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번역 관련 문제 보고
It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.
Yea, i don't really understand it either.
700 hours of MSQ? Solo
Most relic stages? Solo
Crafting and Gathering? Solo
Daily activies? Solo
The bulk of the game? Solo
Island Sanctuary? Solo
The only MMO part of the game anymore is S Ranks, E/RP, Sitting in limsa all day and talking, dungeons and trials/raids.
Thankfully Eureka and Bozja can't be done solo, which, so long as SQE does the right thing and adds one in DT, there will still continue to be group content
I mean, I was wary about trying FFXIV and did a load of the MSQ as solo as I could because my experience of MMOs (and a lot of MP games generally) is akin to going into a room with a dozen testosterone fueled angry adolescents,
MSQ should ABSOLUTELY be a solo experience; every bit of MSQ I was forced to do in a group when I first started playing took away from the story, immersion and world tremendously. Being forced into a group with a bunch of rando's made absolutely no sense narratively, the queue times messed up the flow of the game and you were forced to rush through all of these setpiece encounters instead of enjoying them.
Trusts and duty support are probably the best thing that's happened to this game, and I really wish they were around when I started. Save the MMO stuff for endgame.
And it's a great move for people with those hinderances or setbacks. For those who don't want to deal with the toxicity that comes with trying to learn how to Tank or Heal. Does it affect the rest of players at large? Nope. does it affect the rest of the game outside of the MSQ? Nope. Still want to do live groups for everything? Go for it.
Wanna max out the early game hunt log? non-MSQ dungeons that require groups. Wanna cap GC rank and unlock housing? non-MSQ dungeons that require groups. Wanna do -anything- that requires more than a 4 man Light Party (even MSQ trials and the alliance raid) Still have to group.
People want to watch cutscenes. They also want to learn dungeons by playing. Much of the playerbase does not allow for that without being jerks (see any conversation on any forum ever about whether w2w is the proper way to play or not -- lots of posts about kicking sprouts if they are slow).
Duty Support is the logical consequence to folks not being kind to sprouts. Even WoW is implementing a similar system for the same stated reason.
but the ones req for story are also very easy
Yeah. It's really dumb.
I'm sorry, but people with "hindrances" such as social anxiety and what not should not be catered to in a multiplayer game. If you don't want to or are incapable of putting yourself out there and engaging with other people in a multiplayer game then the game isn't for you. It's your problem, not the games, to solve.
Yeah.. no.
The Final Fantasy franchise being a single-player JRPG franchise as a whole is irrelevant and has nothing to do with the fact that FFXIV is an MMO and should be treated as such. MMOs are as much social experiences as they are about gaming. Take that away and you don't even have an MMO anymore.
I understand not wanting to always do everything with other players or being overwhelmed with the expectation of being in a huge social situation. I'm a fairly anti-social person myself, but I still play this game with other people. I talk when I feel comfortable. I run content with other people - sometimes I just stay quiet and do my job and leave immediately and other times I try to be jovial and talk with my fellow party members. But at the end of the day it's still better than playing the game by yourself.
The forced grouping during the main story is terrible; it takes a lot away from the experience while adding nothing of any value.
Standing around for 10 minutes in a queue after the build up for a massive trial kills immersion. Being forced to move through a dungeon as fast as possible with 3 random people in chicken glamours, who aren't part of the narrative at all, kills immersion. Trusts and Duty Support were absolutely the right call, but we still need them for trials.
Even still, the option to have these awkward grouping experiences destroy the flow of the main story is still there for everyone who wants it.