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The point of the story is to tell a story. So if you're looking for gameplay to change you wont find it.
The story changes pretty significantly from world building to a more focused story in Heavensward, which could be more interesting, but it's completely subjective.
You're somewhere between the 2.1 to 2.5 patches. 3.0 is when Heavenward starts. Without knowing what quest you are on it's not really possible to tell you how much you have left to go.
You're definitely not alone in thinking this section of the game is boring. It's one of the biggest pain points of the game. They removed something like 20 quests a few years ago. It used to be 100 and now down to around 80.
I do appreciate the depth of your reply, and I concur with the sentiment that, at least I think, most Mmorpgs have a similar quest structure. I don't expect this to change immensely.
However, the delivery of the story up until this point has been somewhat lacking. And, I guess, that's where I'm hoping the latter parts of the game improve (as I've oft been told).
**spoilers**
I've literally just beaten Fenrir in the Snowcloak Dungeon, on the quest to track down Iceheart (in relation to Shiva); just for reference.
Combined with the overleveling it gets more and more tedious.
I havent even started stormblood expansion and allready had my main class on max. level.
Maybe it´s because people could get frustrated if they are not strong immediately.
Maybe it´s a different thing.
I dont know the real reason behind it but it´s dumb getting levelbased skills which i cannot use, because i need to unlock the base skill by finishing a class quest first.
I wouldn´t mind if its a seperate Questline but everything is tied to the story which makes it only more tedious.
i mean, if you are interested in how FF14 started (all the way back where it was 1.0 and the harsh road to 2.0 a realm reborn) will you understand that they had not much money to work with, that changed drasticly after the release of 2.0 and you pretty much notice in every expansion how they had more budget available to work with. its very noticeable in shadowbringer and endwalker.
ARR and its post content is usually the test for peoples wether they have the patience or not.
and yes, its a flaw of FF14. if they would somehow change something with ARR that it isnt such a chore to get through would probably more peoples continue playing. i mean, they cutted ARR already down from around 180 quests to like 100 or something like that x3.
thats why the story of ARR feels so clunky n stuff.
and he is just a typical example which complains that he leveled too fast, probably not being motivated to try any other class and complains because he can not use his high end stuff, please go and play WoW.
Thx but no thx.
Even WoW has become the worst of it´s worst.
Btw. It´s not my fault that levelscaling is trash in FF14 when im doing story quests only ^^
And yes... you´re right. I wasn´t motivated to try another class because im some person who wants to stick with one at least until endgame.
The format doesn’t change in Hw at all. The MSQ is always just 50 quests with the objective “talk to x”.
He mentioned that he loved earlier Final Fantasy games so he clearly doesn't mind heavy narrative. The reason why everyone says it gets better post heavenward is because the storytelling significantly improves, more voiced dialogue, better cutscenes, better class mechanics etc.
I recently went back and replayed original game and even though I overall still enjoyed it, there's parts that are such a damn slog.
Mainly due to it's terrible exp rewards and ui limit you to track only 5 so you are prone to run back and forth the same place multiple times in certain maps. *cough* azim steppes...
btw you can change in the settings how many quests getting shown on the side.
up to 15 can be shown, just saying :o.
5 is just the default.
Cause google gives me no hints that it's possible.