FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Afr 22 jul. 2024 às 13:43
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I paid for Final Fantasy, not Dark Souls.
Hey, Wow casual player here, the difficulty of the dungeons in DT is too high, I die on almost every boss and I have to run from the beginning of the dungeon like I'm playing DS, if I wanted pain and suffering I would have gone to the new Elden Ring DLC not Final Fantasy.

MSQ should be passed by Lemmings and should not cause a challenge, for that there are - Extremes and Savages

So plz reduce the difficulty for casual players.
Última alteração por Afr; 27 jul. 2024 às 12:56
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A mostrar 181-195 de 197 comentários
Raansu 12 ago. 2024 às 15:43 
Originalmente postado por Eyeburn:
Originalmente postado por Unguided:
The enemy attack patterns in the new dungeons aren't that hard once you learn them. The level 99 dungeon is a newbie killer but once you understand the boss gimmicks and their tells it's simple.
This is exactly what makes it "like Dark Souls". Most mechanics are not intuitive, and that's the point of them. They're familiar enough to understand upon execution, but not to predict. That's the core design of FFXIV raids.

Just stop lol.
Eyeburn 12 ago. 2024 às 16:53 
Originalmente postado por Hosenbund:
Originalmente postado por Eyeburn:
This is exactly what makes it "like Dark Souls". Most mechanics are not intuitive, and that's the point of them. They're familiar enough to understand upon execution, but not to predict. That's the core design of FFXIV raids.

so you need hands to play FF14 content, because the story mode difficulty is not designed for the worst of the worst like in WoW for example

sounds very horrible indeed

im glad it is this way, if it was different then you would see people like me complain, there is no way to make everyone happy, which makes the whole discussion meaningless
Do you ignore the point being made on purpose? Every Souls title has naked, hitless runs. Why is that? Is it because the games were actually easy the whole time? Or is it because the game can be learned? FFXIV makes content that needs to be learned. You will not do every mechanic correctly on a first time blind run, but you will understand it after seeing it. That's the point. That makes the content design philosophy almost 1:1 with Dark Souls titles. You''re supposed to fail first, then you become perfect.



Originalmente postado por Raansu:
Originalmente postado por Eyeburn:
This is exactly what makes it "like Dark Souls". Most mechanics are not intuitive, and that's the point of them. They're familiar enough to understand upon execution, but not to predict. That's the core design of FFXIV raids.

Just stop lol.
Maybe you should just stop reading until you become literate.
Hosenbund 12 ago. 2024 às 17:11 
Originalmente postado por Eyeburn:
Originalmente postado por Hosenbund:

so you need hands to play FF14 content, because the story mode difficulty is not designed for the worst of the worst like in WoW for example

sounds very horrible indeed

im glad it is this way, if it was different then you would see people like me complain, there is no way to make everyone happy, which makes the whole discussion meaningless
Do you ignore the point being made on purpose? Every Souls title has naked, hitless runs. Why is that? Is it because the games were actually easy the whole time? Or is it because the game can be learned? FFXIV makes content that needs to be learned. You will not do every mechanic correctly on a first time blind run, but you will understand it after seeing it. That's the point. That makes the content design philosophy almost 1:1 with Dark Souls titles. You''re supposed to fail first, then you become perfect.



Originalmente postado por Raansu:

Just stop lol.
Maybe you should just stop reading until you become literate.

if you fail that much in ff14 story difficulty, maybe you should question your gaming skills

besides, dying here and there is not that bad, revives exist in ff..

i can count the amount of times i wiped with my random groups in normal mode DT content on 2 hands. and i never experienced a group being unable to beat normal mode content after those few wipes.

if you consider that too crazy then idk what to tell you, maybe the people which consider this difficulty too insane should go play some games in which you can win while the screen is turned off
Eyeburn 12 ago. 2024 às 18:08 
Originalmente postado por Hosenbund:
Originalmente postado por Eyeburn:
Do you ignore the point being made on purpose? Every Souls title has naked, hitless runs. Why is that? Is it because the games were actually easy the whole time? Or is it because the game can be learned? FFXIV makes content that needs to be learned. You will not do every mechanic correctly on a first time blind run, but you will understand it after seeing it. That's the point. That makes the content design philosophy almost 1:1 with Dark Souls titles. You''re supposed to fail first, then you become perfect.




Maybe you should just stop reading until you become literate.

if you fail that much in ff14 story difficulty, maybe you should question your gaming skills

besides, dying here and there is not that bad, revives exist in ff..

i can count the amount of times i wiped with my random groups in normal mode DT content on 2 hands. and i never experienced a group being unable to beat normal mode content after those few wipes.

if you consider that too crazy then idk what to tell you, maybe the people which consider this difficulty too insane should go play some games in which you can win while the screen is turned off
So then you don't disagree with me? Everything you just said can also be said about any Souls title. That's the point. The way that both games challenge players is extremely similar. Learning any Souls title makes it incredibly easy, like child's play easy, but you have to learn it. It's the same with FFXIV. Both games throw patterns at the player, and the player dies until the pattern is learned. But now that the pattern is learned, it's hard to die at all.
Hosenbund 12 ago. 2024 às 18:32 
Originalmente postado por Eyeburn:
Originalmente postado por Hosenbund:

if you fail that much in ff14 story difficulty, maybe you should question your gaming skills

besides, dying here and there is not that bad, revives exist in ff..

i can count the amount of times i wiped with my random groups in normal mode DT content on 2 hands. and i never experienced a group being unable to beat normal mode content after those few wipes.

if you consider that too crazy then idk what to tell you, maybe the people which consider this difficulty too insane should go play some games in which you can win while the screen is turned off
So then you don't disagree with me? Everything you just said can also be said about any Souls title. That's the point. The way that both games challenge players is extremely similar. Learning any Souls title makes it incredibly easy, like child's play easy, but you have to learn it. It's the same with FFXIV. Both games throw patterns at the player, and the player dies until the pattern is learned. But now that the pattern is learned, it's hard to die at all.

Well you just described boss fights in general?

Actually you described becoming better at games which have any amount of skill ceiling in general.. you learn by failing and doing better next time

i dont fully disagree with you, but i also dont really agree

What you are describing can be said about any game which requires the slightest amount of skill and brainpower

The only games where this is not true are games which are designed to not let anyone fail. which was a quite common game design around 2010, and still is pretty common nowadays depending on where you look, but some amount of challenge luckily became more mainstream over the years since then
Raansu 12 ago. 2024 às 19:09 
Originalmente postado por Hosenbund:
Originalmente postado por Eyeburn:
Do you ignore the point being made on purpose? Every Souls title has naked, hitless runs. Why is that? Is it because the games were actually easy the whole time? Or is it because the game can be learned? FFXIV makes content that needs to be learned. You will not do every mechanic correctly on a first time blind run, but you will understand it after seeing it. That's the point. That makes the content design philosophy almost 1:1 with Dark Souls titles. You''re supposed to fail first, then you become perfect.




Maybe you should just stop reading until you become literate.

if you fail that much in ff14 story difficulty, maybe you should question your gaming skills

besides, dying here and there is not that bad, revives exist in ff..

i can count the amount of times i wiped with my random groups in normal mode DT content on 2 hands. and i never experienced a group being unable to beat normal mode content after those few wipes.

if you consider that too crazy then idk what to tell you, maybe the people which consider this difficulty too insane should go play some games in which you can win while the screen is turned off

I don't think I've ever died or wiped on any MSQ dungeon. You can literally sleepwalk through them.
Raansu 12 ago. 2024 às 19:11 
Originalmente postado por Eyeburn:
Originalmente postado por Hosenbund:

if you fail that much in ff14 story difficulty, maybe you should question your gaming skills

besides, dying here and there is not that bad, revives exist in ff..

i can count the amount of times i wiped with my random groups in normal mode DT content on 2 hands. and i never experienced a group being unable to beat normal mode content after those few wipes.

if you consider that too crazy then idk what to tell you, maybe the people which consider this difficulty too insane should go play some games in which you can win while the screen is turned off
So then you don't disagree with me? Everything you just said can also be said about any Souls title. That's the point. The way that both games challenge players is extremely similar. Learning any Souls title makes it incredibly easy, like child's play easy, but you have to learn it. It's the same with FFXIV. Both games throw patterns at the player, and the player dies until the pattern is learned. But now that the pattern is learned, it's hard to die at all.

They are not even remotely similar. Everything in FFXIV MSQ dungeons are 100% reactable. If you don't know what the same reused mechanics look like after 90 levels, its a you problem at that point.
Eyeburn 12 ago. 2024 às 22:16 
Originalmente postado por Hosenbund:
Originalmente postado por Eyeburn:
So then you don't disagree with me? Everything you just said can also be said about any Souls title. That's the point. The way that both games challenge players is extremely similar. Learning any Souls title makes it incredibly easy, like child's play easy, but you have to learn it. It's the same with FFXIV. Both games throw patterns at the player, and the player dies until the pattern is learned. But now that the pattern is learned, it's hard to die at all.

Well you just described boss fights in general?

Actually you described becoming better at games which have any amount of skill ceiling in general.. you learn by failing and doing better next time

i dont fully disagree with you, but i also dont really agree

What you are describing can be said about any game which requires the slightest amount of skill and brainpower

The only games where this is not true are games which are designed to not let anyone fail. which was a quite common game design around 2010, and still is pretty common nowadays depending on where you look, but some amount of challenge luckily became more mainstream over the years since then
No, there are games which require a high skill ceiling regardless of hours invested, then there are games like FFXIV or Dark Souls which requires learning patterns, and in learning those patterns, the game becomes quite easy. Dark Souls isn't a high skill ceiling game, on a relative scale.
Deejudanne 13 ago. 2024 às 1:34 
must be a bait thread right? several hundreds of hours to get to the point you are at right now, you cant be this bad
kugazenmi 13 ago. 2024 às 1:38 
is it koreann ,,...

No its indo
kugazenmi 13 ago. 2024 às 1:41 
no no dont take my SONA away ,,...
https://www.youtube.com/watch?v=fyktew6_Tkc
frozen

and its nick ,,...

its MIA from Code Vein
kugazenmi 13 ago. 2024 às 2:27 
heyy cann you help me with my mom and dad please ,,...
Kriss Hietala 13 ago. 2024 às 3:30 
I hope the savage raids gets a slight nerf as it's kinda annoying.
Waver WX 13 ago. 2024 às 3:50 
critical skill issue
Hosenbund 13 ago. 2024 às 6:27 
Originalmente postado por Eyeburn:
Originalmente postado por Hosenbund:

Well you just described boss fights in general?

Actually you described becoming better at games which have any amount of skill ceiling in general.. you learn by failing and doing better next time

i dont fully disagree with you, but i also dont really agree

What you are describing can be said about any game which requires the slightest amount of skill and brainpower

The only games where this is not true are games which are designed to not let anyone fail. which was a quite common game design around 2010, and still is pretty common nowadays depending on where you look, but some amount of challenge luckily became more mainstream over the years since then
No, there are games which require a high skill ceiling regardless of hours invested, then there are games like FFXIV or Dark Souls which requires learning patterns, and in learning those patterns, the game becomes quite easy. Dark Souls isn't a high skill ceiling game, on a relative scale.

u still compare circles and such things on the ground which require actual thinking to an enemy just swinging a sword or whatever in a souls-like, which is simply reflex based
yes you can also learn the patterns, sure, but reflexes and not panicking are quite enough to avoid 90% of deaths, most of the time i die in these games when i panick and spam roll or stuff like that

yes you are right the way you word it, but even most randoms can play the game just fine.. if the majority of random players you meet can beat the content, then it cant be hard

for me a MMO always only becomes difficult when it becomes almost impossible to use matchmaking to queue up with whoever and still beat the content

dawntrail normal content is simply just 1 step above braindead
Última alteração por Hosenbund; 13 ago. 2024 às 6:54
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Postado a: 22 jul. 2024 às 13:43
Comentários: 197