FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Judge Lazar 2023 年 8 月 13 日 上午 6:12
Nonsensical endgame gear system
Yes, I want to spend 6 months running the high end raids to get my high end gear because getting the gear takes multiple tokens of which you can only get 4 per week and have to rely on RNG rolls to get said tokens. That way when I finally get my gear I am completely burned out on the game and there is no more content to even play. I love to spend 6 months getting my gear and then just standing around looking at it because there's literally no reason to even play. This weekly RNG lockout ♥♥♥♥ wouldn't be that bad if it just gave the actual gear, not dumb ass tokens I need 2-7 of for one piece of gear.
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目前顯示第 16-30 則留言,共 40
Stormy Dawn 2023 年 8 月 14 日 下午 5:30 
Wait let me get this straight.

You're ♥♥♥♥♥♥♥♥ because it takes too long to get the gear but also ♥♥♥♥♥♥♥♥ that once you get it you have nothing left to do? Am I the only one who thinks that's a bit hypocritical?
weiss 2023 年 8 月 14 日 下午 8:36 
引用自 A Random Canadian
引用自 240p enjoyer
next year he says!
ha!

...Yes, next year. When Dawntrail releases. We're not getting another ilvl increase until then, Savage and augmented tome gear will remain the BiS items in 6.5 since the araid gear will be ilvl 650. Am I missing the joke here or something?
maybe even next patch if 6.5 comes out this year ^^.
Stormy Dawn 2023 年 8 月 14 日 下午 9:15 
引用自 weiss
maybe even next patch if 6.5 comes out this year ^^.

There won't be any higher iLv gear in 6.5. This is it. 660 gear and 665 weapon is the highest it will go this expansion. So yeah, there won't be any more upgrades until Dawntrail.
A Random Canadian 2023 年 8 月 14 日 下午 9:33 
引用自 weiss
引用自 A Random Canadian

...Yes, next year. When Dawntrail releases. We're not getting another ilvl increase until then, Savage and augmented tome gear will remain the BiS items in 6.5 since the araid gear will be ilvl 650. Am I missing the joke here or something?
maybe even next patch if 6.5 comes out this year ^^.

No, Savage/Augmented Tome is 660, the araid gear is gonna be 650 since it's always 10 ilvl behind Savage, the same as un-augmented tome.
MOSLEY 2023 年 8 月 15 日 上午 5:32 
引用自 Tsurayu
Wait let me get this straight.

You're ♥♥♥♥♥♥♥♥ because it takes too long to get the gear but also ♥♥♥♥♥♥♥♥ that once you get it you have nothing left to do? Am I the only one who thinks that's a bit hypocritical?

It's kind of a valid criticism. Most other MMOs have gear progression. Once you get A gear, you can do B content to get C gear, which lets you do D content, which lets you do E content to get F gear, which lets you to G content to get H gear, etc.

In XIV, you just clear savage then unsub until ultimate and then unsub until the next savage tier, at which point your current gear will go in the bin and you'll craft or buy a completely new set and start over.

Gearing in XIV is completely arbitrary. It serves no purpose other than parsing and ultimate (which the vast majority don't do at all, or if they do they don't do it until years later when it's power crept and largely unaffected by gear).
FreshMint 2023 年 8 月 15 日 上午 6:12 
引用自 ランス
引用自 galacticcorgi
...So what, your gear should be infinitely useful???

Horizontal progression is great when its done right. Back in the day in FFXI, some pieces of gear that were BiS at level 75 were level 30 pieces of gear.
Which can be interesting but I feel like the game's community would fall apart if the concept of builds would start showing up considering how used we are now to "you can just bring whatever is at a decent item level and still do good damage".
最後修改者:FreshMint; 2023 年 8 月 15 日 上午 6:13
Giganx (已封鎖) 2023 年 8 月 15 日 上午 6:21 
lol yea, when I get to the point where there's nothing I'm really doing but dailies for tomestone gear, that's when it's time to take a break.

I'm definitely more of a 'gil, glamour and housing are the real endgame' player. Managing retainers, stockpiling gil, playing lotteries and doing random relics is a lot of what I do when there's no new story content.

Ilvl and character power is more pointless in this game than most MMO's, which isn't necessarily a bad thing.
最後修改者:Giganx; 2023 年 8 月 15 日 上午 6:23
galacticcorgi 2023 年 8 月 15 日 上午 6:39 
引用自 FreshMint
引用自 ランス

Horizontal progression is great when its done right. Back in the day in FFXI, some pieces of gear that were BiS at level 75 were level 30 pieces of gear.
Which can be interesting but I feel like the game's community would fall apart if the concept of builds would start showing up considering how used we are now to "you can just bring whatever is at a decent item level and still do good damage".
I mean, we HAD builds once. We had stat points we could allocate.

The problem is horizontal progression doesn't work. There is always one ideal set. FFXI only worked remotely because you literally swapped gear multiple times in a single action.
FreshMint 2023 年 8 月 15 日 上午 6:47 
引用自 galacticcorgi
引用自 FreshMint
Which can be interesting but I feel like the game's community would fall apart if the concept of builds would start showing up considering how used we are now to "you can just bring whatever is at a decent item level and still do good damage".
I mean, we HAD builds once. We had stat points we could allocate.

The problem is horizontal progression doesn't work. There is always one ideal set. FFXI only worked remotely because you literally swapped gear multiple times in a single action.
I feel like the main issue is that the devs want to avoid the scenario of "Why didn't you bring (meta item)?" to any capacity.
Stormy Dawn 2023 年 8 月 15 日 上午 7:03 
引用自 FreshMint
I feel like the main issue is that the devs want to avoid the scenario of "Why didn't you bring (meta item)?" to any capacity.

Yeah. That's certainly true.

In a game that already basically only has one or two correct ways to gear and meld any given class, we already have some elitists trying to tell you what classes you can and can't play to run some content, if we had any real meaningful amount of horizontal progression those few players would run amok with trying to tell people what THEY think is best and YOU can only play that way.

I mean there is an argument to be made that is a core experience of playing an MMO for better and for worst, but I think it is fairly safe to say that is a dying aspect of the modern day MMO, and certainly not a concept that the devs embrace for this game.
最後修改者:Stormy Dawn; 2023 年 8 月 15 日 上午 7:05
MOSLEY 2023 年 8 月 15 日 上午 7:30 
引用自 FreshMint
引用自 ランス

Horizontal progression is great when its done right. Back in the day in FFXI, some pieces of gear that were BiS at level 75 were level 30 pieces of gear.
Which can be interesting but I feel like the game's community would fall apart if the concept of builds would start showing up considering how used we are now to "you can just bring whatever is at a decent item level and still do good damage".

Builds in MMOs are generally fake choice. There is the build and lots of ways to lock yourself out of parties. It's generally better to just give players the build out of the box.
Stormy Dawn 2023 年 8 月 15 日 上午 10:48 
引用自 ランス
引用自 galacticcorgi
I mean, we HAD builds once. We had stat points we could allocate.

The problem is horizontal progression doesn't work. There is always one ideal set. FFXI only worked remotely because you literally swapped gear multiple times in a single action.

XIV never had builds. Those stat points were pointless as it was literally "dump everything into main stat." They were fluff and completely pointless. Its also the reason why tank stats changed because WAR's were just dumping everything into STR.

And nothing like having to forgo using pieces of gear that were arguably better because you had to make sure you reached the minimum ACC required. Was really ♥♥♥♥♥♥♥♥ for tanks. :D
galacticcorgi 2023 年 8 月 15 日 下午 1:13 
引用自 ランス
引用自 galacticcorgi
I mean, we HAD builds once. We had stat points we could allocate.

The problem is horizontal progression doesn't work. There is always one ideal set. FFXI only worked remotely because you literally swapped gear multiple times in a single action.

XIV never had builds. Those stat points were pointless as it was literally "dump everything into main stat." They were fluff and completely pointless. Its also the reason why tank stats changed because WAR's were just dumping everything into STR.
Oh no, people TRIED builds with those.

But it was pointless. Because there really is only one CORRECT way to stat a character per class. "Builds" never work in MMOs. They're for single-player.
DJukor 2023 年 8 月 15 日 下午 1:16 
Savage raids should be clearrable whit crafted gear.
Or more specifically the minimum required item level.
Everything beyond that is a bonus to make the raid slightly easier.
Also unless you are running a dedicated day one static chances are by the time you clear the first 1-3 raids you will have more then enough extra weakly gear pieces to go beyond the minimum item level.
最後修改者:DJukor; 2023 年 8 月 15 日 下午 1:19
Holmgäng 2023 年 8 月 15 日 下午 1:27 
引用自 Judge Lazar
Yes, I want to spend 6 months running the high end raids to get my high end gear because getting the gear takes multiple tokens of which you can only get 4 per week and have to rely on RNG rolls to get said tokens. That way when I finally get my gear I am completely burned out on the game and there is no more content to even play. I love to spend 6 months getting my gear and then just standing around looking at it because there's literally no reason to even play. This weekly RNG lockout ♥♥♥♥ wouldn't be that bad if it just gave the actual gear, not dumb ass tokens I need 2-7 of for one piece of gear.
lil bro, you can get bis in less than 4 weeks easy. I was bis week 2 already, also bis is pretty much unnecesary with no ultimate :zote:
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張貼日期: 2023 年 8 月 13 日 上午 6:12
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