FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Open World is terrible
FF14 has to have the worst open world of any popular mmo ive seen. The game legit feels like a ghost town if your not in a hub. They need more open world events to get people out. Just started Dawntrail and the expansion is no more than 5 months old and i see absolutely no one.

No other MMO i play feels this way. WoW, GW2, ESO, SWTOR and i could list a few more. All have way more people wondering their respective worlds. Why is FF14 open world so bare?! Its frustration because the designs are fantastic. But they feel so empty,
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Showing 1-13 of 13 comments
Aya Jan 9 @ 8:01pm 
Yeah, I'd imagine there'd be more people once crafter/gatherer contents are made available. With the exception of FATEs and hunts, all combats contents are instanced.
War Maiden Jan 9 @ 8:35pm 
Originally posted by PassMan36:
FF14 has to have the worst open world of any popular mmo ive seen. The game legit feels like a ghost town if your not in a hub.

Well, you apparently have not seen much, or experienced a culture such as this.
So FFXIV has spurts of entertainment. As you can see now there is a 4 day Free Game run to experience the game. Sure, logically, 4 days is not long enough to get a true taste of over 10 years worth of story, but it is a 'teaser' - so-to-speak.


Originally posted by PassMan36:
They need more open world events to get people out. Just started Dawntrail and the expansion is no more than 5 months old and i see absolutely no one.

You do not understand the culture of this game apparently.
I wish this was not the case, but it is what it is. People come here for the Story. They progress, they win, they leave and then are in Stasis till the next 'Story' is available. They are like flocking rich people whom visit their Summer home and then leave when said home gets Cold again. I am sure the analogy is not lost upon you, yes?


Originally posted by PassMan36:
No other MMO i play feels this way. WoW, GW2, ESO, SWTOR and i could list a few more. All have way more people wondering their respective worlds. Why is FF14 open world so bare?! Its frustration because the designs are fantastic. But they feel so empty,

Lastly - Of course it doesn't, because FFXIV is not a 'normal' MMO.
It is a Japanese RPGMMO. Meaning, It is unique, and has ever been so for the past 10 years of Content. You won't find an MM0 this full of content, context and care. Bit that is just my opinion. Someone whom have been here since the 'True' game, started. (2.0.)
It has always been ass in XIV, and will continue to be so, unfortunately. They are unwillingly or unable to make engaging content in the open world.
Raansu Jan 10 @ 8:14am 
What? Outside of the starting zones in SWTOR, I can run through every planet without ever seeing another player. Welcome to MMO's where people gather into one spot and its rare to bump into other players in the overworld.

Overworld content has never been engaging in any MMO. Never cared for overworld anything. Don't get the obsession for it either.
Last edited by Raansu; Jan 10 @ 8:16am
Daniel (Banned) Jan 10 @ 9:41am 
Originally posted by Raansu:
What? Outside of the starting zones in SWTOR, I can run through every planet without ever seeing another player. Welcome to MMO's where people gather into one spot and its rare to bump into other players in the overworld.

Overworld content has never been engaging in any MMO. Never cared for overworld anything. Don't get the obsession for it either.

Way to tell you’ve never played the 2004-2010 era WoW or Guild Wars.

Vanilla WoW’s OW was like crack, especially on a PvP server.

There’s no point in making up arguments only to defend Square’s inability to create a real, compelling MMO.

I mean, 50%+ of all players use this as a town-idle Barbie dress-up simulator, so what are you realistically gonna expect?
Scarsick Jan 10 @ 10:15am 
Yes, it's my main complain about the game. It's crazy when you think one of the most played MMOs on the planet feels so empty outside hubs. We need more than Fates, gathering and hunts because the fact is outside quests there's nothing to do out there.

Originally posted by Daniel:
snip

nobody cares about what privates who don't own the game have to say.
Last edited by Scarsick; Jan 10 @ 10:19am
Vlad Krapula (Banned) Jan 10 @ 11:31am 
Originally posted by Daniel:
Originally posted by Raansu:
What? Outside of the starting zones in SWTOR, I can run through every planet without ever seeing another player. Welcome to MMO's where people gather into one spot and its rare to bump into other players in the overworld.

Overworld content has never been engaging in any MMO. Never cared for overworld anything. Don't get the obsession for it either.

Way to tell you’ve never played the 2004-2010 era WoW or Guild Wars.

Vanilla WoW’s OW was like crack, especially on a PvP server.

There’s no point in making up arguments only to defend Square’s inability to create a real, compelling MMO.

I mean, 50%+ of all players use this as a town-idle Barbie dress-up simulator, so what are you realistically gonna expect?
Most 14 players would break if the open world had some bite. They talk tough but if the leveling was interesting and required effort they would mental boom
pretty much, devs are not a fan of keeping old content and zones alive. if its not tied to DF or has glam or a mount locked behind it even the community is probably going to forget about it.
Last edited by Lord Doober De La Goober MXI; Jan 10 @ 11:54am
weiss Jan 10 @ 12:25pm 
Originally posted by PassMan36:
FF14 has to have the worst open world of any popular mmo ive seen. The game legit feels like a ghost town if your not in a hub. They need more open world events to get people out. Just started Dawntrail and the expansion is no more than 5 months old and i see absolutely no one.

No other MMO i play feels this way. WoW, GW2, ESO, SWTOR and i could list a few more. All have way more people wondering their respective worlds. Why is FF14 open world so bare?! Its frustration because the designs are fantastic. But they feel so empty,
like every open world game is terrible and suffers under the same things.

the only open world game which was ever able to nearly mitigate that was red dead redemption 2. all other open world games literarly suffer under what you wrote. even WoW, GW2, ESO and what else you wrote suffer under that.

you just target FF14 because you dont like it. if you would dislike GW2 for example would you probably sit in the GW2 forum now and write how horrible the open world of GW2 is.
leo_gear Jan 10 @ 12:54pm 
Originally posted by weiss:
Originally posted by PassMan36:
FF14 has to have the worst open world of any popular mmo ive seen. The game legit feels like a ghost town if your not in a hub. They need more open world events to get people out. Just started Dawntrail and the expansion is no more than 5 months old and i see absolutely no one.

No other MMO i play feels this way. WoW, GW2, ESO, SWTOR and i could list a few more. All have way more people wondering their respective worlds. Why is FF14 open world so bare?! Its frustration because the designs are fantastic. But they feel so empty,
like every open world game is terrible and suffers under the same things.

the only open world game which was ever able to nearly mitigate that was red dead redemption 2. all other open world games literarly suffer under what you wrote. even WoW, GW2, ESO and what else you wrote suffer under that.

you just target FF14 because you dont like it. if you would dislike GW2 for example would you probably sit in the GW2 forum now and write how horrible the open world of GW2 is.

You really only need to give the OP purpose. It doesn't always need to be teeming with players. I think ESO and GW2 do a decent enough job of telling some stories in their open world. Even in its predecessor, GW1, part of the challenge of doing quests was making it through the zones to the objectives. And in FFXI, the open world was the playground in which you leveled up and farmed drops and bosses.

I think the main issue with FFXIV is even the big bosses you encounter don't have much purpose after you get the thing you're looking for. Nothing draws you out to explore. They made everything so accessible, the game invalidates itself. Leveling? Finding parties? Going to boss instances? Events? They give you the keys to everything with a few button presses and thus anything not convenient is invalid, i.e. the whole open world system.
Vlad Krapula (Banned) Jan 10 @ 9:00pm 
Originally posted by leo_gear:
Originally posted by weiss:
like every open world game is terrible and suffers under the same things.

the only open world game which was ever able to nearly mitigate that was red dead redemption 2. all other open world games literarly suffer under what you wrote. even WoW, GW2, ESO and what else you wrote suffer under that.

you just target FF14 because you dont like it. if you would dislike GW2 for example would you probably sit in the GW2 forum now and write how horrible the open world of GW2 is.

You really only need to give the OP purpose. It doesn't always need to be teeming with players. I think ESO and GW2 do a decent enough job of telling some stories in their open world. Even in its predecessor, GW1, part of the challenge of doing quests was making it through the zones to the objectives. And in FFXI, the open world was the playground in which you leveled up and farmed drops and bosses.

I think the main issue with FFXIV is even the big bosses you encounter don't have much purpose after you get the thing you're looking for. Nothing draws you out to explore. They made everything so accessible, the game invalidates itself. Leveling? Finding parties? Going to boss instances? Events? They give you the keys to everything with a few button presses and thus anything not convenient is invalid, i.e. the whole open world system.
It's all of the systems. Leveling, gear, effects, areas, skills etc. Everything has been made as simple as possible. They can make the boss encounters as intricate as possible but it will not make any of the other aspects better and we are seeing what it does to the community. We lost every rpg system and got boss simulator in every content.
Aya Jan 10 @ 9:03pm 
Originally posted by Vlad Krapula:
Originally posted by leo_gear:

You really only need to give the OP purpose. It doesn't always need to be teeming with players. I think ESO and GW2 do a decent enough job of telling some stories in their open world. Even in its predecessor, GW1, part of the challenge of doing quests was making it through the zones to the objectives. And in FFXI, the open world was the playground in which you leveled up and farmed drops and bosses.

I think the main issue with FFXIV is even the big bosses you encounter don't have much purpose after you get the thing you're looking for. Nothing draws you out to explore. They made everything so accessible, the game invalidates itself. Leveling? Finding parties? Going to boss instances? Events? They give you the keys to everything with a few button presses and thus anything not convenient is invalid, i.e. the whole open world system.
It's all of the systems. Leveling, gear, effects, areas, skills etc. Everything has been made as simple as possible. They can make the boss encounters as intricate as possible but it will not make any of the other aspects better and we are seeing what it does to the community. We lost every rpg system and got boss simulator in every content.
Damn, I wish there were boss battles in Mahjong.
War Maiden Jan 10 @ 11:03pm 
Originally posted by Vlad Krapula:
Damn, I wish there were boss battles in Mahjong.

There actually are.
Plenty of people play Mahjong, and many are good at it, especially the Chinese, whom the game is culture resident. You should go to the Gold Saucer and try your luck.
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Date Posted: Jan 9 @ 7:52pm
Posts: 13