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Well, you apparently have not seen much, or experienced a culture such as this.
So FFXIV has spurts of entertainment. As you can see now there is a 4 day Free Game run to experience the game. Sure, logically, 4 days is not long enough to get a true taste of over 10 years worth of story, but it is a 'teaser' - so-to-speak.
You do not understand the culture of this game apparently.
I wish this was not the case, but it is what it is. People come here for the Story. They progress, they win, they leave and then are in Stasis till the next 'Story' is available. They are like flocking rich people whom visit their Summer home and then leave when said home gets Cold again. I am sure the analogy is not lost upon you, yes?
Lastly - Of course it doesn't, because FFXIV is not a 'normal' MMO.
It is a Japanese RPGMMO. Meaning, It is unique, and has ever been so for the past 10 years of Content. You won't find an MM0 this full of content, context and care. Bit that is just my opinion. Someone whom have been here since the 'True' game, started. (2.0.)
Overworld content has never been engaging in any MMO. Never cared for overworld anything. Don't get the obsession for it either.
Way to tell you’ve never played the 2004-2010 era WoW or Guild Wars.
Vanilla WoW’s OW was like crack, especially on a PvP server.
There’s no point in making up arguments only to defend Square’s inability to create a real, compelling MMO.
I mean, 50%+ of all players use this as a town-idle Barbie dress-up simulator, so what are you realistically gonna expect?
nobody cares about what privates who don't own the game have to say.
the only open world game which was ever able to nearly mitigate that was red dead redemption 2. all other open world games literarly suffer under what you wrote. even WoW, GW2, ESO and what else you wrote suffer under that.
you just target FF14 because you dont like it. if you would dislike GW2 for example would you probably sit in the GW2 forum now and write how horrible the open world of GW2 is.
You really only need to give the OP purpose. It doesn't always need to be teeming with players. I think ESO and GW2 do a decent enough job of telling some stories in their open world. Even in its predecessor, GW1, part of the challenge of doing quests was making it through the zones to the objectives. And in FFXI, the open world was the playground in which you leveled up and farmed drops and bosses.
I think the main issue with FFXIV is even the big bosses you encounter don't have much purpose after you get the thing you're looking for. Nothing draws you out to explore. They made everything so accessible, the game invalidates itself. Leveling? Finding parties? Going to boss instances? Events? They give you the keys to everything with a few button presses and thus anything not convenient is invalid, i.e. the whole open world system.
There actually are.
Plenty of people play Mahjong, and many are good at it, especially the Chinese, whom the game is culture resident. You should go to the Gold Saucer and try your luck.