Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hate that as our current capstone ability for Black Mage, it's only the second strongest move behind Xenoglossy. Even with the Astral Fire and Enochian buff it only is around ~950 potency to Xenoglossy being just shy of 1200. It's not a deal breaker or anything, but as the new capstone, and it being such a pain to get to, it really should be the hardest hitting spell in our kit.
Speaking of being a pain to get to, I really wish they'd address the mechanics of the move. Even with all of the movement mechanics afforded to Black Mages, there are times you are going to be forced into switch to Umbral Ice in the middle of your Astral Fire window and having to drop your progress towards Flare Star is just needlessly punishing. Crippling your damage by going into Umbral Ice early is adequate punishment for poor play, also robbing you of Flare Star is too much.
Thunder still feels awful, and definitely needs returned to how it previously was, or reworked entirely.
Flare Star is awful in its current iteration. If charges towards it weren't lost when changing to Ice, then it might be better, but still needs Potency buffs.
Overall, I feel like Black Mage, needs an entire rework. It just isn't that fun anymore.
No explanation.
I got it now! Flare activates 3 each so using manafont to get extra mana on a pull will grant a full gauge for a cast :) I'm a hands-on learner so just telling me stuff I just hit a wall
It's still your second strongest hitting move that is buffed by Enochian IV and Aspect Mastery III. 900+ potency for an AOE is still really strong, so the 65% fall off is warranted. In dungeons, Flare Star is very good. The issue is using it on bosses and general 8/24 man content where it is too easy to lose.