FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

God Module 14 DIC 2024 a las 8:56
Current state of the battle system
Ran a dungeon as healer and didn't have to heal once because the battle system has been dumbed down to braindead levels. 10/10, great game Yoshi P.
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Mostrando 151-165 de 170 comentarios
Vlad Krapula (Bloqueado) 20 DIC 2024 a las 8:20 
You see what I mean with these guys?
Aya 20 DIC 2024 a las 10:18 
Publicado originalmente por Vlad Krapula:
You see what I mean with these guys?
Pot calling kettle much lmao??

Your very first post on this forum last week literally was made to trigger people, and when they started to call you out you started spamming “ICANT”

Like the other guy said, this is very ironic coming from you.

ICANT
Lixire 20 DIC 2024 a las 15:06 
Publicado originalmente por Fistraiser:
Also interesting things of notes.A lot of the designers of the best fights in the game seem to no longer work on ff14.Seems to be a lot of the team was changed around stormblood - Shadowbringers era.
Im not sure the exact reasoning for this but this is more likely why fights are how they are now compared to back in arr and hw and why fights have become less and less interesting and why we get such a static system now with the dodge,spread,tb raidwide aoe cookie cutter stuff.
On the plus side the person who worked on ozma and DSR has come back to work on the new chaotic alliance.So there is a chance that might actually be good.

If anything, the Battle content is great but the issue has more to do with the job design/balancing. You can get past the DPS checks if you have Picto and for some reason. the balance team outright refuses to nerf this job and instead deciding on giving buffs to other jobs to "line up others with picto" which also didn't do too much lmao
Fistraiser 20 DIC 2024 a las 16:40 
Publicado originalmente por Lixire:
Publicado originalmente por Fistraiser:
Also interesting things of notes.A lot of the designers of the best fights in the game seem to no longer work on ff14.Seems to be a lot of the team was changed around stormblood - Shadowbringers era.
Im not sure the exact reasoning for this but this is more likely why fights are how they are now compared to back in arr and hw and why fights have become less and less interesting and why we get such a static system now with the dodge,spread,tb raidwide aoe cookie cutter stuff.
On the plus side the person who worked on ozma and DSR has come back to work on the new chaotic alliance.So there is a chance that might actually be good.

If anything, the Battle content is great but the issue has more to do with the job design/balancing. You can get past the DPS checks if you have Picto and for some reason. the balance team outright refuses to nerf this job and instead deciding on giving buffs to other jobs to "line up others with picto" which also didn't do too much lmao
The battle content has been trash for years.Most of its the same stuff just recycled.The fact they added stupid things like quick time event where you just mash a button as a 'mechanic' or duty actions says it all.There's a lot of cool flashy animations used to mask the exact same mechanics.are they switch it up.combine 2 of the same old mechanics together.or make a slight variance on the mechanic.
They ran out of ideas a long time ago.Thats why they used dumb gimicks in fights.
The job design is so bad now that they dont have much to work with to balance them to be honest.Potency changes are just band aid fixes they do in patches and will likely just continue that path till their next supposed big job overhaul in 8.0 which i have my doubts about the dept they will actually go.
And as for the 2 minute meta.this was made by the raid community.They made it and cried about jobs that didnt adhere to it and pushed the devs into pushing every job to that limitation and designing combat to it aswell.
Oni 20 DIC 2024 a las 19:03 
Publicado originalmente por Aya:
Publicado originalmente por Vlad Krapula:
You see what I mean with these guys?
Pot calling kettle much lmao??

Your very first post on this forum last week literally was made to trigger people, and when they started to call you out you started spamming “ICANT”

Like the other guy said, this is very ironic coming from you.

ICANT

Best to ignore & block these trolls, they spam bait topics and act toxic then when you call 'em out they report you. Literally the same as forum posters except there they get recognized & ignored, but here they can get away with it so they keep it up.
Vlad Krapula (Bloqueado) 21 DIC 2024 a las 6:25 
All the derailers in one place. ICANT
MOSLEY 21 DIC 2024 a las 7:26 
Publicado originalmente por Lixire:
Publicado originalmente por Fistraiser:
Also interesting things of notes.A lot of the designers of the best fights in the game seem to no longer work on ff14.Seems to be a lot of the team was changed around stormblood - Shadowbringers era.
Im not sure the exact reasoning for this but this is more likely why fights are how they are now compared to back in arr and hw and why fights have become less and less interesting and why we get such a static system now with the dodge,spread,tb raidwide aoe cookie cutter stuff.
On the plus side the person who worked on ozma and DSR has come back to work on the new chaotic alliance.So there is a chance that might actually be good.

If anything, the Battle content is great but the issue has more to do with the job design/balancing. You can get past the DPS checks if you have Picto and for some reason. the balance team outright refuses to nerf this job and instead deciding on giving buffs to other jobs to "line up others with picto" which also didn't do too much lmao

It isn't that simple.

On a striking dummy, PCT does the same amount of damage as the other jobs. It only does more damage in ultimate because it can paint during downtime, so you have PCT generating extra resources while other jobs can't generate enough gauge because they can't target the boss.

The problem is not that PCT is too strong. The problem is that jobs in FFXIV have such rigid rotations that the devs are incredibly limited in terms of what they can do with fight design.
Vlad Krapula (Bloqueado) 21 DIC 2024 a las 7:32 
Publicado originalmente por MOSLEY:
Publicado originalmente por Lixire:

If anything, the Battle content is great but the issue has more to do with the job design/balancing. You can get past the DPS checks if you have Picto and for some reason. the balance team outright refuses to nerf this job and instead deciding on giving buffs to other jobs to "line up others with picto" which also didn't do too much lmao

It isn't that simple.

On a striking dummy, PCT does the same amount of damage as the other jobs. It only does more damage in ultimate because it can paint during downtime, so you have PCT generating extra resources while other jobs can't generate enough gauge because they can't target the boss.

The problem is not that PCT is too strong. The problem is that jobs in FFXIV have such rigid rotations that the devs are incredibly limited in terms of what they can do with fight design.
I mean it is very telling on their design choices and testing that this can go through. It is piss easy to play and has good utility AND does good damage + the downtime loading. Every decision smells of incompetence. Like this is not their first expac.
If they can't handle anymore jobs then why tf are they adding them. They themselves have said their workload keeps increasing. They could focus on content but they choose to do this.
Última edición por Vlad Krapula; 21 DIC 2024 a las 7:34
Raansu 21 DIC 2024 a las 11:34 
Publicado originalmente por Vlad Krapula:
Publicado originalmente por MOSLEY:

It isn't that simple.

On a striking dummy, PCT does the same amount of damage as the other jobs. It only does more damage in ultimate because it can paint during downtime, so you have PCT generating extra resources while other jobs can't generate enough gauge because they can't target the boss.

The problem is not that PCT is too strong. The problem is that jobs in FFXIV have such rigid rotations that the devs are incredibly limited in terms of what they can do with fight design.
I mean it is very telling on their design choices and testing that this can go through. It is piss easy to play and has good utility AND does good damage + the downtime loading. Every decision smells of incompetence. Like this is not their first expac.
If they can't handle anymore jobs then why tf are they adding them. They themselves have said their workload keeps increasing. They could focus on content but they choose to do this.

Because new jobs every expansion is expected. Not that complicated to understand.
Grundvigs 21 DIC 2024 a las 23:22 
Easy-peasy? AT 71yrs of age I'm tired of: "if it ain't hard, I'm not playing.'
causality 21 DIC 2024 a las 23:27 
The combat being dumbed down is unfortunately the consequence of 'raiders' who prefer giant sized door hitbox bosses instead of what we had during SB/ShB when boss uptime was a skill in itself.
Raansu 22 DIC 2024 a las 12:00 
Publicado originalmente por causality:
The combat being dumbed down is unfortunately the consequence of 'raiders' who prefer giant sized door hitbox bosses instead of what we had during SB/ShB when boss uptime was a skill in itself.

They reduced the hitboxes in DT though lol.
Kriskunie 8 ENE a las 17:10 
Publicado originalmente por Vlad Krapula:
Publicado originalmente por Raansu:

There was zero danger in the old dungeons. People took it slow early on because everyone was learning the game. Literally a month after ARR's launch, the common tactic was to pull the entire dungeon to the boss room and just have the tank die.

MSQ dungeons have never been difficult because they were never intended to be a roadblock for people doing the MSQ. If you roadblock people while leveling you end up with a dead game. Why do you think Wildstar failed immediately even though it had a really good concept?

Personally, if it were up to me, I'd remove trash pulls completely from dungeons because the fun is the boss fights, but yes, I'll happily run the current designs over ARR. "Unique" isn't always a good thing and many of the ARR dungeons were a slog to run through with everyone skipping as much as possible to just get it over with.

Should there be a bit more outgoing damage in dungeons? Yes. Do tanks need to lose their self healing skills? Absolutely, but none of that changes that the core dungeon design is perfectly fine right now.
This is complete bs. Dungeons were harder in arr, hw and sb that is a fact because of the things I said before. I clearly remember running haukke, pharros etc and it was like night and day compared to what we currently have. Making dungeons a slog like they currently are because some ppl min maxed the fun out of it and didn't want to engage with the actual gameplay is the stupidest thing I have ever heard.
What is up with this wildstar argument? How does that have any relevance to 14?
Making the game a boss simulator? This is one of the takes of all time. Again all of the things you said is why the game is ♥♥♥♥ currently. I literally quit the game because it is unfun now. You saying everything except liking the current game is rose tinted is complete bs because you want the game to be a boss simulator with simple combat.

They weren't harder, you are looking this issue from the most stupid point. Of course in ARR and HW you'd feel danger, YOU ARE LEARNING YOUR CLASS and you are new xd, i've been playing 14 since HW, and mechanically ARR and HW haven't changed much, now DT dungeons should be easy BECAUSE YOU SHOULD KNOW YOUR CLASS AND HOW TO PLAY THE GAME, like in every mmo xd and also you are geared, you only want to hate the game without any real reason, your reasons are flawed, you either move on and grow up, or keep being a fricking baby about it.
Vlad Krapula (Bloqueado) 8 ENE a las 19:23 
Publicado originalmente por Kriskunie:
Publicado originalmente por Vlad Krapula:
This is complete bs. Dungeons were harder in arr, hw and sb that is a fact because of the things I said before. I clearly remember running haukke, pharros etc and it was like night and day compared to what we currently have. Making dungeons a slog like they currently are because some ppl min maxed the fun out of it and didn't want to engage with the actual gameplay is the stupidest thing I have ever heard.
What is up with this wildstar argument? How does that have any relevance to 14?
Making the game a boss simulator? This is one of the takes of all time. Again all of the things you said is why the game is ♥♥♥♥ currently. I literally quit the game because it is unfun now. You saying everything except liking the current game is rose tinted is complete bs because you want the game to be a boss simulator with simple combat.

They weren't harder, you are looking this issue from the most stupid point. Of course in ARR and HW you'd feel danger, YOU ARE LEARNING YOUR CLASS and you are new xd, i've been playing 14 since HW, and mechanically ARR and HW haven't changed much, now DT dungeons should be easy BECAUSE YOU SHOULD KNOW YOUR CLASS AND HOW TO PLAY THE GAME, like in every mmo xd and also you are geared, you only want to hate the game without any real reason, your reasons are flawed, you either move on and grow up, or keep being a fricking baby about it.
Saying the gameplay is now the same is a dead giveaway of you not understanding how the game played back then compared to now. Why do you think a lot of ppl are saying these things now? Nah you turbo fans are funny af trying to damage control this sinking ship. Always been the same. Why do you think scottzone got death threats for saying the game is not perfect? Because the community is cringe
Aya 8 ENE a las 19:33 
Publicado originalmente por Vlad Krapula:
Publicado originalmente por Kriskunie:

They weren't harder, you are looking this issue from the most stupid point. Of course in ARR and HW you'd feel danger, YOU ARE LEARNING YOUR CLASS and you are new xd, i've been playing 14 since HW, and mechanically ARR and HW haven't changed much, now DT dungeons should be easy BECAUSE YOU SHOULD KNOW YOUR CLASS AND HOW TO PLAY THE GAME, like in every mmo xd and also you are geared, you only want to hate the game without any real reason, your reasons are flawed, you either move on and grow up, or keep being a fricking baby about it.
Saying the gameplay is now the same is a dead giveaway of you not understanding how the game played back then compared to now. Why do you think a lot of ppl are saying these things now? Nah you turbo fans are funny af trying to damage control this sinking ship. Always been the same. Why do you think scottzone got death threats for saying the game is not perfect? Because the community is cringe
https://gamefaqs.gamespot.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/78990342
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Publicado el: 14 DIC 2024 a las 8:56
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