FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Kite 28 ABR 2015 a las 5:56 a. m.
DX11 vs DX9 Benchmark Performance
I made a video to compare DX9 performance against DX11. https://youtu.be/R1BMZqSN5zk

Several spots in the benchmark my system drops below 60fps with Directx 9, however Directx 11 does not. When DX9 frame rate tanks the GPU usage tanks as well.


Minimum frame rates where DX9 dropped below 60
Time, DX9, DX11(DX9), DX11 2:07, 42, 95, 76 4:20, 43, 103, 95 4:56, 53, 117, 91 5:15, 50, 86, 72

System clocks: CPU is at 4.6 Ghz. GPU is at stock because overclock wasn't playing nice with shadowplay. I did set power limit to 110% to reduce throttling affecting scores.

CPU usage isn't reliable because I'm only displaying usage for 6 of the 12 logical cores. I messed up the audio so I replaced it; might fix it if I have time.
Última edición por Kite; 28 ABR 2015 a las 6:26 a. m.
< >
Mostrando 1-2 de 2 comentarios
Asphe 28 ABR 2015 a las 8:29 a. m. 
If you want, you could try fixing the number of CPUs that are parked. In this case, park all but one CPU or just have two logical cores 'alive'. Since the benchmark is more GPU dependant, probably won't matter. Using 3GHz cores, only two of my cores were not parked during the benchmark. One of them never touched 100%. The other never went above 25%.

-----

Not a surprise that DX11 runs smoother. Given DX11 hardware, DX11 will let you run a codepath that's more efficient than DX9. The end-results are the same in terms pf graphics quality, but DX11 should have a better frame rate.

We're hoping that this has the same effect in the game too.
Kite 28 ABR 2015 a las 9:33 a. m. 
Currently areas with many characters such as by city crystal and popular fates drop the frame rate a lot. I was getting 25fps in by Limsa crystal on Gilgamesh server. From what I observed from benchmark I suspect DX11 will help a lot in those areas.
< >
Mostrando 1-2 de 2 comentarios
Por página: 1530 50

Publicado el: 28 ABR 2015 a las 5:56 a. m.
Mensajes: 2