FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Monomyth Feb 21, 2014 @ 1:00pm
Fun for solo players?
I do love me a good MMORPG. Had fun with WoW, really liked Rift. Thought SW:G was underated and I often miss it.

Most of my time playing these sorts of games is spent playing solo.

Is this game too difficult for solo players? I can usually get in an hour or two of gaming every day, but at odd times, so it's often too difficult to find others to play with.
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Showing 1-9 of 9 comments
RPGpro Feb 21, 2014 @ 1:30pm 
The majority of the story quests switch between solo-only instanced fights to party-only dungeons.
While it's possible to solo a vast majority of the quests there's a massive amount of team-based content that the game doesn't even allow you to attempt solo.

The party-based content uses something called the "duty finder" you simply select which dungeon/guildhest/boss you want to do and the game finds you a party and starts the instance, the duty finder is cross-server too so even if you play at odd times there's usually plenty of people online.
Faranox Feb 21, 2014 @ 1:31pm 
I haven't played much yet, but from what I heard it's tough to do a lot of the dungeons and such on your own, but if you enjoy crafting or gathering I'd imagine that's totally soloable.
Last edited by Faranox; Feb 21, 2014 @ 1:31pm
Monomyth Feb 21, 2014 @ 6:06pm 
Thanks!

Can you save the game mid-dungeon, or are you committed to playing for the next few hours once you go in?
Sasha Feb 21, 2014 @ 6:19pm 
Originally posted by Beargod:
Thanks!

Can you save the game mid-dungeon, or are you committed to playing for the next few hours once you go in?

You're committed. Dungeons have a time limit, the majority of them being 90 minutes. However, in most cases, an average group will finish in around 30.
Nico Yazawa Feb 21, 2014 @ 6:21pm 
Originally posted by Beargod:
Thanks!

Can you save the game mid-dungeon, or are you committed to playing for the next few hours once you go in?


Save the game mid dungeon...?

Um.... you are aware this is an MMO, yeah?
Sasha Feb 21, 2014 @ 6:23pm 
Originally posted by Murasa Minamitsu:
Save the game mid dungeon...?

Um.... you are aware this is an MMO, yeah?

Having progress saved mid-dungeon isn't necessarily a strange thing for an MMO. World of Warcraft saved progression in raid dungeons until the weekly reset, for example.
Originally posted by Beargod:
Thanks!

Can you save the game mid-dungeon, or are you committed to playing for the next few hours once you go in?

The very last dungeon saves your progress over each of its five instances over the week until reset, though I'm not aware of any other dungeon that does that, anyone feel free to correct me if I'm wrong though.

But yeah, most dungeons are on a 90 minute time limit with the average clear time being 30 minutes, so you're commited but you aren't there for ages.
Monomyth Feb 22, 2014 @ 7:22pm 
Thanks again :)

And yes, I know most MMOs have instances which are all or nothing, but I was still curious.
Big Boom Boom Feb 22, 2014 @ 7:39pm 
Originally posted by Beargod:
Thanks!

Can you save the game mid-dungeon, or are you committed to playing for the next few hours once you go in?

Yes you can, only for Binding Coil of Bahamut. You get to save your Progression (Currently 5 Turns) and even progression within T1. The other 4 Turns are either you lose or you win.

Progression reset every week though. Only because Progression saved is also Progression locked, you can't go backward in term of Coil Progression. This however is getting lifted in the next major patch for T1-5.
Last edited by Big Boom Boom; Feb 22, 2014 @ 7:40pm
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Date Posted: Feb 21, 2014 @ 1:00pm
Posts: 9