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回報翻譯問題
You're ♥♥♥♥♥♥♥♥ because it takes too long to get the gear but also ♥♥♥♥♥♥♥♥ that once you get it you have nothing left to do? Am I the only one who thinks that's a bit hypocritical?
There won't be any higher iLv gear in 6.5. This is it. 660 gear and 665 weapon is the highest it will go this expansion. So yeah, there won't be any more upgrades until Dawntrail.
No, Savage/Augmented Tome is 660, the araid gear is gonna be 650 since it's always 10 ilvl behind Savage, the same as un-augmented tome.
It's kind of a valid criticism. Most other MMOs have gear progression. Once you get A gear, you can do B content to get C gear, which lets you do D content, which lets you do E content to get F gear, which lets you to G content to get H gear, etc.
In XIV, you just clear savage then unsub until ultimate and then unsub until the next savage tier, at which point your current gear will go in the bin and you'll craft or buy a completely new set and start over.
Gearing in XIV is completely arbitrary. It serves no purpose other than parsing and ultimate (which the vast majority don't do at all, or if they do they don't do it until years later when it's power crept and largely unaffected by gear).
I'm definitely more of a 'gil, glamour and housing are the real endgame' player. Managing retainers, stockpiling gil, playing lotteries and doing random relics is a lot of what I do when there's no new story content.
Ilvl and character power is more pointless in this game than most MMO's, which isn't necessarily a bad thing.
The problem is horizontal progression doesn't work. There is always one ideal set. FFXI only worked remotely because you literally swapped gear multiple times in a single action.
Yeah. That's certainly true.
In a game that already basically only has one or two correct ways to gear and meld any given class, we already have some elitists trying to tell you what classes you can and can't play to run some content, if we had any real meaningful amount of horizontal progression those few players would run amok with trying to tell people what THEY think is best and YOU can only play that way.
I mean there is an argument to be made that is a core experience of playing an MMO for better and for worst, but I think it is fairly safe to say that is a dying aspect of the modern day MMO, and certainly not a concept that the devs embrace for this game.
Builds in MMOs are generally fake choice. There is the build and lots of ways to lock yourself out of parties. It's generally better to just give players the build out of the box.
And nothing like having to forgo using pieces of gear that were arguably better because you had to make sure you reached the minimum ACC required. Was really ♥♥♥♥♥♥♥♥ for tanks. :D
But it was pointless. Because there really is only one CORRECT way to stat a character per class. "Builds" never work in MMOs. They're for single-player.
Or more specifically the minimum required item level.
Everything beyond that is a bonus to make the raid slightly easier.
Also unless you are running a dedicated day one static chances are by the time you clear the first 1-3 raids you will have more then enough extra weakly gear pieces to go beyond the minimum item level.