FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Why should I play FF14 instead of Guild Wars 2?
Hello at all!

This is a serious question.

Yesterday I bought FF14, because I need a break from GW2 (after I've played it so many months). I played FF14 around 9 hours...

...But: FF14 is not so good as many people say it.

Quests:
GW2 has a better quest system (in my opinion), more diversity and fun. The most quests in FF14 are to kill monsters and walk to point X or talk to NPC whatever.
The fate events looks a bit like the events in GW2, but it's all about killing again.

Skill system:
The skill system in FF14 looks boring. Just a few skills on the way to level 50 and some traits with no choice. Instead of GW2 with all the skills on different weapons and so much traits for tuning.

Fights:
The fights are hard in both games. If I attack more than three enemies it's going to be tricky and hard. It's not a Diablo 3, but I hate it.

Maybe the main story is better in FF14, but this can be the only thing that it's worth to pay 11€ the month.

The good things in FF14 are the great graphic and music and all the FF stuff like Moogle. This can not be anything.
I like all the offline FF games, especially Final Fantasy 8, 10 and 12.

So why should I pay money every month? I would give FF14 a chance, but I need some help. :D

Thanks for reading and any help!

(And sorry for my bad Google translate english.)










Legutóbb szerkesztette: medicusxxl; 2014. máj. 24., 14:51
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115/75 megjegyzés mutatása
Ok, first, I know this sounds rude, but you only played the game one day; or curse this can give you the first impressions of the game, but obviously not all.

The first I can tell you is the timing of the game overall. GW2 is pretty fast, but in ARR the elements of the game are showed more slowly, and you will be able to do more things at later levels. Now, about your concerns:

Quest System: Yeah, this is the most weak part of ARR, mostly because it tries to be pretty similar to how World of Warcraft handles the quest (although this game has less sidequest and are just a bit less tedious than WoW, IMO). FATEs are clealy similar to GW2 events, but, I have to say, at first the FATEs are pretty simple, once you gain more levels you'll encounter different types of FATEs, like protecting cargo, or find and deliver certain quantity of items; or my favorite, when a new are of the map opens, like a mini dungeon for a short period of time.

The skill system is more deep that you think. Actually is the main reason I play this game. You can play any class in this game, every class has its own abilities and traits; and some abilities can be used by many classes, even the crafting ones, which it is pretty cool. The best thing about this is that there is no need to make alts, while at the same time, allows to maintain constant population to different level zones.

Also, this game is heavily focused in the Holy Trinity, so you must learn the role you choose. Again, if you get tired to be a healer, you can change to a Tank class, for example.

About the enemies, with time, and depending of your class, you will find how to beat multiple enemies. Being sorrounded will always be problematic, luckly, you can always find friends on the way, specially on FATEs, and at certain level you can unlock a Companion to help you.

If you have any questions you know, just ask. Personally, ARR is pretty good, not perfect, but at this time, is the best themepark MMO out there.
Going to be honest and not fan rage like others will. I personally find both games equally repetitive and boring. Honestly here, you will be doing the same thing PvE in both. World events, dungeons, questing /grinding. The biggest difference is that in GW2 you have PvP where in this you do not. Not sure if anyone will be that blunt with you but good luck.
Depends on what you are looking for in an MMO I think. I played GW2 up to level 55ish, and then had to quit. Two things broke the game for me. The way it handled progression was awful, I basically did the same thing, used the same skills, from the time I was level 10 all the way up until I quit. I never unlocked any new moves, no new abilities, just traits for the most part (I think I might have gotten one buff at some point). The second thing is the game felt very lonely. In theory, the idea of drop-in and drop-out partying in GW2 is brilliant, but it basically takes away the multiplayer aspect to me. I felt like I was playing a single player game, even when other people were around.

FFXIV isn't perfect by any means, it has it's problems as well, but it does have good progression (if not a bit slow to get going). You don't really get a good feel for a class until you are in the 30's at least. XIV also handles grouping very well in my opinion, and the four man dungeons (especially the level 50 ones) and the eight man primal battles are where the game really shines.

As far as the storyline and quest system complaints: storyline isn't anything fantastic to be honest. For an MMO I would say it's a clear cut above, but it isn't going to win any awards in my book. It does eventually get pretty interesting, but even so it's nothing you haven't really seen before. As for the quest system, it is as traditional as can be. Love it or hate it. I don't personally mind, but I understand why some people do.

FFXIV didn't reinvent the wheel. It never even tried to claim to. It just released as a very high quality, polished wheel.

Quick pros for each game from my own experiences if you don't want to read all that.

GW2
-Better PvP, as FFXIV barely qualifies as having it.
-Better solo experience.
-Better for financially challenged.

FFXIV
-Better group content.
-Better technically (graphics, etc.)
-Better sense of progression
Legutóbb szerkesztette: Keelah; 2014. máj. 25., 2:36
Guild wars 2 tends to get redundant later on (FFXIV and nearly all mmos actually share this trait) and does have it's "living world" thing. But it will only be able to handle so much without a stable source of income for the devs. Further down, that can cost upkeep issues. With most buy 2 play games they hit a point where devs have limited options, mainly to allow purchase of uber ultimate armor X (pay to win) or to begin gradual server shutdown (it dies).

FFXIV does indeed have better graphics. It also has native controller support that allows easier control of character. The diverse skill system allows for a broad selection of what skills to have actively selected for your character. It also has character class switching in a rather easy manner. Plus down the line you can ride around on your own giant chicken. The quest system does get repetetive though. And it IS plagued with idiots who don't know how to play their role in a party (DPS who deals too much damage for the tank to keep up, Tanks who try to focus on damage, and healers who spam major heals repeatedly). They have done a good job with updates so far as well.

GW2 has I believe a slightly better crafting system. I also prefer it's race selection and voice acting in some places. And as stated it's more solo friendly in general.
But it's main attack skills are too limiting in my personal opinion. Also I find perspective an issue. When I go in there, I feel more often like I'm watching my character instead of playing my character (I'm not talking RP).
Thanks for all the great answers! All of them are more than I expect.

After my last game session I decided to not play FF14 any further. It has not enough special content for a monthly pay. I guess I have too high claims because of Guild Wars 2. Both games are not so far away and slightly equal. Currently it's not enough to pay every month (in my opinion).

But I will watching the upgrade progress from FF14. Maybe I try it again in the future.
Legutóbb szerkesztette: medicusxxl; 2014. máj. 25., 13:37
Just remember that it's still in it's infancy.
It's getting content updates, and like WOW it will probably get a few expansions. (WOW actually sucked for awhile when it first came out).
My opinion, the first expansion's contents will have the biggest impact on people's opinions.

If you're looking at other buy 2 play mmorpg's I reccomend looking at the Secret World.
Hm..

GW2's PVE is 'pay to win/convenience' via a cash shop. Thus, it is a joke.

If you take PVE seriously, then I recommend you play FF 14.
Ukaei eredeti hozzászólása:
Hm..

GW2's PVE is 'pay to win/convenience' via a cash shop. Thus, it is a joke.

If you take PVE seriously, then I recommend you play FF 14.

Pay to win.... as in what? xp boosters or karma boosters?

Cause honestly you are leveled cap if you only explore the cities and their direct provinces. and lets not forget the jumping puzzles, and the points of interest, which give even more xp.


No, there is no pay to win nor any convenience in the cash shop. you will honestly not use any of them as its not needed. in fact those pay to win items, you get them by dailies anyway.

and lets not forget the best way to level up in GW2 which is crafting. just having a reasonable amount of gold in one character (not hard at all) is a warrant to get maximum levels in different characters.


Anyway, as for the OP comments.

I used to be a GW2 player. heck i was expecting GW2 after GW1 and expected to be amazing. which honestly... it wasnt.

Too solo for one part. yes there are dungeons, yes alot of people just run arround, but you dont need to do all the multiplayer stuff if you dont want to. you are going to lose on the good items, sure, but its manageable anyway.

Somewhat slow, if you take into account that every move is server-side you can see why, but after playing alot of different mmos after GW2 i can safely say that GW2 is slow.

lack of cross abilities. To all of us who played GW1, we really had a yen for this little aspect. crossclassing in GW1 was amazing, opted for a more custom experience and much more though out process. I remember being a Mesmer/Warrior in the first one. you have any idea what it took to be a Mesmer in GW1? it was obscene difficulty, for none the gratification. but the moment you blocked the enemy attacks and saw them just looking around, that was awsome.

Which brings me to another problem, they removed the class thinking/strategising and put it into a boss tactic and mechanics.

Last but not least of GW2, nothing to do. you get to maximum level, you do all the quest just for the heck of it, explore everywhere. then what? living world? that was boring from the start and whatever they gave out wasnt worth my time doing


As for the pros,
races are nice

graphics are also polished

WvW is a zerg fest, but if you have a good group you can do alot of coordinated harm around the map. otherwisem follow the crowd, its bound for pvp fights

Pvp is more polished than the semplance of pvp here in ff, which is terribly lacking. Heck as soon as i got to 30 i opted for the pvp arena and clicked it in duty finder. Found noone to play with me -_-

In retrospect, both games are kinda making up for each other, but i would stick to ff just cause there is more stuff to do, for now at least.

aloreal1 eredeti hozzászólása:
Ukaei eredeti hozzászólása:
Hm..

GW2's PVE is 'pay to win/convenience' via a cash shop. Thus, it is a joke.

If you take PVE seriously, then I recommend you play FF 14.

Pay to win.... as in what? xp boosters or karma boosters?

Cause honestly you are leveled cap if you only explore the cities and their direct provinces. and lets not forget the jumping puzzles, and the points of interest, which give even more xp.


No, there is no pay to win nor any convenience in the cash shop. you will honestly not use any of them as its not needed. in fact those pay to win items, you get them by dailies anyway.

and lets not forget the best way to level up in GW2 which is crafting. just having a reasonable amount of gold in one character (not hard at all) is a warrant to get maximum levels in different characters.


Anyway, as for the OP comments.

I used to be a GW2 player. heck i was expecting GW2 after GW1 and expected to be amazing. which honestly... it wasnt.

Too solo for one part. yes there are dungeons, yes alot of people just run arround, but you dont need to do all the multiplayer stuff if you dont want to. you are going to lose on the good items, sure, but its manageable anyway.

Somewhat slow, if you take into account that every move is server-side you can see why, but after playing alot of different mmos after GW2 i can safely say that GW2 is slow.

lack of cross abilities. To all of us who played GW1, we really had a yen for this little aspect. crossclassing in GW1 was amazing, opted for a more custom experience and much more though out process. I remember being a Mesmer/Warrior in the first one. you have any idea what it took to be a Mesmer in GW1? it was obscene difficulty, for none the gratification. but the moment you blocked the enemy attacks and saw them just looking around, that was awsome.

Which brings me to another problem, they removed the class thinking/strategising and put it into a boss tactic and mechanics.

Last but not least of GW2, nothing to do. you get to maximum level, you do all the quest just for the heck of it, explore everywhere. then what? living world? that was boring from the start and whatever they gave out wasnt worth my time doing


As for the pros,
races are nice

graphics are also polished

WvW is a zerg fest, but if you have a good group you can do alot of coordinated harm around the map. otherwisem follow the crowd, its bound for pvp fights

Pvp is more polished than the semplance of pvp here in ff, which is terribly lacking. Heck as soon as i got to 30 i opted for the pvp arena and clicked it in duty finder. Found noone to play with me -_-

In retrospect, both games are kinda making up for each other, but i would stick to ff just cause there is more stuff to do, for now at least.

Just because you can get these items via dallies does not mean they aren't what they are: items that give a great advantage in the PVE aspect of the game. One good example is that red stone that brings you back from death state. Fortunately, the GW2's PVE is meant to be a casual thing ,and therefore, you could say it is acceptable what they've done to their PVE via PVE cash shop gimmicks.
Legutóbb szerkesztette: Tony; 2014. máj. 26., 13:04
I don't get how you could play GW2 for months. After about A month, two months at most I found nothing left to do. There's no reason to make a new class. The dungeons suck with no trinity. Grinding for random chance drops which are mostly only possible from daily goals is absolute trash. Depending on your race the story starts out good/terrible and then it crumbles once you leave your racial city.

Living story is okay I guess, sometimes good content but the rewards blow and most of it is temporary.

The last 50 (out of 280) or so hours of my GW2 was mostly me pushing to get the achievements out of boredem and trying to get friends into the game. So far in FF14 I have 212 hours, still plenty to do and I'm fully enjoying myself.
You should play Final Fantasy because it's Final Fantasy and the graphics are a hell of alot better than GW2. I think if you compared everything about FFXIV to GW2, FFXIV exceeds guild wars two in all aspects. Just my opinion though.
voltcheck eredeti hozzászólása:
You should play Final Fantasy because it's Final Fantasy and the graphics are a hell of alot better than GW2. I think if you compared everything about FFXIV to GW2, FFXIV exceeds guild wars two in all aspects. Just my opinion though.
Graphics are not all.
Yes, FF14 looks a way better than GW2 but the gameplay is almost similar. I don't want to pay every month just for a better graphic and the FF brand. I really love the FF single player games but for a monthly payment the game should have much more than the GW2 gameplay.

Look at my quote from the start post:
Quests:
GW2 has a better quest system (in my opinion), more diversity and fun. The most quests in FF14 are to kill monsters and walk to point X or talk to NPC whatever.
The fate events looks a bit like the events in GW2, but it's all about killing again.

Skill system:
The skill system in FF14 looks boring. Just a few skills on the way to level 50 and some traits with no choice. Instead of GW2 with all the skills on different weapons and so much traits for tuning.

So I should pay monthly just for some Chocobos and skill names (like Bio, Ultima, ...)?

And as I said:
But I will watching the upgrade progress from FF14. Maybe I try it again in the future.
Legutóbb szerkesztette: medicusxxl; 2014. máj. 27., 15:42
Playing both GW2 and FF14 at the moment.

14's PvE content is very well designed especially the boss fights (example Titan and Garuda) and nothing I've encountered yet has held a candle to these and there are many more that are almost as tightly designed. - So far I found GW2's PvE pretty clunky mostly due to poor enemy animations and limited tools to avoid some crowd control, most utilities felt like a bandaid after using your endurance to dodge these mechanics. Dodging is fun and engaging, using abilities to break out of cc is not.

14 on the other hand is more about positioning and moving out of the incoming AoE where you have less than second to dodge it. It feels like a mix of your generic MMO raiding scene with those "bullet hell" hazards, a melee who needs to dance around these said hazards and surgically use abilities to hit their flanks/rear for maximum damage is a blast and a challenge. If you get hit your death is more than likely your own fault because the vast majority of the time you could have avoided it in the first place.

So if you need a reason to play FF14 over GW2 then superior PvE combat it is.

PvP, casual playtime and especially value for your money then GW2 triumphs over 14.

the real game starts after the main game (story finishes)

You get to begin from the start of the game and gradually complete the content as it comes instead of being just chucked right into it years down the track like a n00b if they where to start WoW for the first time right now.

No microtransactions for anything, besides for a potion to change your physical appearance and to transfer your character to different worlds. Every item in game you can get through playing, not paying.

A majority of the scrubs are kept out due to the monthly sub.

Lots of free content being added every other month

Frontlines coming soon and enhanced pvp.
Elimado eredeti hozzászólása:
voltcheck eredeti hozzászólása:
You should play Final Fantasy because it's Final Fantasy and the graphics are a hell of alot better than GW2. I think if you compared everything about FFXIV to GW2, FFXIV exceeds guild wars two in all aspects. Just my opinion though.
Graphics are not all.
Yes, FF14 looks a way better than GW2 [/b]but the gameplay is almost similar.[/b] I don't want to pay every month just for a better graphic and the FF brand. I really love the FF single player games but for a monthly payment the game should have much more than the GW2 gameplay.

Look at my quote from the start post:
Quests:
GW2 has a better quest system (in my opinion), [/b]more diversity[/b] and fun. The most quests in FF14 are to kill monsters and walk to point X or talk to NPC whatever.
The fate events looks a bit like the events in GW2, but it's all about killing again.

Skill system:
The skill system in FF14 looks boring. Just a few skills on the way to level 50 and some traits with no choice. Instead of GW2 with [/b]all the skills on different weapons and so much traits for tuning.[/b]

So I should pay monthly just for some Chocobos and skill names (like Bio, Ultima, ...)?

And as I said:
But I will watching the upgrade progress from FF14. Maybe I try it again in the future.

So you want a game that has different playstyle than GW2 and ff. How bout Tera? just not EU Gameforge operated.

In addition what do you mean by diversity? just cause they globalised the quests in a 'come close' thingy doesnt mean its diversified. ff has loads of different kinds of quest, from the standard kill x, for y, to escorts, to protection, to dance bouts. so yeah, diversification. Some guildhests focus on not killing the mob right out, but on the mechanics of how it dies by it self if you prevent some blue bubbles helping it cure just an eg right there. and fates also are diverse in the same manner. you just didnt go anywhere in 9 hours to see for yourself.


And as for the all the skills and tuning comment. really? i mean really? there are clear cuts on whats best and how to play classes. you want to be a tanky warrior, greatsword it is. lets not forget the greatsword rangers, which at one time was the only viable thing to play as a ranger, and double sword mesmer, just to throw a few restrictions.
In [/b]theory[/b] you could play as you want, but in reality, there are always certain kinds of builts who are either easier, compared to their counterparts, for the same damage or outright better.

As an example i had a bleed thief. i could live longer, but how is longer compared to a normal thief? two hits more. that was it. i could take two hits more, for less than the bursty damage a crit thief would do. and no, two hits from a normal mob doesnt count as longetivity.

And btw, you are paying monthly for the freedonm to do whatever you want in the game. something that most developers forgot to do recently and they turn to 'free-to-play' models for easy cash.

Look at elder scrolls online, pay monthly, wildstar, pay monthly. you want a good game? you gonna pay.

Arenanet is really late for an expansion, maybe they like the sales they are making in the shop so they can preserve for now.

And no. all the lot of skills doesnt make up for the limited amount of skillslots, and against the crossclassing skills of ff.

Just an opinion.
Take your pick
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Közzétéve: 2014. máj. 24., 14:47
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