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翻訳の問題を報告
Reaper is the slowest melee job, and it's more into resource management. You perform your filler combo less often than other melees and most of your actions will be performing cd- or resource-based abilities; the general flow is use weak skills to generate red bar -> use moderately strong abilities that consume red bar to give blue bar -> use blue bar to go into a powerful burst phase. Of the list you mentioned reaper would be my second preference. If you want to be a really good reaper, it can be surprisingly complicated although it's for very marginal damage gains.
Viper is fast paced but it's very on-rails. On paper it shares similarities with reaper (albeit with much more combo usage) where you build a meter to enter a powerful burst phase. You're pressing a lot of buttons and are frequently double weaving. It's a very uncomplicated job, where optimal play is to just follow the dotted line and not clip your gcd. Some people enjoy this, but I don't personally. I enjoy viper's aesthetics but the gameplay is a bit too shallow for my tastes.
I haven't played monk enough to have anything meaningful to say about it.
They're all fun in their own ways, so people may be able to give you more directed guidance if you describe what you consider to be fun.
Any of the other 3 would be a decent choice based on personal preference.
Monk is a bit of an odd-duck of a Job because its burst is, effectively, just its filler combo, but you get to do a kamehameha after it. Of course, its filler combo is also like, a bazillion steps long because it has two seperate pairs of 1-2-3 skills, one set enhancing the other set, but not in equal numbers.
It's not AS complicated as it used to be (My mind refused to keep mental track of the timers, no matter how hard I tried) but it's still by far the most complicated of the 4 jobs OP listed.
yea no they took away the stupid dot its not massively overhauled vpr. the Noxious Gnash was just pointless tedium, and i get why people like people like it because they were essentially playing how few can I get away. Noxious Gnash was not some fantastic mechanic though it was demolish 2.0 you have to have it up else you lose dps but if you overcaped it you lost dps as well.