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Remember, Heavy Trust should always be on, it increases your overall damage. And keep your Dots up and ticking. Between every action you can place on off Cooldown ability.
Edit: That picture just works with you abilities at level 50, since non off my FC members has a 60 Dragoon i cant comment on the new abilities.
THAT SAID, my rotation on my main hotbar is such: both Blood for Blood and Internal Release as a macro on top of each other > Heavy Thrust > Phlebotomize > Impulse Drive > Disembowel > Chaos Thrust > True Thrust > Vorpal Thrust > Life Surge on a macro on top of Full Thrust
I can usually use the Full Thrust Combo again, provided I haven't been interrupted for any reason, before I have to throw up another heavy thrust. Everything else you have is outside of global cooldown and I find as I said before, demanding by situation. You'll easily pepper in your Dragonfire Dive or Jump between. Things that are not on a global I have on a vertical hotbar next to my character on the screen so I can easily throw them in with a mouse click (assuming you are PC). Power Surge is in a macro with Jump for me, Spineshatter is in a macro with Leg Sweep for me since they both work as mild interrupts and that's how I use them when necessary on trash mobs, otherwise they just become handy dps to throw in between. My AoE's are up there as well along with all my buffs. Post 50 you'll first get an AoE buff called Battle Litany, which increases critical by 15% for 20 seconds. Next you get Blood of the Dragoon, which procs a hidden buff from what I can tell after your true thrust combo and increases your jump and spineshatter damage. After that you get ...another skill which name I have forgotten, but if you use it after your Blood of the Dragoon True Thrust Combo, deals a small amount of damage but increases the buff length. I haven't unlocked the skills after that, but considering they're not on a global cooldown, I keep them on my vertical bar to hit when I feel necessary.