FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

heg 2023년 11월 18일 오전 12시 58분
Is this game possible as single player?
Can it all be done solo?
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Ally Bobo 2023년 11월 20일 오전 3시 32분 
Tsurayu님이 먼저 게시:
I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.

It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.
Havok 2023년 11월 20일 오전 5시 48분 
Ally Bobo님이 먼저 게시:
Tsurayu님이 먼저 게시:
I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.

It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.

Yea, i don't really understand it either.
700 hours of MSQ? Solo
Most relic stages? Solo
Crafting and Gathering? Solo
Daily activies? Solo
The bulk of the game? Solo
Island Sanctuary? Solo

The only MMO part of the game anymore is S Ranks, E/RP, Sitting in limsa all day and talking, dungeons and trials/raids.

Thankfully Eureka and Bozja can't be done solo, which, so long as SQE does the right thing and adds one in DT, there will still continue to be group content
Havok 님이 마지막으로 수정; 2023년 11월 20일 오전 5시 50분
Evil Bee 2023년 11월 20일 오전 6시 11분 
Ally Bobo님이 먼저 게시:
Tsurayu님이 먼저 게시:
I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.

It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.


I mean, I was wary about trying FFXIV and did a load of the MSQ as solo as I could because my experience of MMOs (and a lot of MP games generally) is akin to going into a room with a dozen testosterone fueled angry adolescents,
Giganx (차단됨) 2023년 11월 20일 오전 6시 39분 
Tsurayu님이 먼저 게시:
Unfortunately more of it can be solo than should be possible. I thought the Trust system was bad enough, but Duty Support is even worse.

I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.
Final Fantasy has always for the most part been a solo franchise, and FFXIV arguably has the best story and most fleshed out world of any of them.

MSQ should ABSOLUTELY be a solo experience; every bit of MSQ I was forced to do in a group when I first started playing took away from the story, immersion and world tremendously. Being forced into a group with a bunch of rando's made absolutely no sense narratively, the queue times messed up the flow of the game and you were forced to rush through all of these setpiece encounters instead of enjoying them.

Trusts and duty support are probably the best thing that's happened to this game, and I really wish they were around when I started. Save the MMO stuff for endgame.
Giganx 님이 마지막으로 수정; 2023년 11월 20일 오전 6시 40분
Dethlane 2023년 11월 20일 오전 7시 06분 
Giganx님이 먼저 게시:
MSQ should ABSOLUTELY be a solo experience; every bit of MSQ I was forced to do in a group when I first started playing took away from the story, immersion and world tremendously.
Agreed. Nothing kills the mood like having to queue and wait for trial. Especially since usually it's night or morning, so long wait even for tank/healer. There should be either solo duty alternative (hello Lahabrea) or the ability to run said trial with companions (like in Mothercrystal).
DthBlayde 2023년 11월 20일 오전 8시 01분 
Ally Bobo님이 먼저 게시:
Tsurayu님이 먼저 게시:
I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.

It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.

And it's a great move for people with those hinderances or setbacks. For those who don't want to deal with the toxicity that comes with trying to learn how to Tank or Heal. Does it affect the rest of players at large? Nope. does it affect the rest of the game outside of the MSQ? Nope. Still want to do live groups for everything? Go for it.

Wanna max out the early game hunt log? non-MSQ dungeons that require groups. Wanna cap GC rank and unlock housing? non-MSQ dungeons that require groups. Wanna do -anything- that requires more than a 4 man Light Party (even MSQ trials and the alliance raid) Still have to group.
Sunny 2023년 11월 20일 오전 10시 34분 
Tsurayu님이 먼저 게시:
I fail to see the point in making a massively multi-player online role-playing game something that can be almost entirely soloed.

People want to watch cutscenes. They also want to learn dungeons by playing. Much of the playerbase does not allow for that without being jerks (see any conversation on any forum ever about whether w2w is the proper way to play or not -- lots of posts about kicking sprouts if they are slow).

Duty Support is the logical consequence to folks not being kind to sprouts. Even WoW is implementing a similar system for the same stated reason.
Sunny 님이 마지막으로 수정; 2023년 11월 20일 오전 11시 42분
Generic-Raider 2023년 11월 20일 오전 10시 56분 
Raids and trials that are part of the main story will block your path for a full solo run
but the ones req for story are also very easy
Stormy Dawn 2023년 11월 20일 오후 1시 12분 
Ally Bobo님이 먼저 게시:
It's cos people with no friends or social skills moaned enough for the devs to start catering to them, then they try to gaslight you into thinking the game is a single player story RPG.

Yeah. It's really dumb.

I'm sorry, but people with "hindrances" such as social anxiety and what not should not be catered to in a multiplayer game. If you don't want to or are incapable of putting yourself out there and engaging with other people in a multiplayer game then the game isn't for you. It's your problem, not the games, to solve.

Giganx님이 먼저 게시:
Final Fantasy has always for the most part been a solo franchise, and FFXIV arguably has the best story and most fleshed out world of any of them.

MSQ should ABSOLUTELY be a solo experience; every bit of MSQ I was forced to do in a group when I first started playing took away from the story, immersion and world tremendously. Being forced into a group with a bunch of rando's made absolutely no sense narratively, the queue times messed up the flow of the game and you were forced to rush through all of these setpiece encounters instead of enjoying them.

Trusts and duty support are probably the best thing that's happened to this game, and I really wish they were around when I started. Save the MMO stuff for endgame.

Yeah.. no.

The Final Fantasy franchise being a single-player JRPG franchise as a whole is irrelevant and has nothing to do with the fact that FFXIV is an MMO and should be treated as such. MMOs are as much social experiences as they are about gaming. Take that away and you don't even have an MMO anymore.

I understand not wanting to always do everything with other players or being overwhelmed with the expectation of being in a huge social situation. I'm a fairly anti-social person myself, but I still play this game with other people. I talk when I feel comfortable. I run content with other people - sometimes I just stay quiet and do my job and leave immediately and other times I try to be jovial and talk with my fellow party members. But at the end of the day it's still better than playing the game by yourself.
Giganx (차단됨) 2023년 11월 20일 오후 1시 28분 
Tsurayu님이 먼저 게시:
Yeah.. no.

The Final Fantasy franchise being a single-player JRPG franchise as a whole is irrelevant and has nothing to do with the fact that FFXIV is an MMO and should be treated as such. MMOs are as much social experiences as they are about gaming. Take that away and you don't even have an MMO anymore.

I understand not wanting to always do everything with other players or being overwhelmed with the expectation of being in a huge social situation. I'm a fairly anti-social person myself, but I still play this game with other people. I talk when I feel comfortable. I run content with other people - sometimes I just stay quiet and do my job and leave immediately and other times I try to be jovial and talk with my fellow party members. But at the end of the day it's still better than playing the game by yourself.
Eh, there's no one set thing an MMORPG has to be. If an MMORPG wants to tell a very involved, personal story that doesn't lend itself well to group play, then it absolutely shouldn't force group play in that content just because it's an MMO.

The forced grouping during the main story is terrible; it takes a lot away from the experience while adding nothing of any value.

Standing around for 10 minutes in a queue after the build up for a massive trial kills immersion. Being forced to move through a dungeon as fast as possible with 3 random people in chicken glamours, who aren't part of the narrative at all, kills immersion. Trusts and Duty Support were absolutely the right call, but we still need them for trials.

Even still, the option to have these awkward grouping experiences destroy the flow of the main story is still there for everyone who wants it.

Giganx 님이 마지막으로 수정; 2023년 11월 20일 오후 1시 36분
Zetafield 2023년 11월 20일 오후 11시 02분 
70 hrs into this game. I'm liking it so far. REALLY love that duty support with npc. Helped me with performance anxiety of 'what to do in a dungeon run' by letting me do a 'test' run by myself to see what's needed in the dungeon. And to avoid embarrassing myself later when I did do the run with Daily Roulette with live people. Always hated being chewed on as a new player doing dungeon runs in other games. So really stayed away. FFXIV gets a big win with Duty Support. That's the gate way drug to doing live raids. Pretty soon, I'll be like a total vet and all things like that...no. not really. But a noob can dream right?...
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