FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Reaper, Samurai, Monk or Viper?
I am quite new, around level 70 atm.

Wondering what's the most 'fun' class to play.

Any suggestions? :)
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I prefer samurai of the 4 you listed. It's on more of a priority system where your goal is to build sen stickers and then spend them on strong finishers. There's a good mix of relatively fast job pace and managing your resources which makes it a nice "chill" job for me that has enough moving parts to keep me engaged. Also keep in mind any samurai discourse between DT launch and patch 7.05 wont be accurate because they made a terrible change to how samurais got to use their resources on DT launch that got removed on 7.05. Also, samurai is actually still pretty fun to play at lower levels which I can't say for reaper/viper - new jobs tend to be too simplistic in downsynced content for my tastes.

Reaper is the slowest melee job, and it's more into resource management. You perform your filler combo less often than other melees and most of your actions will be performing cd- or resource-based abilities; the general flow is use weak skills to generate red bar -> use moderately strong abilities that consume red bar to give blue bar -> use blue bar to go into a powerful burst phase. Of the list you mentioned reaper would be my second preference. If you want to be a really good reaper, it can be surprisingly complicated although it's for very marginal damage gains.

Viper is fast paced but it's very on-rails. On paper it shares similarities with reaper (albeit with much more combo usage) where you build a meter to enter a powerful burst phase. You're pressing a lot of buttons and are frequently double weaving. It's a very uncomplicated job, where optimal play is to just follow the dotted line and not clip your gcd. Some people enjoy this, but I don't personally. I enjoy viper's aesthetics but the gameplay is a bit too shallow for my tastes.

I haven't played monk enough to have anything meaningful to say about it.

They're all fun in their own ways, so people may be able to give you more directed guidance if you describe what you consider to be fun.
what do you like? hard to say what's more fun without knowing your typical playstyle or anything. what do you like doing in other games? do you have a main class elsewhere, and what do you like about it?
lets just talk about zeltherish
you know ZELL from FF VIII ,,... ,,...
just play them all and switch once in a while
The only melee I played in depth, in high end content, was Reaper. So I'll be biased and say reaper. I had a ton of fun with it. The only annoyance of reaper is the debuff and the charged skill, assuming you care about minmaxing.
The 7.05 changes kind of killed VPR. It went from a simple and easy but still somewhat enjoyable job to a SMN-tier try not to fall asleep challenge that doesn't require you to track anything at all besides the cooldowns on vicewinder and serpent's ire. Losing the debuff that you had to track was definitely an L.

Any of the other 3 would be a decent choice based on personal preference.
can anyone do something about these the server isnt letting me have more toxic
yooooooo you need to beat this shi tt upp
xyz 2024年9月7日 17時45分 
Be a thot, play dancer.
In terms of fun Black Mage > Ninja > Bard.
Ostrava of Boletaria の投稿を引用:
I prefer samurai of the 4 you listed. It's on more of a priority system where your goal is to build sen stickers and then spend them on strong finishers. There's a good mix of relatively fast job pace and managing your resources which makes it a nice "chill" job for me that has enough moving parts to keep me engaged. Also keep in mind any samurai discourse between DT launch and patch 7.05 wont be accurate because they made a terrible change to how samurais got to use their resources on DT launch that got removed on 7.05. Also, samurai is actually still pretty fun to play at lower levels which I can't say for reaper/viper - new jobs tend to be too simplistic in downsynced content for my tastes.

Reaper is the slowest melee job, and it's more into resource management. You perform your filler combo less often than other melees and most of your actions will be performing cd- or resource-based abilities; the general flow is use weak skills to generate red bar -> use moderately strong abilities that consume red bar to give blue bar -> use blue bar to go into a powerful burst phase. Of the list you mentioned reaper would be my second preference. If you want to be a really good reaper, it can be surprisingly complicated although it's for very marginal damage gains.

Viper is fast paced but it's very on-rails. On paper it shares similarities with reaper (albeit with much more combo usage) where you build a meter to enter a powerful burst phase. You're pressing a lot of buttons and are frequently double weaving. It's a very uncomplicated job, where optimal play is to just follow the dotted line and not clip your gcd. Some people enjoy this, but I don't personally. I enjoy viper's aesthetics but the gameplay is a bit too shallow for my tastes.

I haven't played monk enough to have anything meaningful to say about it.

They're all fun in their own ways, so people may be able to give you more directed guidance if you describe what you consider to be fun.

Monk is a bit of an odd-duck of a Job because its burst is, effectively, just its filler combo, but you get to do a kamehameha after it. Of course, its filler combo is also like, a bazillion steps long because it has two seperate pairs of 1-2-3 skills, one set enhancing the other set, but not in equal numbers.

It's not AS complicated as it used to be (My mind refused to keep mental track of the timers, no matter how hard I tried) but it's still by far the most complicated of the 4 jobs OP listed.
MOSLEY の投稿を引用:
The 7.05 changes kind of killed VPR. It went from a simple and easy but still somewhat enjoyable job to a SMN-tier try not to fall asleep challenge that doesn't require you to track anything at all besides the cooldowns on vicewinder and serpent's ire. Losing the debuff that you had to track was definitely an L.

Any of the other 3 would be a decent choice based on personal preference.

yea no they took away the stupid dot its not massively overhauled vpr. the Noxious Gnash was just pointless tedium, and i get why people like people like it because they were essentially playing how few can I get away. Noxious Gnash was not some fantastic mechanic though it was demolish 2.0 you have to have it up else you lose dps but if you overcaped it you lost dps as well.
Only played Monk and Samurai, both at 60. I like the Monk a lot but you'll have to level it from zero. Samurai starts at 50 and imo is a good compromise between skills rotations and in depth knowlegde. I'd also consider the aesthetics of the class and skills an important factor to consider. Oh, and both have AoE skills that you can spam while moving in the choo choo dungeons.
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投稿日: 2024年9月7日 9時03分
投稿数: 14