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We already had "crit-dungeons", but the loot was so bad that replaying them was not worth so the tryhard fans cried for another "bozja, eureka, whatever" for more stupid grind and easy rewards.
The core-challenge is "to hope that others can remember the choreography and having enough endurance on your own to do so". Besides that way too many players abuse bots to bypass that little challenge and to cry about those who might fail.
You would still press 1 2 3, 1 2 3, 1 2 3 all day long as warrior until your burstphase hits where you press 44444. Healers still spam their only attack etc...
So nothing changed. The game rinse and repeats its formula for ages and the devs streamline the game more and more with each patch in the hope to get more sales on the cost of gameplay and content.
If you seek a challenge and decision-making in any way, then you probably shouldn´t restart the game. FF14 is lost in its shadows, milked by shareholders and destroyed by toxic positivity from a community that thinks Yoshi is some messiahs of gaming and couldn´t stand any criticism about all the dumb changes the last 5 years.
https://www.youtube.com/watch?v=TSer1vmlB0o
I for one think that mythic+ would save FFXIV, since it allows a smaller group of players/friends do endgame without having to go for a larger number of people. And seeing how you can’t skip mobs in modern dungeons I’d call it a win-win.
So what’s your opinion?
The recent live letter proved what was expected. They do not have the capacity to make sweeping changes. Not enough money, time, human resources or willpower.
It could be an idea but I don't imagine it will fly in FFXIV
Especially when the game has attempted to introduce more difficult dungeons such as Criterion yet it flopped hard.
Most people will just do the Variant version and spam it for about 12 times to get all of the rewards and call it a day as the rewards from Criterion weren't worth the effort at all.
I think there's still room for the possibility of repeatable 4 man content. Criterion came and went, but CriSav was a mishandling of content on the caliber of housing, and I want them to try that experiment again.
Just... hopefully with the feedback of the reward and dungeon structure. The reward structure especially.
So?
That's natural for all MMOs. They ebb and flow overtime as does the quality and the quantity of players that are playing them. Yes, this is FF14's first major downswing, but it'll recover. WoW has had their share of upticks and downswings and is still kicking, the same will be true of FF14, too.
I don't understand why people think showing this graph is somehow proof of anything at all. For one, it's hardly a reliable metric, and even if you do take it for face value all it shows is exactly what I said. Now go find a similar graph for WoW, Guild Wars, ESO, etc.. and see similar trends and explain how this one graph is the exception and portends the end of the game.
Just because it hasn't been seen before doesn't make it unnatural. Again, look at active player count trends of other MMOs. They all have had similar, extreme, lulls at different points in their history.
That's not to say somehow things will automatically get better. Square Enix will always be their own worst enemy. They themselves could kill the game certainly, but pointing to a non-descriptive graph that doesn't even indicate a trend people are somehow reading isn't indicative of anything whatsoever.
Additionally, the numbers from recent Lucky Bancho surveys aren't final. If you compare the 2024Q4 Lucky Bancho report[livedoor.blogimg.jp] to the one you linked, you'll notice subscription numbers for 2024Q4 were actually a bit higher.
All this is to say that it'll inevitably even out. To blindly assume it will continue on a downward spiral to Heavensward numbers is mistaken.
It's still pretty universally accepted to be bad. I highly doubt the conclusion to the story in 7.3 is going to make anyone look back on it fondly, at least from a narrative perspective. The game is being carried almost exclusively by non-story related content, that's for sure.
Tbh, I don't really see a way for DT to claw itself back into the good graces of the wider community in its content cycle. Something at least passably fresh needed to be a true slam dunk. But with Occult Crescent coming out with a mixed-positive reception, and much the same for mooncrafting, that leaves . . .
Well, I'm not actually sure what remains on the DT roadmap that's big knock-your-socks-off content. Beastmaster? Please god let Beastmaster save Dawntrail. That'd be so ucking funny.
There will be expected PvE support, but the small percentage of people raiding are already happy, and far from enough to help the game as it goes between Negative and Mostly Negative. Same with all the formula content.
I think DT will just have to be rehabilitated postmortem, much in the same way Stormblood, the previous black sheep expansion, has been. Enough people need to say "it really wasn't that bad" in a few years until it becomes the popular opinion.