FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Premier666 Mar 10, 2014 @ 8:26pm
Do alchemist consumables ever become useful?
I'm thinking of starting alchemy, but so far (up to level 36) I pretty much haven't used a single potion of any kind.

Do they get more useful at higher levels? Or is the only use of alchemy making weapons for Conjurer/Arcanist?
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Showing 1-13 of 13 comments
Nico Yazawa Mar 10, 2014 @ 10:01pm 
People say crafting is ultimately useless.
Asphe Mar 11, 2014 @ 1:51am 
Originally posted by premier666:
I'm thinking of starting alchemy, but so far (up to level 36) I pretty much haven't used a single potion of any kind.

Do they get more useful at higher levels? Or is the only use of alchemy making weapons for Conjurer/Arcanist?

People can talk but money speaks with more authority? Check prices of certain consumables... true they are not a must-have but it's a bit like in FFXI, if you don't use them... you're from that 'other' group of players.

It's just that currently, you can easily get by without it. The 'death penalty' in FFXIV is almost non-existent, so if you die because you didn't have a Potent Para Potion to throw at Hydra... so what? Restart... so Flandre Scarlet is kinda right there.

But some players feel that spending a few gil here and there... *shrug* Compare a Flare after a High Potion of INT...

Just don't expect to get very rich of it. Especially on a Legacy server.

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PS Got 50k GC seals? Why not spend some of it on repair materials. Then your 'useless' crafter job will save you a lot. I can spend around 5k on repairs... or zero if I use my crafter jobs. If it wasn't for this, I'd probably spend around 1-3k daily on repairs.
Strandly Mar 11, 2014 @ 1:51am 
It's nice to be able to meld all your own stuff and for twinking alts. But yeah I dunno, maybe it doesn't lead to the best gear in the game but it's still something fun to do on the side imo.
Last edited by Strandly; Mar 11, 2014 @ 3:40am
Premier666 Mar 11, 2014 @ 8:51am 
Originally posted by Asphe:
Originally posted by premier666:
I'm thinking of starting alchemy, but so far (up to level 36) I pretty much haven't used a single potion of any kind.

Do they get more useful at higher levels? Or is the only use of alchemy making weapons for Conjurer/Arcanist?

People can talk but money speaks with more authority? Check prices of certain consumables... true they are not a must-have but it's a bit like in FFXI, if you don't use them... you're from that 'other' group of players.

It's just that currently, you can easily get by without it. The 'death penalty' in FFXIV is almost non-existent, so if you die because you didn't have a Potent Para Potion to throw at Hydra... so what? Restart... so Flandre Scarlet is kinda right there.

But some players feel that spending a few gil here and there... *shrug* Compare a Flare after a High Potion of INT...

Just don't expect to get very rich of it. Especially on a Legacy server.

-----

PS Got 50k GC seals? Why not spend some of it on repair materials. Then your 'useless' crafter job will save you a lot. I can spend around 5k on repairs... or zero if I use my crafter jobs. If it wasn't for this, I'd probably spend around 1-3k daily on repairs.

It's not about money, but about whether it "feels" like it makes a difference. With other crafting classes like weaver, I can at least make some HQ stuff for the slots I haven't gotten dungeon equipment yet.

But wtih consumables, what I want to know is if I will I can tell the difference when fighting a boss after taking a potion of int or a potion of elemental resistance and when not using any potions.

I mean, I looked at a wiki, and the buff potions have a duration of 15 seconds? that's really not much.
Last edited by Premier666; Mar 11, 2014 @ 8:52am
Kaine Payne Mar 11, 2014 @ 9:29am 
Originally posted by premier666:

It's not about money, but about whether it "feels" like it makes a difference. With other crafting classes like weaver, I can at least make some HQ stuff for the slots I haven't gotten dungeon equipment yet.

But wtih consumables, what I want to know is if I will I can tell the difference when fighting a boss after taking a potion of int or a potion of elemental resistance and when not using any potions.

I mean, I looked at a wiki, and the buff potions have a duration of 15 seconds? that's really not much.

The 15 sec thing is because the boss battles are easy enough with the "Perfect" team, it would not be needed to carry any potions. But we all know that you wont always have that Perfect Team to back you up. So having the right potion can help to fill in holes. ex. the tank doest have a high enough armour to be a proper tank, while the healer is a total noob and cant heal for s**t.:cfacepalm:

Not to mention those pesky status attacks. If those hit your healer, which happend to me ounce. Then he cant heal because of silence. The tank fails, because of low armour + healer support.

It really ruined my day, so bad that i went completly into crafting after that. Just so that i can craft my own stuff when i need it, were ever i need it. I even hear that one guy was fishing in the middle of a dungeon raid. So funny.:claugh:
Last edited by Kaine Payne; Mar 11, 2014 @ 9:30am
Premier666 Mar 11, 2014 @ 11:17am 
I think I'll give it a try, I like the crafting minigame anyway.
The Combat Medic Mar 11, 2014 @ 11:18am 
99% of consumable items suck. They're handy when you play a new class, but they quickly become useless once you gain several levels since potions don't scale with your stats.
Kaine Payne Mar 11, 2014 @ 12:03pm 
@Combat Medic

That is why there are higher ranked potions. Not to mention while in a Dungeon raid. having ppl rush thru it like their A** is on fire, leaves no time for anyone to regain MP. Sure the healer can keep everones health from failing. But the healer has limits you know. So does any class have only a set amount. So when that happens the healer can boost his MP just enough to get thru the fight alive. Or if the healer is doing a bad job, then the tank can use a potion at critical moments to last him until the healer gets it together.

I know what everone is thinking. Sure, if we die then np. right. we just revive and try it again. But no one thinks what this really does for the morale of the team. having run thru a dungeon for the past 30-45min just to have everyone rage quit right at the end because no one can do their part.

Happens all the time.
Zorlac Mar 11, 2014 @ 1:14pm 
I use potion on a regular basis on my archer. They've saved me tons of times.
The Combat Medic Mar 11, 2014 @ 6:18pm 
Maybe if the potions on the high tier didn't have a several minute cool down or would be allowed to be used on other players...
Strandly Mar 11, 2014 @ 11:18pm 
Yeah the cooldowns are a bit ridiculous.
Dakiaris Mar 12, 2014 @ 9:45am 
The only time I find consumables useful is in fights like titan as a dps during heart phase and garuda during plume phase. There's enough of a gap between times like that where I can usually squeeze 1-2 of them out.... For the most part though once you get the gear end game it's kinda pointless to use them..

The potions are a life saver in some situations and help cut back on the unavoidable damage healing as well so it takes a tiny bit of stress off heals..... Early game they are pointless though.. except food...3% exp isn't a lot but still useful.
Polycatto Mar 12, 2014 @ 10:51am 
It's not useful, it's just there. If you get 1400 Routine you get a bonus of 42. It's okay to grab because its cheap as hell but it doesn't do much.
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Date Posted: Mar 10, 2014 @ 8:26pm
Posts: 13