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Een vertaalprobleem melden
That’s not the right way to look at it.
The mounts themselves are a progression, and when you get the best one that does it all you aren’t supposed to use the others.
Instead of saturating the game with dozens of mounts that do mostly the same thing, you have one or two really good ones you work for to get and utilize forever once you do.
GW2 raids are fine.
MMORPGs Endgame was always raids and fashion/glamour.
GW2 issue is that it updates too slowly, so the content although good, gets stale.
I’ll never understand why people defend the payment model.
Also, no, current content is meh. They dropped the ball on last episode and writing quality has been in decline since PoF release, IMO.
P.S. Did you just reply to yourself?
The solution is regional pricing, not to lower it or drop it altogether in favor of a model that will inevitably mean either worse servers, more and more items in the cash shop or less developers on the team (usually QA suffers first).
If region pricing is done right and protected from people in developed countries using VPN to pay from underdeveloped ones, it would mean a lot more players in general considering subbing. But 13 eu a month is quite a lot for many countries, all of those are potential players not giving the game a go.
Really?
You can always go and play the super popular GW2 and their successful F2P model, in any case coming here now pretending that FF14 is a bad game because it's a visual novel, or the restrictions of the free trial, each company makes the games their own way. Nobody here said, at least i will never say that FF14 isn't a perfect game, no game is, but what i noticed each year or at least each time that game launches an expansion is that rises in number of players and popularity, so something right those devs are doing, if it doesn't please everyone well i'm sorry but we don't live in wonderland.
People seem to very, very so very often forget that it's not our IP but Square's.
I don't know if you are trolling or maybe young and showing lack of knowledge about how some things work in this world.
Why people pay for Netflix, Amazon and so on? Better yet why do you play for gas or electricity or to be able to have an internet provider?
Also, and this may seem hard to understand by many people like you, people like me defend the payment model in this case for a game because it keeps supporting that same game, content flowing, helping paying for wages etc...as in any other corporations/companies out in the world they need money in order to survive and thrive.
Look at your loved GW2 for a long time they kept the game going with free updates monthly or ever couple of weeks until they realized they needed payed expansions, money in these kinds of games help a whole lot especially with the content flowing at a steady pace, maybe sometime you will see that or not and in some time we will come back here or a new post will be made by FF14 being only a novel and so on and meanwhile the game keeps growing...mind-blowing.
One can argue is that it's not that FF14 is doing something specifically right, but others are doing a lot wrong.
It doesn't matter if you're just average, if almost everyone else is below average.
One can only hope Ashes of Creation won't be a bust.
Firstly, i have said, many times in this chain, supporting the concept of monthly subbing is one thing, and debating the exact price is another thing entirely.
Pretending that cutting the 13-15 dollar price to 5-8 would somehow kill the game is absurd.
The subbing alone brings in tens of millions if not hundreds of millions a year of income, and this doesn't include people buying the game for the first time and some expansions.
And the game STILL has a freaking Cashshop.
Unless each dev literally gets paid thousands of dollars a DAY, the game is monumentally profitable.
You're simply being dishonest if you claim that the only two options that exist are either 1) A F2P game with P2W FIFA like lootboxes or 2) Each player being forced to play near 200 dollars in his first year, for the right to play a single game which by all accounts you all admit isn't a masterpiece, but just better than the current competition in your opinion.
It took GW2 2-3 years before the lack of funds started being a real problem, and even there a lot of the issues also came from Management issues and NCSoft interventions, and not just a matter of money.
There's an obvious middle ground that can be employed here.
Secondly, comparing Netflix or other stream services to this is also dishonest.
Netflix and other services of it's like doesn't provide you with single long running show that never ends. It gives you a near unlimited amount of different content that updates on a daily basis. It also doesn't require you to pay extra every once in a while for "service expanding (i.e paid expansions), and you can even share your account with people, as the watching experience isn't tied to YOUR progress.
Also licensing costs A LOT.
Besides, the whole point of Netflix and other alike services was to provide a CHEAPER alternative to Cable, that was many times it's price and didn't really provide a better service. In this example FF14 would be the old school Cable networks that still overcharge people with the excuse that a different model wouldn't work.
I'm not even going to respond to the honestly ridiculous comparison of an MMORPG monthly sub bill, to paying the electricity bill..
Again, read above comment.
There can be a middle ground. Subbing can exist without literally milking the playerbase.
The content structure and the level of writing is not a money issue, it's known that Arenanet has had a lot of management problems, SJW/Woke agendas leading charge, diversity hires, talent leaving due to these things and so on.
Although money was and is an issue for sure, it is far from being the only issue that plagues recent GW2.
Regardless GW2 clearly is bringing in SOME profit, or else it would be shut down and not running for over a decade.
This was one of the first attempts of a fairly talented an experienced team (GW1 was great for it's time), to try a more consumer friendly approach. Politics and issues from the inside ruined what could of been something far greater.
And i "responded to myself", because i wanted to add a certain point to a comment that was lost in the pages (As an edit on it wouldn't be seen).
Playing ESO, without sub for ESO+ suck ass.. ESO+ increase your qol in the game a lot.
mmo's with the f2p model more than often keep restrict you with qol issues. Restrict or limit content .Pay to unlock more raids, accesss dungeons etc. Paying a sub and don't have to deal with any such ♥♥♥♥♥♥♥♥ is the better option.
Don't start invest into play a mmo if you don't have the time to spend on it. mmo's is a time sink. Even if you down to 10 hours a month, it's still cheap entertainment in regard of cost per hour...
With get a mount and the ability to teleport all over the place, travel in FF is not that slow.
You only need to focus on the msq and your class/job quest, and some important quests on the side. There is no need to do every quest possible while progressing through the msq.
I get it you don't like the game, you like gw2.. so go back to gw2? That highly active and successfull game deserve you -)
I don't understand this snark that a lot comments seem to have.
I was looking for a new MMO to play BECAUSE i was tired of GW2, i'm not trying to sell the game to you.
Up until fairly recently FF14 was fairly on par in popularity with ESO and GW2.
The exodus from WoW to FF14 was the biggest boost to this game, and the move FF14 specifically was because FF14 is similar to WoW(The game people were leaving), being a slower, tab targeting game.
Some specific endorsements from popular figures helped as well.
If we had this exact conversation just a year ago, the "You see? paying 200 dollars a year is clearly superior in every way to not paying it!", would not look well.
So what's the message here? That 13 dollar subbing is clearly better AFTER a decade passes and your biggest competitor dies from the inside(and not because of something you did)?