安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Only because the game uses BitBlt instead of FLIP mode for swapchain presentation. Injecting SpecialK into FFXIV removes the performance loss of borderless versus exclusive. This also fixes variable refresh rate with borderless.
Due to issues with people getting out of bounds by having a really high FPS square actually FPS locked the game. it should max out at 60 FPS iirc. 120 and above used to allow for wall clipping and such.
Update your drivers and stop using Chromium, try Firefox
What? I run the game at 200+ FPS on a 240hz monitor. The frame rate definitely isn't locked.
https://steamcommunity.com/app/39210/discussions/0/4859966604382555814/
Are you using freesync? That's an issue. Use an external fps limiter, which specialk can also act as.
The game tries to use present(n) to implement a frame limiter, which falls off a cliff figuratively with VRR. It bugs out on freesync/amd while gsync gets disabled on nvidia stealthily if it's used.