FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Stuck between WoW / ESO / FF XIV or SWTOR...
Hey everyone ! After getting a GamePass for free i played Diablo IV, and it made my craving for grinding and PvE come back so I've been looking over the internet to find a definite answer to my question but it seems i can't.

From someone who have played at least three or four of them (WoW with TWW who just came out a week ago now if possible, but i heard it didn't change from DF that much) What do you recommend ?

I already played WoW in the past (Vanilla, BC, WOLTK, end of MoP, Legion, and BFA), Wild Star, and i got a lot of friends who recommend FF XIV to me years ago but i just didn't went into it...

1): Is the PvE worth it ? I mean Dungeons and Raid (It's my favorite part of MMO in general, i hate PvP) I keep reading online that WoW is superior due to Gameplay/Grind (Like there's no item level or opti gear to farm in FF XIV ? Like a certain end boss of a dungeon giving you the best gear slot for a job/class ? Also the rotation is mostly static ? I mean by that no real trick/crit chance in classes etc)

2): There's no equivalent to M+ dungeon in FF XIV right ? Shame.

3): Is it casual friendly ? By that i don't really mean the difficulty of the PvE itself cause you can always get better, but i mean do i need to be like in WoW to farm all day for gold/compos/rep to get Food/Potion/Enchantment etc (like right now with TWW release everyone farm reputation etc all day to be opti for day 1 of raid/M+ release but i'm getting to old for this sh*t) (i'm sure the most difficult Raid level you need to be up 24/24, just i like to have some in-game challenge but don't wanna spend all day farmings so i guess just be casual and try to go to the equivalent of HM difficulty ?) (I'm planning to play PoE 2, Space Marines 2 and Stalker 2 and a lot of other games on the side so ..., can i still get into a good level difficulty for PvE without spending my whole life on it ?)

4): I love the idea to get every job and classes with one character (Hated creating alt on WoW) (The items you have adapt to your Class right ? Like WoW now for classes like Paladin) and the housing system (Is it affordable now ? I heard that having a good house with spaces to buy was absurd, also how do you get item for them ? I mean do you have a job that create the furniture and you get some from Dungeons/Raids ?)

5): Is there ton of Transmog to hunt down ? One of my favorite part of WoW was farming all raids/dungeon for transmog.

6): Once you are done with all the main quest + side quest, what is there to do ? (I know it's a lot already, but when you keep playing it will end one day so ...)

7): Do more people play with the Square Enix client than the Steam one ? Cause the numbers seems a bit low otherwise.

8): Is it true that mods/addon are not allowed ? Because i find the UI atrocious (Same with WoW now).

Sorry for this wall of text but i can't really get a good answer to all those question on the internet so ... Thanks for your time.
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Showing 1-11 of 11 comments
Alternity Sep 4, 2024 @ 8:13am 
1) different raiding style but to me it's worth it, the fact that raids aren't designed with mods in mind makes it much more fun to learn.

2)criterion dungeons are the closest, 4 man savage

3) game is very casual friendly, some people play the game only to fish, or play mahjong, or whatever casual activity they wanna do.

4) housing items can be obtained as drops, chests, crafts, and also market board.

5) yes. The hardest fights of the game, ultimates, are essentially glam weapons, people still do those for the glam.

6) depends what you want to do. There is end game fighting, end game crafting/gathering. There is tons of casual stuff like island sanctuary, gold saucer attractions such as chocobo racing, treasure dungeons... And more

7) the game is fully cross platform across PS4 ps5 PC steam Xbox series and mac. Steam numbers are just a fraction of the players. There is a lot of console players.

8) mods are against TOS but the UI can pretty much be freely changed, the UI modification tool in the game is really good.
Svaz Sep 4, 2024 @ 8:26am 
1) There is absolutely BIS and you can even reference some of the same resources you'd use for wow (icy veins) for them. A lot of the savage fights will have items with better substats than the ones you'd get for tomestones, and initially they're the only way to upgrade tome gear to the (currently, as of this writing, max) 730 ilvl.
2) Closest you're going to get is Savage or Ultimates (quick difficulty tier list: Normal-Hard-Extreme=Unreal-Savage-Ultimate). -- if you complete this current savage tier you can get into the upcoming ultimate in a few postpatches
3) There's a little bit of timegating for now but near the end of the patch it dissolves entirely and it refreshes every week. At most you'd need to get your drops for a couple of hours a week until you're full BiS (I dunno who told you there's NO bis lol it's just a bit more forgiving if you're not there I think, you can still clear your funny number will just not be as big)
4) If you start on one of the newer DCs you might still have luck getting a house but the resell mechs were basically quashed sometime last expac and relocation being done away with. It's way less hectic, but it may take a few tries to land one.
5) It's up to you but the glamour system is effectively worse transmog, it's a finite thing (800 slots) for all items and classes. You can get some stuff back pretty effectively if you don't want to hold onto it indefinitely too.
7) I def see more people using the SE launcher.
8) SE has a pretty decent HUD customization feature and you can simplify the unwieldy gauges for a cleaner overall UI. However, while what you said there is technically true it's not enforced all that heavily. ElvUI from WoW actually made some stuff for XIV as well. The biggest examples I can think of anything bad actually happening are some world first guys for the second tier of Endwalker Savage having their run DQ'd because they were using automatic waymarks midfight to show where people should position for a complicated mech in p8s. (or something like this -- all I know for sure is that a bit after that the ability to move waymarks during an encounter was disabled entirely). As an inverse to this there waves of bots manipulating their position under the map constantly* and SE barely does a damn thing about it. I think as long as you're reasonable about not using information to harass other people (ie Parse shaming) or using mods in a very visible setting (VODs for a world first clear) you can use mods more or less like you would in WoW.

*note: I am not recommending you do this because they can eventually get caught and warned, I am just observing it is a thing that happens.
FreshMint Sep 4, 2024 @ 8:39am 
I don't really play MMOs outside of FFXIV so my ability to help here is limited here but;

2: Not really no, dungeons already follow somewhat of a fixed, linear format but the dungeons don't quite get any hard versions along with it (there are 'hard' vartiants but these are usually just a 'different dungeon' in the same area).
However! The previous expansion (and hopefully the current) did get side dungeons though that now only have branching paths (albeit mostly for different bosses/log entries) that each also feature hard versions that, while linear, are very difficult (and unlike other high-end content, only requires 4 players).


3: The game primarily has both daily and weekly stuff. to sum it up the more important ones i can remember right now:
Daily:
Random content 'roulettes' that once a day grant a large amount of EXP/tomes (used to get good endgame gear).
Daily cap for beast tribe/allied society quests you can do for rep(so eventually rewards/story)/EXP. These are cleared pretty quickly and the rewards themselves aren't vital to raiding.
There is a 18-hour (so almost daily!) limit on gathering treasure maps, which are mostly done to get money and/or exclusive cosmetic stuff.
There's a daily refresh to deliver items you can get through crafting or gathering, which grants exp for that specific crafter or gatherer (but there's plenty other exp sources!).

Weekly:
The newest tomestones (as mentioned, for endgame gear) are on a weekly cap and does not require a huge amount of grinding to complete, especially with the daily roulettes.
Raids have weekly limits on loot, with separate limits for normal and high end difficulty raids.
There's a weekly cap on one type of gathering/crafting 'content' where you have to deliver a specific item to a NPC, these are very worth doing mostly because they're quick and easy for good exp and a craft/gather related currency.
A weekly 'challenge log' where doing some things X number of times gets you related rewards (which usually is just exp and a bit of money).

TL;DR most things are very helpful for leveling, but few are actually important to endgame raiding and the ones that do don't require you to be up 24/7.


4: Gear is generally split between roles (tanks, healers, dex classes etc), there's a system to save the gear sets you have equipped so you don't need to constantly swap around equipment to change jobs.
Space of housing is limited especially on the more crowded servers and has been a controversial topic of the game for years. There are apartment rooms that are generally more available.
Furniture is primarily bought or crafted, but pieces show up as rewards here and there. (Or for example, some bosses can drop pieces that can be crafted into a trophy item of that boss).

5: The 'glamor' system is a bit different than in WoW I believe (gear items can be stored in a special chest from where you can apply them onto your other gear easily, or prepare sets to apply to all your gear at once). There's defenitely plenty gear that just exist for cosmetic purposes, though usually not really as dungeon/raid rewards (unless you like the gear that dungeon/raid drops!). There are treasure map dungeons though that drop materials used to make cosmetic gear.

6: To name a few: Crafting/gathering, high end content, grinding relics (fancy glowing weapons that take a while to get), housing stuff, a card game to play, grinding for whatever items you may want and of course all the social stuff that is natural in a MMO.

7: Steam is mostly an option if you prefer to pay through steam, otherwise generally speaking the standalone client is recommended.
Worth noting that the game is on consoles as well.

8: Put simply; mods are not allowed.
There is not really an anticheat in place though, and the devs don't actively hunt down people over it either unless they make it very obvious that they make use of them.
Automation/bots are certainly not okay though.
Raansu Sep 4, 2024 @ 9:15am 
Raids are not out yet in TWW, so I can't really comment on it.

I've never been a fan of M+, so I wont even make a statement on that since it would be a negatively biased comment.

I dunno what to even call WoW's dungeons. Running heroics is just a mass pull of trash mobs and half the time I don't even realize we are fighting a boss. The bosses die so fast I forget they have mechanics.

While I am having some fun with WoW's new expansion, currently imo FFXIV has the better combat/content. The only thing that would change that statement is if you reeaaallllly like M+ since FFXIV doesn't have an equivalent type content, so in that regard, ya, FFXIV is way more casual since missing a week of raids isn't the end of the world.

Personally, for me, I'm loving Ret Paladin, but overall, the content isn't anywhere near as enjoyable as FFXIV's, but again, raids are not out yet, so all I can base things on is dungeons/M+, which so far, I feel are worse content than FFXIV's dungeons/raids. I will say though that they have a new solo dungeon content called Delves. Those are pretty cool, though I've only done up to tier 3 difficulty since tier 4+ is locked behind completing the campaign which was time gated until yesterday.

With that said, it honestly comes down to how much do you care about story content. If you're not big on story and rather have something like M+ to spam all day, every day, then play WoW. If you're big into stories and a relatively casual but also challenging savage raiding, then pick up FFXIV.

As far as SWTOR goes... I hate saying this because its been my favorite game for years, but I wouldn't pick up that game for long term intentions. Its well worth it to play through the 8 class stories, but anything post level 50 is meh. Makeb and the SoR "expansions" are ok, but everything after that is trash, and the game barely gets any content. At one point we went nearly 3 years without a new raid.
pakoo Sep 4, 2024 @ 10:51pm 
only the op can answer this question for himself . it is pretty much subjective .
Thanks for the answer everyone ! If i level my character on a server with lot of people, then decide to go on another server so i could buy a house when they become available due to a new server poping up, is there a option for your character to change server like WoW ?

Everyone recommend to play the game on the Square Enix Client, why ? It seems to be convinient to play on Steam, since you can Shift + Tab and talk to friend or Screenshot (also pay with Steam money ?)

Any similar Class to Hpal in FF XIV ? My favorite gameplay is healer.

I also read online that early dungeon (Lvl 50/55) or something need to be done for the main quest but nobody does them anymore ? Imma need to find a gentle soul to carry me for them then ?

Do you obtain specific recipe for crafting throught everything ? Like Sidequest/Dungeons/Reputation etc or you are teached everything by your job master ?
Last edited by Fluffy Newfoundland; Sep 4, 2024 @ 11:29pm
Kiana Sep 4, 2024 @ 11:46pm 
Originally posted by Fluffy Newfoundland:
Thanks for the answer everyone ! If i level my character on a server with lot of people, then decide to go on another server so i could buy a house when they become available due to a new server poping up, is there a option for your character to change server like WoW ?
You can buy a server transfer, but there's also frequently the option to get a free transfer off a packed server onto a less populated one. There's also a "world visit" function that lets you hop over to another server on a temporary basis (you're still registered to your home server, but can visit another server's maps, including housing districts) as well as use a visited data center's duty finder.

Any similar Class to Hpal in FF XIV ? My favorite gameplay is healer.
I don't know what holy paladin is like these days (last I played was Legion, where I think they got up close and used cones that could mobs and heal the tank simultaneously?) but you've got four healer options. Scholar and Sage both like getting right into mob packs for AoE spam and using shields & damage mitigation on the party.

I also read online that early dungeon (Lvl 50/55) or something need to be done for the main quest but nobody does them anymore ? Imma need to find a gentle soul to carry me for them then ?
Every dungeon that is mandatory for the MSQ (main scenario quests, you'll see that acronym a lot) can be done with Duty Support (read: NPCs) if you absolutely can't get a queue to pop. But duty roulettes, the mentor system and bonus rewards for helping a first timer all make clearing older stuff pretty easy. (It's old optional dungeons / trials / raids that are going to be a long wait, but even then we're typically talking 30 minutes, not hours. Unless you try to queue for savage / extreme content, those are best done with party finder, which lets you form PUGs easier).

Also, standard suggestion: Always, always, always start with the free trial if you can. No time limit, base game and multiple expansions of content, only significant restriction is being limited to /say (which can still be fairly active in a main city's aetheryte plaza) and party chat, and the inability to form your own parties or send friend invites. Makes PUGing the Binding Coil of Bahamut (base game raids, which are the only ones to lack a story mode difficulty) harder, but otherwise isn't as restrictive as it initially sounds.
Kiana Sep 4, 2024 @ 11:54pm 
Originally posted by Fluffy Newfoundland:
Do you obtain specific recipe for crafting throught everything ? Like Sidequest/Dungeons/Reputation etc or you are teached everything by your job master ?
Most recipes are unlocked by level. There are special recipes (mostly crafted gear for each raid tier, plus some cosmetic stuff) that are unlocked with books purchased through trading items to a handful of NPCs. ARR requires crafting specific items to trade in, while all the expansions instead have you turn in scrip. Scrip is gained from crafting and turning in collectibles (items only good for turning in for scrip).

Note that the crafting system in XIV is fairly involved. Each crafter is a class that you level, with crafting being a minigame unto itself. It's not WoW's wait for a bar to fill style. (Which is good if you want crafting to feel like an accomplishment, bad if you don't like the minigame.)

Good news: Even if you don't want to bother with crafting end game items or playing the market board (and there are some people that are crafter mains; I was one for most of Stormblood) it's very easy to level crafters these days. Which gets you a couple of perks, namely being able to repair your own gear wherever you are and being able to meld materia (stat gems) for free (used to require a reagent along with the materia, doesn't anymore).
causality Sep 4, 2024 @ 11:58pm 
Originally posted by Fluffy Newfoundland:
Hey everyone ! After getting a GamePass for free i played Diablo IV, and it made my craving for grinding and PvE come back so I've been looking over the internet to find a definite answer to my question but it seems i can't.

From someone who have played at least three or four of them (WoW with TWW who just came out a week ago now if possible, but i heard it didn't change from DF that much) What do you recommend ?

I already played WoW in the past (Vanilla, BC, WOLTK, end of MoP, Legion, and BFA), Wild Star, and i got a lot of friends who recommend FF XIV to me years ago but i just didn't went into it...

1): Is the PvE worth it ? I mean Dungeons and Raid (It's my favorite part of MMO in general, i hate PvP) I keep reading online that WoW is superior due to Gameplay/Grind (Like there's no item level or opti gear to farm in FF XIV ? Like a certain end boss of a dungeon giving you the best gear slot for a job/class ? Also the rotation is mostly static ? I mean by that no real trick/crit chance in classes etc)

2): There's no equivalent to M+ dungeon in FF XIV right ? Shame.

3): Is it casual friendly ? By that i don't really mean the difficulty of the PvE itself cause you can always get better, but i mean do i need to be like in WoW to farm all day for gold/compos/rep to get Food/Potion/Enchantment etc (like right now with TWW release everyone farm reputation etc all day to be opti for day 1 of raid/M+ release but i'm getting to old for this sh*t) (i'm sure the most difficult Raid level you need to be up 24/24, just i like to have some in-game challenge but don't wanna spend all day farmings so i guess just be casual and try to go to the equivalent of HM difficulty ?) (I'm planning to play PoE 2, Space Marines 2 and Stalker 2 and a lot of other games on the side so ..., can i still get into a good level difficulty for PvE without spending my whole life on it ?)

4): I love the idea to get every job and classes with one character (Hated creating alt on WoW) (The items you have adapt to your Class right ? Like WoW now for classes like Paladin) and the housing system (Is it affordable now ? I heard that having a good house with spaces to buy was absurd, also how do you get item for them ? I mean do you have a job that create the furniture and you get some from Dungeons/Raids ?)

5): Is there ton of Transmog to hunt down ? One of my favorite part of WoW was farming all raids/dungeon for transmog.

6): Once you are done with all the main quest + side quest, what is there to do ? (I know it's a lot already, but when you keep playing it will end one day so ...)

7): Do more people play with the Square Enix client than the Steam one ? Cause the numbers seems a bit low otherwise.

8): Is it true that mods/addon are not allowed ? Because i find the UI atrocious (Same with WoW now).

Sorry for this wall of text but i can't really get a good answer to all those question on the internet so ... Thanks for your time.
Imo play EQ/DAoC/AC instead. :lunar2019piginablanket:
$CRWD Sep 5, 2024 @ 12:29am 
1. You've been playing WoW since vanilla. You do not need any of us to recommend it.

2. ESO has about 2k+ hours of content if you've not played it at all. Combat is similar to GW2, but the storyline is far more developed. Monetization is a lot worse, as well. I'd recommend it if you've not tried.

3. I'd recommend FFXIV over ESO if you're willing to make the commitment to a virtual novel with many, many cutscenes. Otherwise, ESO.

4. SWTOR isn't much of a commitment. It's the MMO you visit when others have content droughts. It's also near the end of its lifespan. Its community is arguably the worst of all MMOs. Least recommended.
Last edited by $CRWD; Sep 5, 2024 @ 12:30am
RydenRLD Sep 5, 2024 @ 11:26am 
Originally posted by Fluffy Newfoundland:
Thanks for the answer everyone ! If i level my character on a server with lot of people, then decide to go on another server so i could buy a house when they become available due to a new server poping up, is there a option for your character to change server like WoW ?

Everyone recommend to play the game on the Square Enix Client, why ? It seems to be convinient to play on Steam, since you can Shift + Tab and talk to friend or Screenshot (also pay with Steam money ?)

Any similar Class to Hpal in FF XIV ? My favorite gameplay is healer.

I also read online that early dungeon (Lvl 50/55) or something need to be done for the main quest but nobody does them anymore ? Imma need to find a gentle soul to carry me for them then ?

Do you obtain specific recipe for crafting throught everything ? Like Sidequest/Dungeons/Reputation etc or you are teached everything by your job master ?


To answer your question as to using Steam or the Windows client. The game doesn't like overlays, at all. So use of the Steam overlay, or any overlay in general is strongly discouraged to avoid some of the crashes that occur because of it. Screenshots can be easily taken in game just hitting the Print Screen button and they go to a dedicated folder you set up in game. Also, by using the windows client you avoid steam outages or steam being a potential cause of connection issues when patches come out or just playing in general.

As for a Holy Paladin type class, you'll need to understand how FFXIV handles healers.
Healers are (in their current form) classed into two groups. You have pure healers and shield healers.
Pure healers have strong healing spells that will quickly restore people back to full health and use heals over time (HoTs) heavily in their kit to keep people healed while doing damage themselves through casted spells. The healers for this are White Mage (Really powerful heals and some crowd control for dungeons through side effects of it's trademark AoE Holy) & Astrologian (has strong heals that are behind additional proc effects or delayed activated spells. Also can buff party members through use of cards).
Shield healers focus on damage mitigation. Their direct heals are a little weaker in power but they offset this by creating a shield that reduces incoming damage. So when you know a big attack is coming, you shield your tank or party to reduce a large portion of that incoming damage and then work to heal them back up to full. The healers for this are Scholar (uses a fairy that provides light additional healing and support, controlled mostly by the AI) and Sage (a healer that heals primarily by damaging a target while also using an array of shields depending on the situation)

Additionally, healing, unlike in WoW, there is no concern for overhealling. MP is very easy to manage as long as your not just spamming spells to purely waste them, and no one ever will judge you for healing someone to full health who is a little injured. In fact, you'll probably encourage DPS to become more reckless because they can keep a higher uptime on the target.
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Date Posted: Sep 4, 2024 @ 7:47am
Posts: 11