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A thought experiment, please:
Can you quote where I proposed calling someone a ♥♥♥♥♥?
I'm going to be grading this assignment as an exercise of your reading comprehension. This may or may not be on the test later.
I have personal experiences that suggest otherwise but ok.
For a lot of people, FF14 is their first MMO. They don't understand that being lumped into the "MMO" genre doesn't mean requiring party-based hand holding just to teleport back to town.
Easy: The fact that when me and others pointed out that's what you did, you never actually denied it, and you still haven't. And because no one just uses the word "♥♥♥♥♥" randomly in casual conversation.
Do you?
This game doesn't require that either.
These two sentences contradict each other.
Cars suck. I want to fight. But you can't even get out of your car wtf
When did I propose that?
When did I propose this too?
I didn't provide context because it's a simple hypothetical.
Meanwhile you're ignoring language to support your own head-canon to justify a witch hunt.
There is no witch, bro. Put the pitch fork down, pick up a book, and try reading.
Asking for citations = so defensive.
Hilariously this is just becoming an exercise of pointing out how much you're not reading or understanding. Can't wait for the next mental backflip to head-canon some other crap.
You didn't, I did.
Right there, you claimed it was just for using the word, but you left out the context in which you used it.
Hmm, no it isn't! Because you also said this:
So if it was just a hypothetical, how would you have personal experience about it?
Yes, actually, especially in the way you're doing it.
I know a lot of severe disadvantages of FF. Old engine, outdated graphics, barely sustainable PvP, empty corridor maps, doodoo mogstation related stuff, cash shop in a subscription based game etc.
Ok? You can talk about that and I'm sure I will agree with you, no matter how hard you will hit.
But your current position about how Massive Multiplayer game is bad for solo players (even though it is not, lol) is ridiculous
Anyhow, I'd submit that it's a pretty bad argument to take anything from post-MoP WoW design into consideration. In fact, if you're designing an MMO it should be a giant red flag if you find yourself following WoW's lead in anything these days.
The fact this game funnels players through dungeon and raid content to progress, is the best design choice ever. As it makes sure to teach players the basics of the actual games mechanics.
This is the only MMO you've played, isn't it?
Also, you learn the vast majority of mechanics the first time you leave town: Don't stand in orange.
From healing raids for years, the vast majority of people still manage to ♥♥♥♥ this up.
I've played plenty, and the ones that weren't absolutely awful still required you to party up with other people.
Yeah, right outside, where you also learn about towers, stack markers, and gaze attacks.