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It's kind of weird you're pumped for New World, considering it's completely bare bones. It has absolutely nothing in it but the blueprint for the future of what it could be.
A decent number of those skills will not share the same cooldown.
You'll be weaving those skills in between the usage of the skills that do follow the same cool down.
At level 15, all classes will seem slow because you don't have access to all of the skills that your class can use yet.
As you level you will get more abilities that are off GCD, so you can weave them between the abilities that are on GCD. The combat speeds gradually and is fairly fast once you get to around level 50. You'll eventually be using 2-3 abilities in the time you're currently using 1.
Like at level 50 you will probably only be using one full bar worth of skills in combat. At level 80 you will be using over 2 full bars. And there will be things you need to keep track of besides just boss complexity.
These are just random numbers not meant to be reflective of any job but are a demonstration of what I'm talking about: You start out with one attack. Over the early levels you end up with a 1-2-3 combo. By mid ARR levels you'll usually have a 1-2-3-4 combo, and a proc or two to manage. By level 50 you'll usually have a 1-2-3-4 combo, a proc or two, and a couple OGCD abilities you weave in. By level 60-70 you'll have a 1-2-3-4-5-6 combo, several procs, a couple buffs, and several OGCD abilities. By level 80 you have a 1-2-3-4-5-6 combo, several procs, several buffs you need to maintain, several OGCD abilities you need to weave in a specific pattern, a burst phase where your 1-2-3-4-5-6 combo becomes replaced with a different combo or rotating set of skills within the phase duration, a refresh phase in to your original 1-2-3-4-5-6 combo, and then the cycle resets fully, meanwhile you're doing this in boss fights that have a myriad of mechanics that require you to constantly position correctly, dodge AoEs in a specific manner, coordinate movement with your allies, and ♥♥♥♥♥♥♥ up your rotation too much can result in your party not doing enough DPS to clear mechanics.