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EDIT
And I noticed that you skipped FFV, a game that has a lot of praise for its job system, but not a lot for its story, so yeah, people tend to forget that one regardless of the battle system (ATB BTW) and character progression. I also noticed FFX is in the list, a game with a notoriously different battle system from the rest of the list.
/EDIT
Not necessarily, the series is much better known for great story and fantastic soundtrack than "the battle system and character progression", so those are so important to the series that if a game's story is bad, it can ruin the game regardless of the rest of the package.
The classes are simple and easy to play most of the time because the game expects you to juggle so many mechanics at the same time during some fights.
Savage figthsd are balanced around doing mechanics whit as litle mistakes as possible while still doing near optimal rotations.
Iv had statics where a healer would focus too much on healing and not enough DPS literally standing still and no casing offensive spells because they would only think about healing and we would fail the fight by 1-2% and a healer shuld at lest contribute half as much damage as a DPS meaning a single healer is responsible for 5-6% of a bosses health barr.
And id argue DPSing and healing is one of the easier jobs during a fight which explains why they often have somewhat harder mechanics during fights.
Yeah that was a weird one. The only one that an arguement could be made for is X, that story is either really good or absolute trash depending on who you ask. I personally would've gone with FF's 5, X-2, 12 and a spicy take here, 13. I really really enjoyed the way 13 played, but the story was a mess.
You also tend to look back and appreciate ARR later on in the series. ARR zones have a kind of..liveliness the other zones tend to lack.
I disagree. I feel Stormblood was the biggest slog to get through and the lore bombs never stop coming after ARR. Often times (especially in late Shadowbringers) it feels like someone took the FF13 codex and turned it into a cutscene.
While ARR is like...80% fetch quests and running from point a to hear someone speak 2 lines and then back to point b to hear two lines then sent back to point a Lol.
Arr has a lot of world building in lore.it also has a lot more going on in the maps compared to stormblood.I think people seem to be ignorant of this fact.arr is the expansion that had the most dungeons and all of the dungeons had diverse mechanics,Only hw surpasses it in terms of mechanics for extreme fights.(there is a reason why mentors struggle more with hw and arr ex fights in roulettes more than other ex content)Infact theyve had to nerf a lot of arr dungeons and trials to stream line it to be in line with the target aduiance that got drawn in for stormblood and after.
Also the story in stormblood is really bad.There is virtualy no context to part if it if you hadnt cleared the arr coil raid story.Its kind of the expansion where the game started going down the gutter because they stopped being original and worked on story and side content based on fan service.Arr story had many high points and important parts in story that attributed to lore and world building.stormblood had literally none of that bar some redeeming parts midway into the expansion to hype up shadowbringers.
im trying my best to not mention certain characters to ruin story on newer players but seriously the main villain at end of endwalker,they had a crap story for their comeback.and even worse character plot.It was literally devoid of anything.just someone who willed themselves back into life because they wanted a rematch to fulfill some brodudery.
Im gonna say it now.it didnt fully make the changes that made me quit after so many years but stormblood is the expansion responsible for killing the game and developing a constant pattern of dumbed down jobs and gameplay.i wouldnt be surprised if dawn trail gives players an auto function like honkai star rail with trust team.
I'd say it gets WAY better from a gameplay and lore perspective. One big reason is how few skills you have until lv60 and beyond. Seriously SE dropped the ball on making job combat pre-60 , some pre-70 such an poor experience. Not to mention ARR is such a slog in terms of fetch quests and boring overall plot until near the end.