire buffs, your timer and your flare star stacks. It's all important info that is easier to read than if it was just a buff icon on your buff/debuff bar. The only thing that could easily be removed is the paradox diamond.
That's fair. I think it's aesthetically pretty busy, trending a little close to ugly for me personally, but the information is definitely all there and relatively concise. That's more than can be said for VPR which is both ugly and useless lol
Raansu Jan 21 @ 1:30pm 
BLM in general can feel pretty overwhelming until you get its design down. It's the only job left that really has a pretty high ceiling.

VPR swords gauge is....ya, just useless. Not really sure why it exists still.
fodder Jan 22 @ 2:03pm 
meh... i had to redo the buttons again since 1st-4th gen were all over the place...
Daniel Jan 22 @ 5:32pm 
Originally posted by Tjoma:
Don't worry everyone stares at their hotbars, it's a part of playing an MMO. Just do quick glances every now and then.

Not every MMO but FF14, because your jobs “rotation” aka. mini game accounts for 80% of the PvE mechanics.

That’s why they’re not getting rid of the godawful 1-2-3s and positionals, because if they would the game would actually cross the line into mobile territory.
Last edited by Daniel; Jan 22 @ 5:34pm
Raansu Jan 22 @ 6:10pm 
Rotations are standard for every tab target mmo.
Shield Jan 23 @ 5:02am 
scratching my head a little
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Date Posted: Jan 20 @ 10:53pm
Posts: 13