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And regarding the mount - you get your first at around 20 msq level. IIRC, after you join the grand company, there will be a quest for a chocobo mount. Once you get it, you'll be able to use it on all classes regardless of their level.
hate to break it to you but if you can't enjoy a good JRPG epic, this game isn't for you
So, yes, unfortunately the combat is extremely slow at the start. Back in the day, it picked up pretty quickly after level 30 when you unlock your job crystal because the level cap was level 50. With the level cap being 90 (soon to be 100), a lot of classes had stuff removed/moved to higher levels making low level combat basically 1,2 combos.
What they should do is add more upgraded skills where your pick from one or two options, then the option you pick replaces the skill it evolves from.
Skill A - gets choices to evolve to 1 or 2
Skill A1 gets choice to evolve to A1a or A1b
Skill A2 gets the choice to evolve to A2c or A2d
Etc.
Then you don't suffer too much skill bloat, and if you get level synced down, Skill-A1a would just turn back into Skill-A, so your layout doesn't get mucked up, and you don't loose buttons to press.
Plus it means you could be the same level and class as someone else and both be able to play it completely differently, allowing for player expression.
No.
I don't think we have enough, and we need to get more skills in the early levels. Controller players are the biggest thing holding back the game in terms of skill variance because they have to keep inputs down to around 32 skills. We used to have significantly more skills back in heavensward.
the sad thing is, most classes get fun around lv 60+.
its a big problem and most new players cant make it through the slow ARR.
What I would do is push skills early on so you can have some semblance of a rotation and not be using 2 skills for 50 levels and then just do what they have been doing for expansions recently, which is have traits that upgrade them to the new animations/higher potency skills. The lower levels definitely need a redesign either way though.
Its a problem that needs to be addressed.
Tab target MMO's are different. It's all about rotation/cd management. I play these type of MMO's because I like have a lot of keybinds. I like the ability "bloat" and find having less skills to be boring because there is less to manage and less to press. If I wanted to play a game with only 4 buttons, I'd go play those action MMO's, but I find those games spammy and boring. It's the same reason I get burnt out on ARPG's so fast. Spamming 2 or 3 skills for 100 levels is boring.
If you don't like tab targeting games or button bloat, that's fine, but stop asking to have less skills and go play something else.
Tab target MMO's have always been heavy on skills. I'm not being hypocritical, I'm asking for skills back that were removed and telling people who want less to play a different game. I'm tired of skill pruning in MMO's.
People find different things engaging. I personally find more skills more engaging. If you find spamming the same 3 buttons engaging then good on you. I don't knock it, and I don't go to those games demanding more skills.
Kaiten removal is a perfect example of how removing even a single skill can destroy a job in FFXIV.