FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

At what point does questing improve?
**Spoilers**

So, I'm a Lv. 54 DRG/WHM, and I've completed the first part of Arr (Beaten Ultima Weapon, and viewed the credits scene). Now I'm in the section afterward where the game centred around Revenants Toll and the Crystal Braves.

I've oft been told that the games questing gets much better in the expansions, but for now, I'm really struggling to push through the quests.

It wouldn't be an exaggeration to say that 95% of the questing has literally been "Go here and talk to this NPC". Repeat ad nauseum, until it (finally) coalesces into a duty finder boss-fight.

I am an avid FF fan, and have been for 30+ years, so I am willing to see if things get better, but honestly as a working Joe, this repeated form of mindless questing is trying my patience; I mean, I can't even improve my WHM/DRG class any further, since I need to be in the expansion for more Job quests to become available.

And I'm not quite so keen, right now, to start another class, knowing that I still have to still push through this questing wall.

Do I have much further to travel before I hit the Expansion?

Any words of encouragement/enlightenment would be genuinely appreciated.

Thanks for your time, fellow adventurers. :cactuar:
Last edited by ProjectSeph; Apr 3, 2023 @ 1:56am
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Showing 1-15 of 68 comments
GeminiEclipse Apr 3, 2023 @ 2:32am 
Questing in FF14 is go talk to people, kill an enemy, pick up a piece of something, or wait at a spot, and then do a duty finder or solo duty thing. That never changes.

The point of the story is to tell a story. So if you're looking for gameplay to change you wont find it.

The story changes pretty significantly from world building to a more focused story in Heavensward, which could be more interesting, but it's completely subjective.

You're somewhere between the 2.1 to 2.5 patches. 3.0 is when Heavenward starts. Without knowing what quest you are on it's not really possible to tell you how much you have left to go.

You're definitely not alone in thinking this section of the game is boring. It's one of the biggest pain points of the game. They removed something like 20 quests a few years ago. It used to be 100 and now down to around 80.
Last edited by GeminiEclipse; Apr 3, 2023 @ 2:35am
marsHm311oW Apr 3, 2023 @ 2:57am 
Questing if pretty much the same until the end of the game. But the ARR postgame have some annyoing quests, especially the mogry mailman quests.
ProjectSeph Apr 3, 2023 @ 3:03am 
Originally posted by GeminiEclipse:
Questing in FF14 is go talk to people, kill an enemy, pick up a piece of something, or wait at a spot, and then do a duty finder or solo duty thing. That never changes.

The point of the story is to tell a story. So if you're looking for gameplay to change you wont find it.

The story changes pretty significantly from world building to a more focused story in Heavensward, which could be more interesting, but it's completely subjective.

You're somewhere between the 2.1 to 2.5 patches. 3.0 is when Heavenward starts. Without knowing what quest you are on it's not really possible to tell you how much you have left to go.

You're definitely not alone in thinking this section of the game is boring. It's one of the biggest pain points of the game. They removed something like 20 quests a few years ago. It used to be 100 and now down to around 80.


I do appreciate the depth of your reply, and I concur with the sentiment that, at least I think, most Mmorpgs have a similar quest structure. I don't expect this to change immensely.

However, the delivery of the story up until this point has been somewhat lacking. And, I guess, that's where I'm hoping the latter parts of the game improve (as I've oft been told).

**spoilers**

I've literally just beaten Fenrir in the Snowcloak Dungeon, on the quest to track down Iceheart (in relation to Shiva); just for reference.

:cozyspaceengineersc:
Acoustic Stoner Apr 3, 2023 @ 3:11am 
Your almost there.
Stumpelwurz Apr 3, 2023 @ 3:26am 
I dont think it will ever improve.
Combined with the overleveling it gets more and more tedious.

I havent even started stormblood expansion and allready had my main class on max. level.
Maybe it´s because people could get frustrated if they are not strong immediately.
Maybe it´s a different thing.

I dont know the real reason behind it but it´s dumb getting levelbased skills which i cannot use, because i need to unlock the base skill by finishing a class quest first.
I wouldn´t mind if its a seperate Questline but everything is tied to the story which makes it only more tedious.
weiss Apr 3, 2023 @ 3:32am 
story gets from HW onwards better.
i mean, if you are interested in how FF14 started (all the way back where it was 1.0 and the harsh road to 2.0 a realm reborn) will you understand that they had not much money to work with, that changed drasticly after the release of 2.0 and you pretty much notice in every expansion how they had more budget available to work with. its very noticeable in shadowbringer and endwalker.

ARR and its post content is usually the test for peoples wether they have the patience or not.
and yes, its a flaw of FF14. if they would somehow change something with ARR that it isnt such a chore to get through would probably more peoples continue playing. i mean, they cutted ARR already down from around 180 quests to like 100 or something like that x3.
thats why the story of ARR feels so clunky n stuff.

Originally posted by Stumpelwurz:
I dont think it will ever improve.
Combined with the overleveling it gets more and more tedious.

I havent even started stormblood expansion and allready had my main class on max. level.
Maybe it´s because people could get frustrated if they are not strong immediately.
Maybe it´s a different thing.

I dont know the real reason behind it but it´s dumb getting levelbased skills which i cannot use, because i need to unlock the base skill by finishing a class quest first.
I wouldn´t mind if its a seperate Questline but everything is tied to the story which makes it only more tedious.

and he is just a typical example which complains that he leveled too fast, probably not being motivated to try any other class and complains because he can not use his high end stuff, please go and play WoW.
Last edited by weiss; Apr 3, 2023 @ 3:34am
Stumpelwurz Apr 3, 2023 @ 3:36am 
Originally posted by Chiro:
story gets from HW onwards better.
i mean, if you are interested in how FF14 started (all the way back where it was 1.0 and the harsh road to 2.0 a realm reborn) will you understand that they had not much money to work with, that changed drasticly after the release of 2.0 and you pretty much notice in every expansion how they had more budget available to work with. its very noticeable in shadowbringer and endwalker.

ARR and its post content is usually the test for peoples wether they have the patience or not.
and yes, its a flaw of FF14. if they would somehow change something with ARR that it isnt such a chore to get through would probably more peoples continue playing. i mean, they cutted ARR already down from around 180 quests to like 100 or something like that x3.
thats why the story of ARR feels so clunky n stuff.

Originally posted by Stumpelwurz:
I dont think it will ever improve.
Combined with the overleveling it gets more and more tedious.

I havent even started stormblood expansion and allready had my main class on max. level.
Maybe it´s because people could get frustrated if they are not strong immediately.
Maybe it´s a different thing.

I dont know the real reason behind it but it´s dumb getting levelbased skills which i cannot use, because i need to unlock the base skill by finishing a class quest first.
I wouldn´t mind if its a seperate Questline but everything is tied to the story which makes it only more tedious.

and he is just a typical example which complains that he leveled too fast, probably not being motivated to try any other class and complains because he can not use his high end stuff, please go and play WoW.

Thx but no thx.
Even WoW has become the worst of it´s worst.

Btw. It´s not my fault that levelscaling is trash in FF14 when im doing story quests only ^^

And yes... you´re right. I wasn´t motivated to try another class because im some person who wants to stick with one at least until endgame.
Last edited by Stumpelwurz; Apr 3, 2023 @ 3:41am
weiss Apr 3, 2023 @ 3:45am 
but in WoW have you not all those restrictions about which you complain here about FF14. so, it would be the optimal MMO for you o...o just saying. the playing only 1 class is perfect for you in WoW too :o.
Last edited by weiss; Apr 3, 2023 @ 3:46am
GebTheHermit Apr 3, 2023 @ 3:50am 
Heavensward 100%
MOSLEY Apr 3, 2023 @ 4:06am 
Originally posted by Ellis:
Heavensward 100%

The format doesn’t change in Hw at all. The MSQ is always just 50 quests with the objective “talk to x”.
weiss Apr 3, 2023 @ 4:09am 
Originally posted by MOSLEY:
Originally posted by Ellis:
Heavensward 100%

The format doesn’t change in Hw at all. The MSQ is always just 50 quests with the objective “talk to x”.
thats true, i mean ... its an MMO in its core xD but the story quality improves. expecially the voice acting ... i mean it drops for some reason in stormblood again xD but from shadowbringers onwards was it in my opninion awesome.
Last edited by weiss; Apr 3, 2023 @ 4:10am
GebTheHermit Apr 3, 2023 @ 4:32am 
Originally posted by MOSLEY:
Originally posted by Ellis:
Heavensward 100%

The format doesn’t change in Hw at all. The MSQ is always just 50 quests with the objective “talk to x”.

He mentioned that he loved earlier Final Fantasy games so he clearly doesn't mind heavy narrative. The reason why everyone says it gets better post heavenward is because the storytelling significantly improves, more voiced dialogue, better cutscenes, better class mechanics etc.

I recently went back and replayed original game and even though I overall still enjoyed it, there's parts that are such a damn slog.
Last edited by GebTheHermit; Apr 3, 2023 @ 4:34am
Livy Apr 3, 2023 @ 4:38am 
Generic side quests are still unfortunately one of the single worst aspects of FFXIV.

Mainly due to it's terrible exp rewards and ui limit you to track only 5 so you are prone to run back and forth the same place multiple times in certain maps. *cough* azim steppes...
weiss Apr 3, 2023 @ 4:39am 
Originally posted by MrFox1231:
Generic side quests are still unfortunately one of the single worst aspects of FFXIV.

Mainly due to it's terrible exp rewards and ui limit you to track only 5 so you are prone to run back and forth the same place multiple times in certain maps. *cough* azim steppes...
its in literarly every MMO like this, not only in FF14.
btw you can change in the settings how many quests getting shown on the side.
up to 15 can be shown, just saying :o.
5 is just the default.
Last edited by weiss; Apr 3, 2023 @ 4:41am
Livy Apr 3, 2023 @ 4:48am 
Originally posted by Chiro:
Originally posted by MrFox1231:
Generic side quests are still unfortunately one of the single worst aspects of FFXIV.

Mainly due to it's terrible exp rewards and ui limit you to track only 5 so you are prone to run back and forth the same place multiple times in certain maps. *cough* azim steppes...
its in literarly every MMO like this, not only in FF14.
btw you can change in the settings how many quests getting shown on the side.
up to 15 can be shown, just saying :o.
5 is just the default.
If that's so it must be a recent and hidden addition.

Cause google gives me no hints that it's possible.
Last edited by Livy; Apr 3, 2023 @ 4:50am
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Date Posted: Apr 3, 2023 @ 1:55am
Posts: 68