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Αναφορά προβλήματος μετάφρασης
Yes, mobs drop regular items and no rare swords or anything, but when he's talking about dungeon mobs, don't take it that there's no gear to get in dungeons. They instead drop in chests after you kill each boss.
While you need to cap one class to start glamouring items, I'd argue about your options mostly because glamour allows you to change your armors looks to pretty much anything your characters could concievably wear that you have access to in your inventory. So you can keep that cool looking armor set or buy some of their side clothing options to make a costume for yourself. There's a dye system for color options (there's a lot of them and more being added all the time) and even glamour items to make the gear you're wearing invisible. (So you don't have to have an item showing.)
In terms of getting gear, he left out the ability to craft gear (naturally, I assume he just felt this was unneeded to say) and buy it, but also that PvP and Hunts unlock some loot gear as well.
Farming Tomes, as he said, but specifically you earn tomes by doing dungeons, trials (which are like boss fight events) and as you raise reputation with beast tribes, among some other ways.
Exploring, while simplistic, does have some options. Vistas or "Sightseeing" are challenges where you're given a hint as to a location to find under certain conditions and "look around" while there. If you do it right you get it marked in a log at the end of which, if you find them all, there's some small rewards (title and pet). It's not as robust as WoW, I think, and not as cool as WildStar which I mentioned before, which has some AWESOME searches.
And as I said before, if you like Tera's combat, take a look at Wildstar, it's a space / sci fi sort of game made by some original WoW creators and plays a lot like Tera. It does have the looting you're looking for, the costuming, exploration, and even the fairness of looting since while raids are around, the only reason you'll really ever need raid loot is to... do more raids.
https://www.youtube.com/watch?v=_4_riSI7Ydg
Rarity doesn't work in the traditional sense but it's there. Maybe not so much in the overworld, but if you look at certain gear they're "unique", or "uncommon". This applies to leves and treasure maps too. As for pets, one would naturally assume your pet drop is rare. Then it'd just a matter of checking MB prices.
Can't really agree with you on the whole pet thing. The whole time you're leveling you'll get pets, Pudgy Puk, Smallshell, that one Lazy Laurance gives you. All of which are a whopping 70 gil.
Eventually a person might just assume pets are all cheap and not worth much. And miss out on millions from a Bluebird because they didn't know it was rare.
A lucky fresh 50 can do a peisteskin map with a friend and get a bluebird their first map.
I've already made the example of bluebird not being marked rare earlier, and how the game doesn't sort items by rarity because of that, and a lot of stuff just meant to be remembered for if it's worth anything.
I might as well mention a friend tossed out a carbontwine before when they thought it was garlean wire (Same image used, same item colour too). Having a rarity system could prevent crap like that, but a GM did restore their item.
Pretending the person wouldn't check the price or even use the pet is silly as hell, though. You check the price of everything you find, even moreso a minion.
Actually paying attention and reading could also prevent crap like that. You friend only has themself to blame. When you discard an item, you have a box which states "Are you sure you wish to discard [item]".
My comment was implying they'd use the pet instinctively since it's new (they don't have it) and every other pet they came across was dirt cheap.
In this game though, there really isn't anything a new player could end up with that would be worth a ton, only lvl 40+, and they'd be able to learn how to use the market board by then since the game helps you understand a lot of stuff. Somebody who did a treasure hunt would expect everything from it to be worth a lot, because treasure.
The minion tab is a recent patch addition. It wasn't always there.
How exactly do these semantics help your argument?