FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

D. Flame Mar 16, 2024 @ 10:39am
Level Syncing sucks...
I get lowering your stats so that you don't body everything in low level areas, but locking you out of skills or even classes is just ridiculous. I really wish it just nerfed/capped your output instead.
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Showing 1-15 of 40 comments
Ralf Mar 16, 2024 @ 10:59am 
How do you balance the DPS so that the people without sync wont become dead weight compared to LV90 people?
Alternity Mar 16, 2024 @ 11:14am 
The point of level synced is to let new players play the old content as close as it was intended as possible. There is no reason to change how it works. In fact, I wish more games would do that.

If you want to play old content unsynced the game lets you do that.
Last edited by Alternity; Mar 16, 2024 @ 11:15am
Originally posted by Alternity:
The point of level synced is to let new players play the old content as close as it was intended as possible. There is no reason to change how it works. In fact, I wish more games would do that.

If you want to play old content unsynced the game lets you do that.
As someone who had played Black Mage, I can tell you with all seriousness that everything pre-Heavensward "as intented" sucks some major balls. Your rotation more or less consists of spamming a button. Sometimes you press other buttons either to refresh the DOT or when spamming a button procs another button.

It's... Not very involved. Mindless even. Soulcrushingly boring. Pretty much all of your fun tools are hidden past Heavensward and playing old content as Black Mage/Thaumaturge is torturous.
D. Flame Mar 16, 2024 @ 11:24am 
Originally posted by Ralf:
How do you balance the DPS so that the people without sync wont become dead weight compared to LV90 people?
The strength of the stat cap. Lower leveled players would do more damage per hit since they can do less hits per minute.

Originally posted by Alternity:
The point of level synced is to let new players play the old content as close as it was intended as possible. There is no reason to change how it works. In fact, I wish more games would do that.

If you want to play old content unsynced the game lets you do that.
Nioh 2 also level synced co-oping players to the host, but they still got full use of their kit. They were just working with capped stats. Lower leveled players were more powerful there too because they could min-max their own stats.
Just so you understand the level of BORING:
Pre-level 35 dungeons consist of.
Put Thunder on. Cast Fire until you run out of mana. Transpose. Cast Blizzard until you're full of mana. Refresh Thunder if need be (or if it proced a free cast). Transpose. Repeat. That's it. That's all you're doing.
Alright, sure, you're also putting Addle one sometimes and Lucid Dreaming to make sure you can press Fire without switching to Blizzard a bit more. I didn't mention that. Riveting gameplay.
Crystal Goddess Mar 16, 2024 @ 12:14pm 
By not locking skills when syncing, a synced down player will have far higher DPS output than one that isn't, making earlier content trivial to borderline pointless, this is mostly due to later skills having far greater potency. Imagine a Reaper with its full level 90 kit running Sastasha synced, Communio alone would be doing ridiculous damage.
D. Flame Mar 16, 2024 @ 12:24pm 
Originally posted by Crystal Goddess:
By not locking skills when syncing, a synced down player will have far higher DPS output than one that isn't, making earlier content trivial to borderline pointless, this is mostly due to later skills having far greater potency. Imagine a Reaper with its full level 90 kit running Sastasha synced, Communio alone would be doing ridiculous damage.
again, you can sync down the stats, including potency
Slaanesh Mar 16, 2024 @ 12:35pm 
Originally posted by D. Flame:
Originally posted by Ralf:
How do you balance the DPS so that the people without sync wont become dead weight compared to LV90 people?
The strength of the stat cap. Lower leveled players would do more damage per hit since they can do less hits per minute.

Originally posted by Alternity:
The point of level synced is to let new players play the old content as close as it was intended as possible. There is no reason to change how it works. In fact, I wish more games would do that.

If you want to play old content unsynced the game lets you do that.
Nioh 2 also level synced co-oping players to the host, but they still got full use of their kit. They were just working with capped stats. Lower leveled players were more powerful there too because they could min-max their own stats.

so the same ♥♥♥♥ as wow?
Where it absolutely sucks
D. Flame Mar 16, 2024 @ 12:40pm 
Originally posted by Slaanesh:
Originally posted by D. Flame:
The strength of the stat cap. Lower leveled players would do more damage per hit since they can do less hits per minute.


Nioh 2 also level synced co-oping players to the host, but they still got full use of their kit. They were just working with capped stats. Lower leveled players were more powerful there too because they could min-max their own stats.

so the same ♥♥♥♥ as wow?
Where it absolutely sucks
I never played WoW, but it worked great in Nioh 2.
GeminiEclipse Mar 16, 2024 @ 12:51pm 
I would love a middle ground of not full kit but not being BLM and having to change my bar because Blizzard 1 and Blizzard 3 don't replace each other.

Like maybe some milestone system. If you are above 50 and go into anything below 50 you have your 50 kit, just lowered stats. 51-59 would have lvl 60 kit if you are above that. Etc.

So you don't have to worry about all the damage traits and lvl 60+ abilities in something like Sastasha.
AH-1 Cobra Mar 16, 2024 @ 6:59pm 
Higher level players should be able to choose which expansion they want to roulette for. I don't have a problem with giving greater rewards for higher level players who want to roulette for AAR content, and lesser rewards for people who don't.

if you roulette for something and don't like the results, you can just take the pen, it's only 30 minutes and it won't even use up your daily roulette allotment.

A 30 minute penalty is not enough to discourage dropping ques, IMO. I'll just go knock out some supply and provisions, or gather some items, catch up on some of my crafting/gathering class quests, gather/craft some collectables, work on hunting log, etc. The penalty doesn't even increase if you do it multiple consecutive times either.
Last edited by AH-1 Cobra; Mar 16, 2024 @ 7:11pm
I honestly liked how Spiral Knights did it, essentially making high level gear a third of their normal effectiveness (second tier being like, two-thirds). You were still relatively more powerful than someone who was at level for the tier they were on.

Just kept it engaging. Level sync is nice. I don't wanna ruin it for someone else.
FreshMint Mar 17, 2024 @ 12:01am 
Originally posted by D. Flame:
Originally posted by Ralf:
How do you balance the DPS so that the people without sync wont become dead weight compared to LV90 people?
The strength of the stat cap. Lower leveled players would do more damage per hit since they can do less hits per minute.
This seems like a fine idea until you realize that it essentially introduces a 'level based tax'- the higher level you are the more you have to put effort in your dps.
There's plenty people who aren't very good at the game and don't do their rotations very well- their average dps in lower level dungeons might now go down because they leveled up, while new players do better with less.

There's also quite a lot of balancing that would need to go into it- especially since at level <50 burst damage is less present as well as party buffs, and that's not even talking about the defensive/healing actions tanks and healers have...
weiss Mar 17, 2024 @ 2:17am 
Originally posted by D. Flame:
Originally posted by Crystal Goddess:
By not locking skills when syncing, a synced down player will have far higher DPS output than one that isn't, making earlier content trivial to borderline pointless, this is mostly due to later skills having far greater potency. Imagine a Reaper with its full level 90 kit running Sastasha synced, Communio alone would be doing ridiculous damage.
again, you can sync down the stats, including potency
if you wanna do all this balancing for SE and get paid for it then do it. SE has the easier solution. call it lazy if you will, its still the better solution then having for example a samurai slamming ogi namikiri and kaeshi namikiri into a mob group and everything would probably be ded when ya look in comparison at sage where the AoE isnt even that powerfull but often ends up as top dps in lv 40~60 dungeons and eveon on 70~80 if you do it right (or dps is half asleep).

now imagine for example a samurai class with half that power of lv 90 like it kind of is with sage and that with the entire skill arsenal at hand. stuff would die so fast (like for example the samurai could do 2 times setsugekka in a row and that TWICE! or 2 times goken into kaeshi goken) including the boss that new players would even more complain about it that they get thrown with lv 90 synced players with 660 gear into a story dungeon and barely see anything of it because its too fast.

and yes, there is a difference between a sprout which has maybe a GS of 120 vs a synced down 660. so, you would need to balance that even more.

so, SE´s solution is way easier and faster. its lazy but thats how it is and how it was since years.
Last edited by weiss; Mar 17, 2024 @ 2:22am
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Date Posted: Mar 16, 2024 @ 10:39am
Posts: 40