FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Zarkkill 16 ABR 2024 a las 10:43
Why isn't this game fun?
Okay so the title is a bit hyperbolic, I don't think this game is bad, truly, but I tried playing this game and I just couldn't really enjoy it. I think I got to level 16 or 22 or something? I played probably 10-20 hours and this was 6 months ago. I really want to like the game, I have several friends that I'd love to play with, I think the story of how the devs completely remade the game is incredible, I think the devs and the director have a great direction and I keep hearing so many awesome things about it but when I play it's just so.....boring. The combat just sucks. I played a warrior class with the battleaxe and I have I think like 1 ability that isn't on GC and maybe 1 ability which is actually good that is on GC so I would spam the same 2 buttons every battle and the GC was like 4 or 6 seconds or something so I am just sitting there with my auto attack on waiting several seconds to just use the same one or 2 abilities over and over. If I recall there were 2 GC abilities I could chain, one would set up the mob and the next would have more impact if I had done the first one, and that is fine but having to wait several long moments before chaining them together was so boring and then those were like the only 2 things I could really use as a combo. On top of that I never got to the point where I could use a mount so I had to walk everywhere which took forever and the teleportation stones weren't that great either. I just stopped playing because it was so boring overall but it was 90% just the combat being so dull and boring.

Am I doing something wrong? Are other classes less banal? Am I missing something? I'd really like to see what makes the game great and find it enjoyable myself but I just can't get past the bad combat. I really enjoyed WoW's combat system and the sort of ability rotation and combo system it had, but it seems like the combat in FF 14 is just so slow and you basically just watch your character auto attacking most of the time.
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Mostrando 16-30 de 59 comentarios
Dethlane 17 ABR 2024 a las 20:43 
It may be slow at first, but it gets better later. And no, all classes are basically 1-2 buttons at first levels and have ~3 hotbars' worth of abilities (most, if not all, of which are used at least at some points) in endgame. For now just explore the world and enjoy.

And regarding the mount - you get your first at around 20 msq level. IIRC, after you join the grand company, there will be a quest for a chocobo mount. Once you get it, you'll be able to use it on all classes regardless of their level.
Última edición por Dethlane; 17 ABR 2024 a las 20:45
tap and die 18 ABR 2024 a las 3:52 
Welcome to tab targetting MMOs .
ZeeHero 18 ABR 2024 a las 6:40 
it is fun. if you actually enjoy it for the story, and later on the content design becomes really fun.

hate to break it to you but if you can't enjoy a good JRPG epic, this game isn't for you
Raansu 18 ABR 2024 a las 7:58 
As they have added levels to the game, and to keep ability bloat under control as to not overwhelm controller users, they slowly backloaded skills in the game. Because of this, combat doesn't really pick up until way late into the game.

So, yes, unfortunately the combat is extremely slow at the start. Back in the day, it picked up pretty quickly after level 30 when you unlock your job crystal because the level cap was level 50. With the level cap being 90 (soon to be 100), a lot of classes had stuff removed/moved to higher levels making low level combat basically 1,2 combos.
ZeeHero 18 ABR 2024 a las 8:24 
They will need to change how jobs progress from gaining tons of new skills over 100 levels to having more skills simply upgrade if they intend to keep going.
D. Flame 18 ABR 2024 a las 8:43 
Publicado originalmente por Raansu:
As they have added levels to the game, and to keep ability bloat under control as to not overwhelm controller users, they slowly backloaded skills in the game. Because of this, combat doesn't really pick up until way late into the game.

So, yes, unfortunately the combat is extremely slow at the start. Back in the day, it picked up pretty quickly after level 30 when you unlock your job crystal because the level cap was level 50. With the level cap being 90 (soon to be 100), a lot of classes had stuff removed/moved to higher levels making low level combat basically 1,2 combos.
They have too many skills anyway. You don't need that many when they all share the same CD timer anyway.

What they should do is add more upgraded skills where your pick from one or two options, then the option you pick replaces the skill it evolves from.

Skill A - gets choices to evolve to 1 or 2

Skill A1 gets choice to evolve to A1a or A1b

Skill A2 gets the choice to evolve to A2c or A2d

Etc.


Then you don't suffer too much skill bloat, and if you get level synced down, Skill-A1a would just turn back into Skill-A, so your layout doesn't get mucked up, and you don't loose buttons to press.

Plus it means you could be the same level and class as someone else and both be able to play it completely differently, allowing for player expression.
Última edición por D. Flame; 18 ABR 2024 a las 8:44
Raansu 18 ABR 2024 a las 10:12 
Publicado originalmente por D. Flame:
Publicado originalmente por Raansu:
As they have added levels to the game, and to keep ability bloat under control as to not overwhelm controller users, they slowly backloaded skills in the game. Because of this, combat doesn't really pick up until way late into the game.

So, yes, unfortunately the combat is extremely slow at the start. Back in the day, it picked up pretty quickly after level 30 when you unlock your job crystal because the level cap was level 50. With the level cap being 90 (soon to be 100), a lot of classes had stuff removed/moved to higher levels making low level combat basically 1,2 combos.
They have too many skills anyway.

No.

I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
Última edición por Raansu; 18 ABR 2024 a las 10:13
weiss 18 ABR 2024 a las 10:17 
bwaahahahaa another one which had not the patience to make it through ARR.
the sad thing is, most classes get fun around lv 60+.
its a big problem and most new players cant make it through the slow ARR.
Raansu 18 ABR 2024 a las 10:19 
Publicado originalmente por ZeeHero:
They will need to change how jobs progress from gaining tons of new skills over 100 levels to having more skills simply upgrade if they intend to keep going.

What I would do is push skills early on so you can have some semblance of a rotation and not be using 2 skills for 50 levels and then just do what they have been doing for expansions recently, which is have traits that upgrade them to the new animations/higher potency skills. The lower levels definitely need a redesign either way though.

Publicado originalmente por weiss:
bwaahahahaa another one which had not the patience to make it through ARR.
the sad thing is, most classes get fun around lv 60+.
its a big problem and most new players cant make it through the slow ARR.

Its a problem that needs to be addressed.
Última edición por Raansu; 18 ABR 2024 a las 10:19
D. Flame 18 ABR 2024 a las 10:23 
Publicado originalmente por Raansu:
Publicado originalmente por D. Flame:
They have too many skills anyway.

No.

I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
The best games aren't just button soup. They do more with less.
Raansu 18 ABR 2024 a las 10:33 
Publicado originalmente por D. Flame:
Publicado originalmente por Raansu:

No.

I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
The best games aren't just button soup. They do more with less.

Tab target MMO's are different. It's all about rotation/cd management. I play these type of MMO's because I like have a lot of keybinds. I like the ability "bloat" and find having less skills to be boring because there is less to manage and less to press. If I wanted to play a game with only 4 buttons, I'd go play those action MMO's, but I find those games spammy and boring. It's the same reason I get burnt out on ARPG's so fast. Spamming 2 or 3 skills for 100 levels is boring.

If you don't like tab targeting games or button bloat, that's fine, but stop asking to have less skills and go play something else.
Última edición por Raansu; 18 ABR 2024 a las 10:34
TrueChaoS 18 ABR 2024 a las 10:37 
Publicado originalmente por Raansu:
Publicado originalmente por D. Flame:
They have too many skills anyway.

No.

I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
Imagine not thinking 32 skillbinds is enough design space to actually make engaging gameplay.
D. Flame 18 ABR 2024 a las 10:46 
Publicado originalmente por Raansu:
Publicado originalmente por D. Flame:
The best games aren't just button soup. They do more with less.

Tab target MMO's are different. It's all about rotation/cd management. I play these type of MMO's because I like have a lot of keybinds. I like the ability "bloat" and find having less skills to be boring because there is less to manage and less to press. If I wanted to play a game with only 4 buttons, I'd go play those action MMO's, but I find those games spammy and boring. It's the same reason I get burnt out on ARPG's so fast. Spamming 2 or 3 skills for 100 levels is boring.

If you don't like tab targeting games or button bloat, that's fine, but stop asking to have less skills and go play something else.
Don't be hypocritical. If other people can't ask for less, then you can't ask for more,
Raansu 18 ABR 2024 a las 11:01 
Publicado originalmente por D. Flame:
Publicado originalmente por Raansu:

Tab target MMO's are different. It's all about rotation/cd management. I play these type of MMO's because I like have a lot of keybinds. I like the ability "bloat" and find having less skills to be boring because there is less to manage and less to press. If I wanted to play a game with only 4 buttons, I'd go play those action MMO's, but I find those games spammy and boring. It's the same reason I get burnt out on ARPG's so fast. Spamming 2 or 3 skills for 100 levels is boring.

If you don't like tab targeting games or button bloat, that's fine, but stop asking to have less skills and go play something else.
Don't be hypocritical. If other people can't ask for less, then you can't ask for more,

Tab target MMO's have always been heavy on skills. I'm not being hypocritical, I'm asking for skills back that were removed and telling people who want less to play a different game. I'm tired of skill pruning in MMO's.
Raansu 18 ABR 2024 a las 11:03 
Publicado originalmente por TrueChaoS:
Publicado originalmente por Raansu:

No.

I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
Imagine not thinking 32 skillbinds is enough design space to actually make engaging gameplay.

People find different things engaging. I personally find more skills more engaging. If you find spamming the same 3 buttons engaging then good on you. I don't knock it, and I don't go to those games demanding more skills.

Kaiten removal is a perfect example of how removing even a single skill can destroy a job in FFXIV.
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Publicado el: 16 ABR 2024 a las 10:43
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