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Ein Übersetzungsproblem melden
Have you played other classes? I'm intrigued by the Bard, but I imagine that's probably not as useful for solo play. And if I do have to group with randoms for parts of the game, are there any classes I should flat out avoid? I heard using the group finder as a dps character is a bit of a nightmare
As for bard, it's a support DPS. The job's own damage isn't super high and you may end up struggling to clear things if you aren't careful.
You can also go Marauder into Warrior, as when you get to Warrior you become deceptively powerful as a tank job(their current skillset makes them really strong right now).
Or you can go Conjurer(White Mage) or into Scholar from Arcanist. As both have heals and some decent damage (WHM moreso), you have a safety net to work with.
In the en, when you get to the content where you have to have a party, it all depends on where you want to fit in the trinity of roles. Healer, DPS, or Tank.
I'm just not a huge fan of magic. I would assume a paladin would be pretty good at soloing, but it also sounds really boring. Aside from Bard, are there any classes and jobs I should flat out avoid, if I want to play solo for as much as possible?
And are you saying the finding a group with task finder or whatever its called is just as easy with a dps class as it is with a tank or healer?
And as for the queue times with duty finder, as Unholy said. DPS queue times are the longest, however as of right now because of the expansion recently hitting they aren't as bad as they usually are.
ArCaNist. And yes, it's quite usable for endgame (you can dodge attacks without losing all your DPS, and there are very useful cross-class skills).
Tanks don't wait, healers might have to, DPS will die of old age ^-^. You won't be spending much time as an ACN anyway, but rather choosing between SCHolar (healer) and SuMmoNer (dps).
Plus it depends a lot on the situation. The SCH can actually out-DPS the SMN if you're trying to solo certain treasure maps. For the most part, all classes and jobs are 'balanced'.
Non-magic? DRaGoon or BaRD... or really. ANYTHING. Since you can swap to any other class/job that you've unlocked... AND you can make use of cross-class skills, you shouldn't just lock yourself into one particular class/job. Plus it's a good way to know what other players can and cannot do.
Just give it a try and you might find something you like more than the rest.
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For the most part, you need a tank, a healer and 2 DPS for most content. This is simply doubled for 'raids' where you have a triple party alliance of 8-man parties.
Tank, Healer, DPS x 2
(x2 the above for some raids)
Tank, Healer x 2, DPS x 5 is another configuration.
maybe a tank or healer for quick matching with other solo players in dutyfinder.
That said; if you don't want to be a caster/healer; I'd recommend playing some kind of melee DPS, unless you're comfortable and familiar enough with MMOs to want to tank. So dragoon, monk, rogue or archer. And as far as those go; I'd be more concerned with how you want to play endgame, than the ease of the leveling itself.
Honestly, I'm only planning to play long enough to get the story and probably won't be doing much endgame. I like the archer, monk, and ninja, but have issues with each one. The monk can't use much in the ways of armor (as I understand it) and I love trying out new armor to make my character look cool. The archer evolves into the bard, which seems pretty useless if im playing solo. I don't know much about the ninja, but I've heard people hate that class
Ninja is supposed to be good DPS and easier to play than some of the other classes. But this is word of mouth, coming from me; I'm still working on leveling. That said; if you're mainly in it for the story, marauder might be a good choice after all. I'd still caution you on it though because, if you change your mind and decide to stick with the game long-term, you might be 'stuck' with a stressful role in groups/raids. Tanking is fun, but it's not for everyone.
That all said. I run a FC-- Free Company and we all are lazy and we lvl when we can but we enjoy the game. have all or most all lvls to 50/crafts :)
right now im a lvl 60 dark-knight and loving the game again ^^
Tanks have stances that bring them closer to DPS while their survivability remains at a decently high level.
DPS classes obviously kill enemies the quickest making them the masters of knocking out content with the least time (though this relies on taking enough caution not to die in the pursuit of speed).
Healers are a bit closer to the tanks. Their damage can't match a DPS but as long as their pulls aren't overreaching, they can render the enemies attack futile.
You generally won't have to worry about any class suffering from downtime and the easy content becomes even easier yet if you summon your chocobo to help.
Why would maurauder and presumably warrior be a good choice for completing the story? Is there a reason it would be better for soloing through the story than, say a gladiator/paladin?Also, if I played a bard just to make myself more useful in groups, would I gimp myself for when I play solo? I knnow the bard abilities don't lend themselves to solo play, but would I do more damage as just a pure archer than I would as an archer/bard?