FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

JakeSim Jun 27, 2015 @ 4:35am
DRG Rotation
I use this one that was shared a while ago;

Heavy Thrust --> Internal Release --> Impulse Drive --> Blood for Blood --> Disembowel --> Leg Sweep --> Chaos Thrust --> Power Surge --> Phlebotomize --> Jump --> True Thrust --> Spineshatter Dive --> Vorpal Thrust --> Life Surge --> Full Thrust --> Dragonfire Dive --> Heavy Thrust --> True Thrust --> Vorpal Thrust --> Leg Sweep --> Full Thrust --> Phlebotomize --> Impulse Drive --> Disembowel --> Chaos Thrust --> Heavy Thrust --> True Thrust --> Vorpal Thrust --> Leg Sweep --> Full Thrust --> Phlebotomize --> Jump --> True Thrust --> Vorpal Thrust --> Full Thrust.


Honestly, it's a lot to remember and most of the time I'm just stuck there looking at my hotbars making sure I click the correct order. So it kind of takes away from the fight and having to watch for aoes and what not. Is there a way this can be simplified or is there a better rotation out there that has an easy setup? Preferably on the controller too.
< >
Showing 1-2 of 2 comments
Ancarius Jun 27, 2015 @ 5:37am 
I would use this as your wa to go. http://i.imgur.com/lfuKVZl.png
Remember, Heavy Trust should always be on, it increases your overall damage. And keep your Dots up and ticking. Between every action you can place on off Cooldown ability.

Edit: That picture just works with you abilities at level 50, since non off my FC members has a 60 Dragoon i cant comment on the new abilities.
Last edited by Ancarius; Jun 27, 2015 @ 5:38am
Mandy Jun 27, 2015 @ 6:53am 
The rotation is actually going to change a bit depending on your situation. Things like Leg Sweep and Spineshatter Dive might need to be left out of your rotation if you're against a boss that requires interrupts- since each interrupt thrown out there slowly procs diminishing returns on stun-length and eventually immunity. I've had chaotic chimera runs because a couple dragoons kept using leg-sweep for the extra DPS not knowing they were constantly procing immunity so skills couldn't be interrupted.

THAT SAID, my rotation on my main hotbar is such: both Blood for Blood and Internal Release as a macro on top of each other > Heavy Thrust > Phlebotomize > Impulse Drive > Disembowel > Chaos Thrust > True Thrust > Vorpal Thrust > Life Surge on a macro on top of Full Thrust

I can usually use the Full Thrust Combo again, provided I haven't been interrupted for any reason, before I have to throw up another heavy thrust. Everything else you have is outside of global cooldown and I find as I said before, demanding by situation. You'll easily pepper in your Dragonfire Dive or Jump between. Things that are not on a global I have on a vertical hotbar next to my character on the screen so I can easily throw them in with a mouse click (assuming you are PC). Power Surge is in a macro with Jump for me, Spineshatter is in a macro with Leg Sweep for me since they both work as mild interrupts and that's how I use them when necessary on trash mobs, otherwise they just become handy dps to throw in between. My AoE's are up there as well along with all my buffs. Post 50 you'll first get an AoE buff called Battle Litany, which increases critical by 15% for 20 seconds. Next you get Blood of the Dragoon, which procs a hidden buff from what I can tell after your true thrust combo and increases your jump and spineshatter damage. After that you get ...another skill which name I have forgotten, but if you use it after your Blood of the Dragoon True Thrust Combo, deals a small amount of damage but increases the buff length. I haven't unlocked the skills after that, but considering they're not on a global cooldown, I keep them on my vertical bar to hit when I feel necessary.

< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jun 27, 2015 @ 4:35am
Posts: 2