FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Shield Mar 14 @ 9:42am
BLM in the next patch
did you guys see the live letter?

people have been going over it with a fine toothed comb and, AS OF WHATEVER DEV BUILD YOSHI P WAS PLAYING, a few odd things were noticed...

-Astral Fire/Umbral Ice is no longer on a timer
-Fire 4 cast time is 1.75s, down from 2.5. Healer filler spells are 1.5, for context
-Thundercloud and Firestarter no longer have durations, are available as a "permanent" proc

what do you think?

personally, i'm deeply critical of the class design choices in dawntrail. i didnt think they could outdo removing nastronds from dragoon, but by god they did it

keep in mind nothing is final and this is context clues from the live letter. that said, it's so close to patch launch, it may be safe to consider these the likely changes
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Showing 1-15 of 222 comments
Calandir Mar 14 @ 9:54am 
If anyone still expects 8.0 drastic changes to the game and jobs. I pity your Copium. Seeing where the Devs are going, for years, this game won't change for the better. Not under current developers who, ironically, don't play their own game.

Yoshida used to laugh at Blizzard, but he is becoming the same. And he even admits to falling asleep during dungeons, yet there is no change in them. Why?

Because community of XIV will never accept anything else. They're not MMO players, they're ERP/Story enjoyers who don't want any friction or difficult jobs. They want to live in their second-life MMO, and Devs are scared to change anything, SE is also dependant on XIV success seeing how much money it makes.

Nothing will change. If you're player since 1.0 like me, you know myriad times that Yoshida gaslit and lied about features and changes. Things that got sweept under rug, and made community attack you if you dared to bring them up.

I have nearly 12k hours in this game, I was simping it, being neutral, and now hating it with passion. The direction of this Game is going away from core audience. There are new players on the block, that are worth more than the old guard.

Legacy Tattoo feels like mark of shame for me nowdays.
Last edited by Calandir; Mar 14 @ 9:55am
Kuromori Mar 14 @ 10:44am 
If these changes are legit... he can f*ck right off. Why not make the job just play itself then? BLM has already gotten super easy to play
Calandir Mar 14 @ 10:48am 
Originally posted by Kuromori:
If these changes are legit... he can f*ck right off. Why not make the job just play itself then? BLM has already gotten super easy to play
You can watch the LL,and look at cast times, and buffs, during presentation of new Raid. The actual patch notes for job balance come 4h after patch goes live on 25th
It's depressing, is what it is. Jobs are awful in this game already, and Black Mage was the best of them. Now it's a braindead Job for a braindead playerbase.
causality Mar 14 @ 12:13pm 
Originally posted by Shield:
did you guys see the live letter?

people have been going over it with a fine toothed comb and, AS OF WHATEVER DEV BUILD YOSHI P WAS PLAYING, a few odd things were noticed...

-Astral Fire/Umbral Ice is no longer on a timer
-Fire 4 cast time is 1.75s, down from 2.5. Healer filler spells are 1.5, for context
-Thundercloud and Firestarter no longer have durations, are available as a "permanent" proc

what do you think?

personally, i'm deeply critical of the class design choices in dawntrail. i didnt think they could outdo removing nastronds from dragoon, but by god they did it

keep in mind nothing is final and this is context clues from the live letter. that said, it's so close to patch launch, it may be safe to consider these the likely changes
It makes SpS gear kind of redundant then since the whole point was to make the rotation feel smoother (without fear of dropping enochian) and make slide casting certain mechanics easier. Speaking of enochian, I am guessing it will be massively nerfed to compensate for the cast speed changes and the fact AF3 F4 has ridiculously high potency and what makes BLM pump out big numbers.
Stormy Dawn Mar 14 @ 1:12pm 
4
I'm alright with it.

I know a lot of Black Mage mains won't be thrilled because it sounds like it is going to bring the skill ceiling down quite a bit, but if it makes the class more approachable to the general playerbase then it's not an overall bad decision.

It's an awkward position to be in, I know. You don't want 'your' job to get dumbed down, but you also need to have it be accessible enough for players to want to approach the job and learn it, too.

I guess time will only tell in the end whether it's a good decision or not. However, given how so many old Summoner mains were upset at the changes to the job in Endwalker, talking about how the job was dead and no one plays it anymore despite SMN being considerably more popular and accessible than it ever was before.. eh.. I think the BLM changes will go over similarly. There will people people who are upset, but it will be a net positive to the overall community.
Scarsick Mar 14 @ 2:44pm 
As someone who doesn't like BLM for finding it clunky and complicated I agree with you all. I don't get when devs go for the "♥♥♥♥♥♥♥♥♥ down" solution. This is probably to please the low skilled players who don't even play much BLM to begin with.
It's without a doubt a change made for people that don't play the Job whatsoever. Time will tell if it will bring people over Black Mage, but it all depends on how the Pictomancer nerfs are.

Job design in this game is at an all time low, and even I was shocked at the changes planned for Black Mage. Most Jobs just play themselves these days.
leo_gear Mar 14 @ 3:56pm 
Originally posted by Stormy Dawn:

It's an awkward position to be in, I know. You don't want 'your' job to get dumbed down, but you also need to have it be accessible enough for players to want to approach the job and learn it, too.

What benefit does that even have? Longer dps que? So long as there are lower skill floor jobs available, you really only alienate the players who picked up and learned the job for other reasons outside of simplicity.
Originally posted by Stormy Dawn:
I'm alright with it.

I know a lot of Black Mage mains won't be thrilled because it sounds like it is going to bring the skill ceiling down quite a bit, but if it makes the class more approachable to the general playerbase then it's not an overall bad decision.

It's an awkward position to be in, I know. You don't want 'your' job to get dumbed down, but you also need to have it be accessible enough for players to want to approach the job and learn it, too.

I guess time will only tell in the end whether it's a good decision or not. However, given how so many old Summoner mains were upset at the changes to the job in Endwalker, talking about how the job was dead and no one plays it anymore despite SMN being considerably more popular and accessible than it ever was before.. eh.. I think the BLM changes will go over similarly. There will people people who are upset, but it will be a net positive to the overall community.
What ISN'T dumbed down now?

I played BLM for the fantasy of being this spell-caster that goes "HOMINAHOMINAHOMINAHOMINA" for half an hour and then everything explodes in chunky salsa. You feel powerful and cool, switching through Fire and Ice, doing weird emergency transpose Paradox lines, bending the rules of reality for massive explosions.

Why EVERYTHING has to be accessible? It's okay to have some accessible classes. There's Summoner. There's Picto. Play them!

BLM already got massively hit in Dawntrail. Now they are just kicking the soulless husk.
Calandir Mar 15 @ 2:50am 
Originally posted by FlyingTorcensoredWhale:
Originally posted by Stormy Dawn:
I'm alright with it.

I know a lot of Black Mage mains won't be thrilled because it sounds like it is going to bring the skill ceiling down quite a bit, but if it makes the class more approachable to the general playerbase then it's not an overall bad decision.

It's an awkward position to be in, I know. You don't want 'your' job to get dumbed down, but you also need to have it be accessible enough for players to want to approach the job and learn it, too.

I guess time will only tell in the end whether it's a good decision or not. However, given how so many old Summoner mains were upset at the changes to the job in Endwalker, talking about how the job was dead and no one plays it anymore despite SMN being considerably more popular and accessible than it ever was before.. eh.. I think the BLM changes will go over similarly. There will people people who are upset, but it will be a net positive to the overall community.
What ISN'T dumbed down now?

I played BLM for the fantasy of being this spell-caster that goes "HOMINAHOMINAHOMINAHOMINA" for half an hour and then everything explodes in chunky salsa. You feel powerful and cool, switching through Fire and Ice, doing weird emergency transpose Paradox lines, bending the rules of reality for massive explosions.

Why EVERYTHING has to be accessible? It's okay to have some accessible classes. There's Summoner. There's Picto. Play them!

BLM already got massively hit in Dawntrail. Now they are just kicking the soulless husk.
You think this is bad? Wait for 8.0 and when you won't be casting anything, and everything will be action-combo based. Lmao.
Shield Mar 15 @ 12:37pm 
The 8.0 rework is definitely looking less and less like what the community was expecting. I always took it as a lighthouse - a north star that, after they squash and homogenize every job to be able to work in the 2m meta, they'll start building back from that adjusted foundation.

I had concerns before because the 2m meta is a very limited design space. All jobs are moving towards the same goal - to have their biggest combo enders and damage cooldowns available for the 2m piano fest. When they all serve that purpose and 20 something jobs are already doing it with minor differences, it only gets more challenging to carve out an identity.
But hey, maybe they could pull it off.

But now not only is it a problem of design philosophy, they'll have to outright undo changes they'd have made as early as months before 8.0.

I genuinely can only imagine the argument made to convince all 7 people on the the class design team that Black Mage needs to cast faster and never lose its rotation, or that Dragoon needs to lose its Nastronds first to cozy their 2m.

Whoever convinced that change through the dev team has a future in politics, talking people out of their own sense. I'm baffled they took the avenues they did.

I think the only 6.X-7.X rework I can say I faithfully prefer over the original incarnation is PLD's, but that's because when they folded PLD into a pretzel to fit into the tank archetype, they gave it a cool ranged finisher in its fillers and an entirely ranged combo sequence.



There's also the obvious: the most approving opinion to this change is "maybe it'll work out," which makes me ask if SE is even listening with class changes.

8.0, I imagine, is the make-or-break for many people holding their breath. Myself included. However, the changes throughout Dawntrail are in spite of us asking for more thorough jobs, rather than in service to it. It's disappointing and disheartening.

I'm pretty light on the dev team; most of them are people at their jobs, slaving for a wage and working with other people that are lazy, annoying and incompetent, just like anyone else at a job.

But this sucks. The content is slow and sequestered; a full year will have gone by before non-raiders have any content to do that isn't PvP or grinding dungeons. The classes get worse by leaps and bounds by the patch.

Said as someone with so much love for the game one of my many tattoos are dedicated to it, the game of Final Fantasy XIV, and the dev team guiding the ship, just sucks.
Last edited by Shield; Mar 15 @ 12:44pm
Mercy Mar 15 @ 12:46pm 
there's nothing much other than switching to WHM the Red Light district to BLM for male convienences if you did your fair Trades .
on the move fast.
weiss Mar 15 @ 4:47pm 
Originally posted by Shield:
did you guys see the live letter?

people have been going over it with a fine toothed comb and, AS OF WHATEVER DEV BUILD YOSHI P WAS PLAYING, a few odd things were noticed...

-Astral Fire/Umbral Ice is no longer on a timer
-Fire 4 cast time is 1.75s, down from 2.5. Healer filler spells are 1.5, for context
-Thundercloud and Firestarter no longer have durations, are available as a "permanent" proc

what do you think?

personally, i'm deeply critical of the class design choices in dawntrail. i didnt think they could outdo removing nastronds from dragoon, but by god they did it

keep in mind nothing is final and this is context clues from the live letter. that said, it's so close to patch launch, it may be safe to consider these the likely changes
i only like this change because that a boss can not longer forcing me to loose my umbral fire.
like following scenario:
you are in your rotation and for some reason firestarter didnt brocced ... because bad luck and you have only 3 seconds on your umbral fire timer ... so you do fire1 to renew it but WAIT the boss casts an AoE on you ... so ... you have now 2 choices
you decide to stay in the AoE and make the healer upset and judging badly about you
or
you walk out of the AoE and dodge it but loosing your umbral fire. (avoidable with swiftcast ... if it isnt on cooldown but you should have it on cooldown cause fire4 casts right?).

thats aswell probably the reason why the timer gets removed. because, this scenario i wrote happens in the current content A LOT. expecially because the boss decides to throw at all partymembers AoE´s not only on 1, sometimes need to you even do dodge cause its like multible AoE´s at the same time and you cant even choose to not move or else you´re ded and the healer is even more angry (unless its a WHM cause they just to thin air -->swiftcast --> rez öö).

the rest of the changes are really unnessesary (or how that word gets written.
they should´ve just removed the timer and leave it at that. *shrugs*.

but for some reason is the timer removal a thing about which peoples seem to complain the most.
Last edited by weiss; Mar 15 @ 4:49pm
MOSLEY Mar 15 @ 5:58pm 
Originally posted by weiss:
Originally posted by Shield:
did you guys see the live letter?

people have been going over it with a fine toothed comb and, AS OF WHATEVER DEV BUILD YOSHI P WAS PLAYING, a few odd things were noticed...

-Astral Fire/Umbral Ice is no longer on a timer
-Fire 4 cast time is 1.75s, down from 2.5. Healer filler spells are 1.5, for context
-Thundercloud and Firestarter no longer have durations, are available as a "permanent" proc

what do you think?

personally, i'm deeply critical of the class design choices in dawntrail. i didnt think they could outdo removing nastronds from dragoon, but by god they did it

keep in mind nothing is final and this is context clues from the live letter. that said, it's so close to patch launch, it may be safe to consider these the likely changes
i only like this change because that a boss can not longer forcing me to loose my umbral fire.
like following scenario:
you are in your rotation and for some reason firestarter didnt brocced ... because bad luck and you have only 3 seconds on your umbral fire timer ... so you do fire1 to renew it but WAIT the boss casts an AoE on you ... so ... you have now 2 choices
you decide to stay in the AoE and make the healer upset and judging badly about you
or
you walk out of the AoE and dodge it but loosing your umbral fire. (avoidable with swiftcast ... if it isnt on cooldown but you should have it on cooldown cause fire4 casts right?).

thats aswell probably the reason why the timer gets removed. because, this scenario i wrote happens in the current content A LOT. expecially because the boss decides to throw at all partymembers AoE´s not only on 1, sometimes need to you even do dodge cause its like multible AoE´s at the same time and you cant even choose to not move or else you´re ded and the healer is even more angry (unless its a WHM cause they just to thin air -->swiftcast --> rez öö).

the rest of the changes are really unnessesary (or how that word gets written.
they should´ve just removed the timer and leave it at that. *shrugs*.

but for some reason is the timer removal a thing about which peoples seem to complain the most.

Yeah, I think you're the target audience for these changes.
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