FINAL FANTASY XIV Online
This game needs to give ranged dps a harder time
Melee has to stand beside boss constantly being bombarded with flashes and whatever the boss is being hit with, having to stop dps and constantly dodge way more circles then ranged does while they just stand there and aoe and deal with much much, much more obvious attacks a fraction of the time while doing full damage while moving. Melee has way more moments when they are not doing damage compared to ranged and its ridiculous.

Ranged do just as much if not more then melee, it's like easy mode and I think the game needs to make the game much harder for them and give them way more to deal with. And if your a new player, be sure to play archer / bard or Black mage first because you will be the king of aoe, doing it non stop because you don't have to dodge anything compared to the melee who does less aoe on top of dodging stupid circles not doing damage while dodging while the ranged just stands there and mashes buttons. So unless you enjoy being second best no matter what for your choice of playstyle don't play this game if you like melee.
Τελευταία επεξεργασία από Doomerang; 9 Μαρ 2015, 12:50
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Whine whine whine.. Moan moan moan... dude quit before ff14 becomes what wow is today..... the devs listens to moaners who cant think of anything great and complaints . seriously.. Nice wall of text though
Τελευταία επεξεργασία από evilytwisted; 9 Μαρ 2015, 13:11
Αναρτήθηκε αρχικά από silent:
Whine whine whine.. Moan moan moan... dude quit before ff14 becomes what wow is today..... the devs listens to moaners who cant think of anything great and complaints . seriously.. Nice wall of text though

Yeah, I speak the truth. Ranged is easy mode and needs to be made harder to make the game more balanced and someone has to say it. Maybe in your make believe world any feedback is considered whining, but I'm just calling it like it is. I can give my feedback and you can't stop me. So, if my opinion is whining then it only shows you are stuck up.

Ranged dps needs a harder time to make it on par with melee. Call it whatever you want silent, but don't be immature about it. You honestly gave no feedback outside of your insults. That makes you are an immature brat so unless you have anything constructive to say, then don't post.
Τελευταία επεξεργασία από Doomerang; 9 Μαρ 2015, 13:29
Give ranged a harder time? Like Hybrid dps tax and less dmg overall than melee (oh wait they already have that... Bards are low dps overall already). Monks/Dragoons afaik are highest dps. Blm/Smn are highest of the range with bards being the LOWEST dps in the game. Range already pay for being ranged. Stupid troll post. Do some research first.
Αναρτήθηκε αρχικά από Jufrow:
Give ranged a harder time? Like Hybrid dps tax and less dmg overall than melee (oh wait they already have that... Bards are low dps overall already). Monks/Dragoons afaik are highest dps. Blm/Smn are highest of the range with bards being the LOWEST dps in the game. Range already pay for being ranged. Stupid troll post. Do some research first.

Ranged dodges barely anything, they need to fix that with more things targeting them They just stand there and mash buttons. What you call trolling I call truth. So, you bring the research argument. If you are so knowledgable prove it to me and I'll delete the post. If not, then stop posting.

Seriously, I'm calling you out. I want to know exactly what you mean. Or are you just going to insult me and call it a day with an insult and an uninformative post? (ironic you call MY post a troll post when I just pointed out your fault. Look in the mirror.)

Seriously, are all FF fan's this quick to insult and not actually discuss anything?
Τελευταία επεξεργασία από Doomerang; 9 Μαρ 2015, 13:41
Have you tried playing a ranged class?
Anytime a smn or blm has to dodge or move, they interrupt their cast times meaning no dps is done. Bard has very few attack abilities even at level 50, and their aoe attacks use up a ton of tp, meaning they have to use army's paeon to restore tp which also lowers their damage delt by 20%.
Melee dps do higher single target damage and often don't even need to dodge attacks due to higher hp and defense and don't really have to interrupt their rotation (ie: letting greased lightning fall off for a mnk), so there has to be a trade-off somewhere which come in the form of less aoe damage and a little more movement.
Τελευταία επεξεργασία από ShishioX1; 9 Μαρ 2015, 14:19
Reading this comments shows that a lot of people have a very bad misconception of how classes work in MMO. Each game likes to have a twist and this game really shows how teamwork needs to be in the mind of any party. If you have played melee classes you may have missed something about the aggro system of FF14. There is no such thing as the glass cannon sitting safely to the side blasting the boss while the tank holds aggro and the healer heals. The bosses of the game have special attacks that are used against people LOWER on the aggro chart. Take the final boss of Longstop (sorry for spoilers). His Poison Vomit AoE's are tossed more often at the person with the lowest or second lowest aggro (usualy a bard/archer or a ranged DPS who is making sure not to out aggro the tank), and the only notice is he turns in your direction. No marker, no dodging. He turns, he spits, and it rolls your dodge chance before leaving a persistant AoE. Melee characters get a few more avoidable AoE's and monster attacks than the ranged. The Bard and archer are Support classes, meant to do sustained damage and not spike a monster to death. Mine was my starting character and is my highest and my rotation is far more situational than a melee character is. The Black Mage has more AoE and direct damage but cant move while acting and when an attack comes his way he must weigh the damage he does vs the damage he will take. The AoE players get are NOT that powerful. They are meant for trash mobs, but once your in a dungeon you need a good tank to use them and even then, single targeting may do far more in the long run. Take it from a Bard, I do envey the raw damage output that melee classes have. No class is easy mode in this game, some are just easier to play for other people.
Also, your comment "Ranged dodges barely anything, they need to fix that with more things targeting them They just stand there and mash buttons. What you call trolling I call truth. So, you bring the research argument. If you are so knowledgable prove it to me and I'll delete the post. If not, then stop posting."

Do you really want the Healer running around trying to avoid these "ranged AoE's" every 4 or 5 seconds when their healing is between 2 and 3 seconds? Goes back to the "Move and try again" or "take the damage and heal the tank/dps" choice and since death of healer means death of party, good luck getting the healing you need when the healer choses to save himself FIRST.
Ranged dps barely dodges anything?

You've never done Titan Extreme have you?
Help, I keep getting killed by aoes when I jump as a dragoon like a ♥♥♥♥♥♥.
Do Second/Final Coil as ranged, everyone has the same amount of work.
You clearly haven't hit 50. Range has just as much to dodge, and for casters, their DPS completely stops when they have to move about. Melee do the most damage anyway. Currently MNK is the highest DPS, with NIN coming in a close second for bursts. If people are out DPSing your melee DPS class, your gear is ♥♥♥♥ compared to theirs.

Learn more about the game before you whine about something which isn't a problem.
stop complaining at how ranged apperently have it so much easier, get good at your class. If you're melee expect to be the first to dodge everything because (spoiler alert) you're right on op of the boss whose usually throwing out the mechanic. BTW you should prolly try Odin, where all the melee really have to dodge is Valknut, maybe an occasional Halls of Stone.
it all depends on the fight, some fights favor melee some range, i dont think you have seen what happens if a blm or summoner has to dodge = zero damage maybe a scathe or dot both suck balls damage, if a melee has to dodge you can usually always continue your rotation in the end its pretty balanced
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Ημ/νία ανάρτησης: 9 Μαρ 2015, 12:42
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