Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Er no, Auto Attack damage is based on the auto attack speed, the slower the speed the higher the attack. It averages out the DPS for Auto-attack as the same across all weapons, because SE wants balance. It's like the DPS stat on weapons in the old 1.X
Er, yes, please do research on the subject. I'm talking about weapon's individual damage. If you bother to read the stats on mage weapons, they say "Magic Damage" instead of normal "Damage" on DoW weapons. I'm not discussing DPS, I'm discussing Damage, it's a stat.
Mostly to clarify for him why WHM have a high "auto attack" on their Staves.
No, you are getting confused. WHM do auto attack, just attack like a melee and don't cast spell. You probably didn't play 1.0 where there are Matk and Patk on the same weapon. This is a byproduct of that.
In 1.2 or 1.3 when they released Job they add DPS on the weapon, which is now Auto Attack stat.
This was explained on the official forum sometimes when ARR was in alpha.
Auto Attack value / Delay = DPS. This DPS value should be the same across all class or at least class type. This is how SE balance the auto attack DPS. This is also why they remove the DPS value on weapon from 1.0 using the new system. In 1.0 DPS value actually affect SKILL damage and not AUTO ATTACK.
This is NOT Matk on the caster/healer, that is a separate stat. You are confused Auto Attack value and ATK/MATK value, they exist separately on the weapon stat screen, check it.
It's getting a bit more complicated on this how your auto attack is not 100 potency. Slower auto attack can get more than 100 potency, while faster auto attack is less than 100 potency. Usually 100 potency is across 3 seconds "tick", which is what SE use as determination for time unit.
P.S: Skill speed does not affect auto attack.
Did you read the OP? He asked why WHM weapon has high Auto Attack. It is not related to MATK value, it is because the new balance system that SE has added is that Auto ATK / Delay = DPS and this DPS value is the same across the board. Did you check WHM Delay?
That Auto Attack stat has absolutely nothing related to casting spells.
You are incredibly wrong, caster/healer MATK is much higher than ATK on melee/ranged/tank. 100 Potency for WHM/BLM/SCH/SMN is close to 150 Potency for Melee/ranged/tank. This is again not related to why WHM weapon has high Auto Atk. If you want to check, go back to lower level WHM weapon, see the big difference between WHM 1h (wand) and WHM 2h (staff) Auto Attk stat. Look at their Delay.
http://xivdb.com/?item/7818/Tidal-Wave-Wand
MATK: 72
Auto Atk: 41.81
Delay: 2.56
DPS: 16.33
http://xivdb.com/?item/2053/Allagan-Cane
MATK: 71
Auto Atk: 52.64
Delay: 3.36
DPS: 15.67
Explain in your own words, why does Allagan Cane has much higher Auto Attack than Tidal Wave Wand? Tidal Wave Wand has more MATK.
http://xivdb.com/?item/7816/Tidal-Wave-Harpoon
Auto Atk: 47.04
Delay: 2.88
DPS: 16.33
LOOK AT THE DPS, IT HAS EXACT SAME DPS AS TIDAL WAVE WAND.
ALL WEAPONS IN THE SAME ILVL TIER HAS EXACT SAME DPS, AUTO ATTACK AND DELAY DIRECTLY RELATED TO THIS AND NOTHING ELSE.
Savvy? I've played this game since 1.0 beta nonstop, followed through the development of ARR, this was clearly explained by the devs in ARR alpha state.