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If you want to play old content unsynced the game lets you do that.
It's... Not very involved. Mindless even. Soulcrushingly boring. Pretty much all of your fun tools are hidden past Heavensward and playing old content as Black Mage/Thaumaturge is torturous.
Nioh 2 also level synced co-oping players to the host, but they still got full use of their kit. They were just working with capped stats. Lower leveled players were more powerful there too because they could min-max their own stats.
Pre-level 35 dungeons consist of.
Put Thunder on. Cast Fire until you run out of mana. Transpose. Cast Blizzard until you're full of mana. Refresh Thunder if need be (or if it proced a free cast). Transpose. Repeat. That's it. That's all you're doing.
so the same ♥♥♥♥ as wow?
Where it absolutely sucks
Like maybe some milestone system. If you are above 50 and go into anything below 50 you have your 50 kit, just lowered stats. 51-59 would have lvl 60 kit if you are above that. Etc.
So you don't have to worry about all the damage traits and lvl 60+ abilities in something like Sastasha.
if you roulette for something and don't like the results, you can just take the pen, it's only 30 minutes and it won't even use up your daily roulette allotment.
A 30 minute penalty is not enough to discourage dropping ques, IMO. I'll just go knock out some supply and provisions, or gather some items, catch up on some of my crafting/gathering class quests, gather/craft some collectables, work on hunting log, etc. The penalty doesn't even increase if you do it multiple consecutive times either.
Just kept it engaging. Level sync is nice. I don't wanna ruin it for someone else.
There's plenty people who aren't very good at the game and don't do their rotations very well- their average dps in lower level dungeons might now go down because they leveled up, while new players do better with less.
There's also quite a lot of balancing that would need to go into it- especially since at level <50 burst damage is less present as well as party buffs, and that's not even talking about the defensive/healing actions tanks and healers have...
now imagine for example a samurai class with half that power of lv 90 like it kind of is with sage and that with the entire skill arsenal at hand. stuff would die so fast (like for example the samurai could do 2 times setsugekka in a row and that TWICE! or 2 times goken into kaeshi goken) including the boss that new players would even more complain about it that they get thrown with lv 90 synced players with 660 gear into a story dungeon and barely see anything of it because its too fast.
and yes, there is a difference between a sprout which has maybe a GS of 120 vs a synced down 660. so, you would need to balance that even more.
so, SE´s solution is way easier and faster. its lazy but thats how it is and how it was since years.