FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Haydrix 2023 年 8 月 11 日 上午 4:14
Does this game get better later on?
I come from TERA. It seems like early game is a huge ass ♥♥♥♥♥♥♥ slog and I don't think I can handle 10 hours of boredom before I can get on the main thang. Just wanna ask what game is like around endgame thx
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正在显示第 46 - 54 条,共 54 条留言
Nyx 2023 年 8 月 21 日 上午 2:51 
引用自 Dadoosan
引用自 Metallinatus
The rest of the game doesn't suck, sorry to tell you.
But name one Final Fantasy game worthy playing even if the story sucks, I will ♥♥♥♥♥♥♥ wait.

FF4
FF6
FF7
FF8
FF9
FF10
Lmao my dude, that's a list of some of the best stories in the whole series.

EDIT
And I noticed that you skipped FFV, a game that has a lot of praise for its job system, but not a lot for its story, so yeah, people tend to forget that one regardless of the battle system (ATB BTW) and character progression. I also noticed FFX is in the list, a game with a notoriously different battle system from the rest of the list.
/EDIT

引用自 Dadoosan
And it wasn't me saying the rest of the game sucks. When someone says "If you don't care about the story, you might as well not play", they are saying the game isn't good enough to want to play on on its own.
Not necessarily, the series is much better known for great story and fantastic soundtrack than "the battle system and character progression", so those are so important to the series that if a game's story is bad, it can ruin the game regardless of the rest of the package.
最后由 Nyx 编辑于; 2023 年 8 月 21 日 上午 4:26
DJukor 2023 年 8 月 21 日 上午 3:24 
Id arguer the true fun from combat in XIV comes from the bosses.
The classes are simple and easy to play most of the time because the game expects you to juggle so many mechanics at the same time during some fights.
Savage figthsd are balanced around doing mechanics whit as litle mistakes as possible while still doing near optimal rotations.
Iv had statics where a healer would focus too much on healing and not enough DPS literally standing still and no casing offensive spells because they would only think about healing and we would fail the fight by 1-2% and a healer shuld at lest contribute half as much damage as a DPS meaning a single healer is responsible for 5-6% of a bosses health barr.
And id argue DPSing and healing is one of the easier jobs during a fight which explains why they often have somewhat harder mechanics during fights.
最后由 DJukor 编辑于; 2023 年 8 月 21 日 上午 3:44
Axetwin 2023 年 8 月 21 日 下午 11:53 
引用自 Metallinatus
引用自 Dadoosan

FF4
FF6
FF7
FF8
FF9
FF10
Lmao my dude, that's a list of some of the best stories in the whole series.

EDIT
And I noticed that you skipped FFV, a game that has a lot of praise for its job system, but not a lot for its story, so yeah, people tend to forget that one regardless of the battle system (ATB BTW) and character progression. I also noticed FFX is in the list, a game with a notoriously different battle system from the rest of the list.
/EDIT

Yeah that was a weird one. The only one that an arguement could be made for is X, that story is either really good or absolute trash depending on who you ask. I personally would've gone with FF's 5, X-2, 12 and a spicy take here, 13. I really really enjoyed the way 13 played, but the story was a mess.
GoreTiger 2023 年 8 月 23 日 上午 1:16 
引用自 Xenon_Blaze
I come from TERA. It seems like early game is a huge ♥♥♥♥♥♥♥♥♥♥♥ slog and I don't think I can handle 10 hours of boredom before I can get on the main thang. Just wanna ask what game is like around endgame thx
ARR is an extreme lore-bomb and the biggest slog of the game. It's exhausting at times I'll admit, but once you get past ARR everything picks up ten-fold.

You also tend to look back and appreciate ARR later on in the series. ARR zones have a kind of..liveliness the other zones tend to lack.
Axetwin 2023 年 8 月 23 日 上午 5:33 
引用自 GoreTiger
引用自 Xenon_Blaze
I come from TERA. It seems like early game is a huge ♥♥♥♥♥♥♥♥♥♥♥ slog and I don't think I can handle 10 hours of boredom before I can get on the main thang. Just wanna ask what game is like around endgame thx
ARR is an extreme lore-bomb and the biggest slog of the game. It's exhausting at times I'll admit, but once you get past ARR everything picks up ten-fold.

You also tend to look back and appreciate ARR later on in the series. ARR zones have a kind of..liveliness the other zones tend to lack.

I disagree. I feel Stormblood was the biggest slog to get through and the lore bombs never stop coming after ARR. Often times (especially in late Shadowbringers) it feels like someone took the FF13 codex and turned it into a cutscene.
Giganx (已封禁) 2023 年 8 月 23 日 上午 8:46 
It does get better, but if you hate the early stuff you're probably not going to love the rest of it. While the quality improves very notably it's still more of the same.
GoreTiger 2023 年 8 月 23 日 下午 2:19 
引用自 Axetwin
引用自 GoreTiger
ARR is an extreme lore-bomb and the biggest slog of the game. It's exhausting at times I'll admit, but once you get past ARR everything picks up ten-fold.

You also tend to look back and appreciate ARR later on in the series. ARR zones have a kind of..liveliness the other zones tend to lack.

I disagree. I feel Stormblood was the biggest slog to get through and the lore bombs never stop coming after ARR. Often times (especially in late Shadowbringers) it feels like someone took the FF13 codex and turned it into a cutscene.
Stormblood does have some slogs I'll admit, but it's at least balanced out by interesting dungeons and a bit more action.

While ARR is like...80% fetch quests and running from point a to hear someone speak 2 lines and then back to point b to hear two lines then sent back to point a Lol.
Fistraiser 2023 年 8 月 25 日 下午 3:36 
引用自 GoreTiger
引用自 Axetwin

I disagree. I feel Stormblood was the biggest slog to get through and the lore bombs never stop coming after ARR. Often times (especially in late Shadowbringers) it feels like someone took the FF13 codex and turned it into a cutscene.
Stormblood does have some slogs I'll admit, but it's at least balanced out by interesting dungeons and a bit more action.

While ARR is like...80% fetch quests and running from point a to hear someone speak 2 lines and then back to point b to hear two lines then sent back to point a Lol.


引用自 GoreTiger
引用自 Axetwin

I disagree. I feel Stormblood was the biggest slog to get through and the lore bombs never stop coming after ARR. Often times (especially in late Shadowbringers) it feels like someone took the FF13 codex and turned it into a cutscene.
Stormblood does have some slogs I'll admit, but it's at least balanced out by interesting dungeons and a bit more action.

While ARR is like...80% fetch quests and running from point a to hear someone speak 2 lines and then back to point b to hear two lines then sent back to point a Lol.
Arr has a lot of world building in lore.it also has a lot more going on in the maps compared to stormblood.I think people seem to be ignorant of this fact.arr is the expansion that had the most dungeons and all of the dungeons had diverse mechanics,Only hw surpasses it in terms of mechanics for extreme fights.(there is a reason why mentors struggle more with hw and arr ex fights in roulettes more than other ex content)Infact theyve had to nerf a lot of arr dungeons and trials to stream line it to be in line with the target aduiance that got drawn in for stormblood and after.
Also the story in stormblood is really bad.There is virtualy no context to part if it if you hadnt cleared the arr coil raid story.Its kind of the expansion where the game started going down the gutter because they stopped being original and worked on story and side content based on fan service.Arr story had many high points and important parts in story that attributed to lore and world building.stormblood had literally none of that bar some redeeming parts midway into the expansion to hype up shadowbringers.
im trying my best to not mention certain characters to ruin story on newer players but seriously the main villain at end of endwalker,they had a crap story for their comeback.and even worse character plot.It was literally devoid of anything.just someone who willed themselves back into life because they wanted a rematch to fulfill some brodudery.
Im gonna say it now.it didnt fully make the changes that made me quit after so many years but stormblood is the expansion responsible for killing the game and developing a constant pattern of dumbed down jobs and gameplay.i wouldnt be surprised if dawn trail gives players an auto function like honkai star rail with trust team.
tap and die 2023 年 8 月 25 日 下午 6:53 
People saying it doesnt get better: shame on you!!! You call yourself a veteran FF14 player and you don't even try to convince newcomers to play the game.

I'd say it gets WAY better from a gameplay and lore perspective. One big reason is how few skills you have until lv60 and beyond. Seriously SE dropped the ball on making job combat pre-60 , some pre-70 such an poor experience. Not to mention ARR is such a slog in terms of fetch quests and boring overall plot until near the end.
最后由 tap and die 编辑于; 2023 年 8 月 25 日 下午 6:53
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发帖日期: 2023 年 8 月 11 日 上午 4:14
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