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Повідомити про проблему з перекладом
Break that habit. A lot of late game bosses will require you to know what you're doing, involving moving around in certain ways and/or carefully laid out order of attack. And it is very detrimental to the team effort if you go in blind and get everyone killed.
Yes. Nobody in duty finder wants to take 2 hours waiting for someone to explore and look around.
Havent you heard of the term "learn by experience"?
Its no fun for me to just do what Im told to do without me thinking. Kind of how most first person shooters like call of duty do these nowadays. Hold your hand until the very end of the game. No challenge, nothing. Too boring for me. But if this is how mmorps are played then I will just stick to more challenging games.
Yes, and it doesn't apply here.
Blind runs are okay only if the dungeon itself is brand new. But no one is going to put up with someone who is new to a dungeon and refuses to learn by any other means than failure. T5 was hard enough even when we were following a guide.
It's cute that you think "Read a guide = no challenge," especially in how wrong it is. Right now, you couldn't even begin to comprehend what endgame is like, in this or any other MMO. Guides don't exist because they make things too easy, they exist to make things possible at all. There's a reason less than a hundred people have completed Alexander Savage.
It really sounds to me like you just want to make things as painful as possible for the rest of your party, taking your time to enjoy the scenery, or refusing to listen to instruction on how to kill bosses. If you really do plan on leaving MMOs, then good riddance, I don't need someone around mucking up my dungeon runs with that mindset, I'm already dreading what Void Ark is going to be like. But if you plan to stay, remember that you can't bring a single-player mindset into a multiplayer game like this.
You'll get yourself kicked from dungeons with this kind of approach. It has to be said. In MMORPGs, dungeons are the most "toxic" of places. You have your elitists, speed runners, etc. Hence, the reason why a lot of players often skip them. But FFXIV makes you play them, like it or not. So you do have to play by the rules. Whatever you do on your own, drop it at the entrance.
You won't get yelled at by not knowing the dungeon but holding up the run is huge no-no. A lot of players are already iffy when they see a newbie, they already expect the run to take longer. Don't make it worse.
Whatever role you play won't matter either. Kicking is always available. You are wasting other people's time and therefore ruining their experience.
My FC is pretty nice with new players, I'm kinda new myself. They usually offer to take me through trials/dungeons. But they are playing their own game, they have dailies and such to complete. They won't hang around all day and wait for me to inspect every textured surface in the dungeon.
Advice -
Maybe transfer to an RP server? I hear they are a lot nicer in dungeons? Or not play any type of MMORPG? Stick with single player?
Again, this needs to be said. This is not only about your experience, but about everyone who is currently in the same instance with you. You make adjustments to make it fun for everyone. I'm sorry that you will never find an MMORPG that will fit that kind of play style.
I understand this is not a dark souls game, but being hand guided through an area is very boring.
Oh well, it was fun while it lasted.
Yes, do all of that.
Eventually healers are expected to do the Stance Dance and become DPSs, DPSs have to learn proper rotations to maximize their damage output. (Raging Strikes > Tri-Disaster > Contagion > Fester > Painflare > Bane > Shadow Flare > Aetherflow > Dreadwyrm Trance > Ruin 3 until about two seconds are left on Trance > Death Flare > Reapply DOTs > Ruin 1 until other cooldowns are ready, that's my mob rotation for Summoner) So it won't stay simple forever.
Try to look at it from the other side's point of view: This new guy gets into the dungeon, drags his feet looking at rocks, and has no idea what he's supposed to do at bosses. I'd hate to have someone like you in my alliance in World of Darkness.
Tanking is actually very difficult at first, it doesn't get easy until around level 26, when Gladiators get Rage of Halone, or when Marauders hit 30, become Warriors and get Butcher's Block and Defiance.
And if a DPS pulls an enemy before you do, you get to chew them out for it. The ideal for Taking is to use either Shield Lob or Tomahawk, depending on which type of tank you are. Then, if you're gladiator, hit every enemy with three Flashes, then chain into Riot Blade Twice, then Flash again. For Marauder, group all the enemies up and hit them with three rounds of Overpower, then cycle between Heavy Swing and Skull Sunder.
It has been said, but it really bears repeating. I think he's chosen the highway at this point though. Normally I'd add "unfortunately" to that kind of sentence, but we're talking about someone who wants to hold up his party so he can look at rocks, and refuses to read guides because he thinks it'd make things "too easy" as if he understood the difficulty curve of this game at all. So I don't know that this is particularly unfortunate.
Plus, Im bored of it. Maybe if I was younger, with no other things to do than to spend hours and hours farming/grinding for experience, then I could "like" this type of games.
Honestly, how can people have fun fighting the same type of enemies over and over again by just mashing 1 or 2 abilities? For the loot? For the leveling up? ... I just dont get it.