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Different ≠ obsolete.
Meanwhile all your precious "action" MMO's are all at the bottom of the wastebins fighting each other for their tiny playerbases.
^ This.
I would agree, its also a question of personal preference. But the tab targeting system in MMOs does seem to the be the more widespread/successful and preferred by mmo players.
Ya I don't have a problem with action mmo's, but I prefer tab targeting as every action mmo I have tried has generally just been pretty shallow and spammy. New World was probably the closest I got to enjoying an action mmo, but by level 30 I was pretty bored of it. I REALLY wanted to like ESO as I'm a huge elder scrolls fan, but everything about that game was just a big no for me. Animations were all simplistic and floaty, combat felt clunky and the progression system was just awful.
Have you considered Call of Duty or [Insert Copy and Paste Sports game] 2022? That should be more up your alleyway.
Do not forget that FF14 had an complete different system at start. No one liked that, so there had to rework everything and now there are using this no brain system for the masses like every other theme park mmo out there.
I can't remember what it was but Titan HM was a requirement for something that gated a LOT of people, they were even selling runs in the PF at the time.
and Steps of faith was just hilarious, adding mechanics to a trial a requirement to follow wasn't going to pass with the casual crowd so it was nerfed so hard that you can literally have one tank scoop all the adds up, COMPLETELY IGNORE THEM and focus down the boss by the time he reaches half way across the bridge.
Before it was nerfed, raid teams were skipping mechanics on the last bridge area to burst him down.
I don't think 1.0's combat was all that bad, especially after they updated it and added the job system. Honestly the core problems with 1.0 were design choices like fatigue and just the general lack of content, and the little content you did have was extremely limited. Also the game ran terribly even on high end machines of the time lol.
You had to clear HM to unlock extreme. I never really found Titan all that difficult honestly. I think current extremes and savage content are way more mechanic heavy.
Edit: Oh, and getting punted off the platform means not even being able to see the fight while dead, so first timers couldn't even use the opportunity to observe and learn his other attacks.
Steps of Faith had the problem that, even with everyone playing pretty optimally, it was a LONG fight. This is likely the primary cause of Vishap's health being nerfed into the floor; people were immediately abandoning the duty when they got it in roulette, which was gating people from getting into Heavensward.
What got his damage nerfed was that you can't really reset the fight, so there's no option to just end the pull, give a couple pointers to the sprouts and try again. Plus the fight wasn't terribly future-proofed: You needed people manning cannons, you could not afford to miss using the dragonkillers to interrupt him, etc. and expecting people to remember the trial's mechanics years later is asking for disappointment.
Good times.
Not to mention it was on Ps3, where the AoEs didn't even show up for some people "lag" became the meme excuse for Titan HM.
Titan HM was required to complete the relic.
And to be fair, Titan HM was harder back in the day. Between the horrible netcode in the early days of 2.0 and the amount of players playing on PS3, Weight of the Land was prohibitively hard to dodge even for organized groups, to say nothing of a team of pugs - it was very hard to physically move out of the move in time, there were many instances of being out of the AOE on your screen but getting hit by the attack anyway... A LOT.
Things got a lot better after patch 2.1 when they improved a lot of server side infrastructure and more and more people were learning that PS3 support for the game was hot garbage.
I don't recall it being required for the story. Was it post patch content? All I remember was I had to do it to unlock ex.