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I am Ok with it happening in hard content because i can just ignore it but story dungeons for the MSQ?
But the exact opposite is Dawntrail, where all the new stuff is just so underwhelming. WAR gives an extra two attacks, and a shinier top tier defensive cooldown.
And it's not like Dawntrail is the only expansion to do this? We have plenty reoccurring mechanics that have way less properly explained than most of the mechanics in DT dungeons.
this would go a long way to helping some issues i think. maybe have sections available for each mechanic so people can practice what they need to as well.
It was actually kind of funny, I finished all of them and said they were too boring. They were all the same mechanics (for the most part) or a tiny variation of what we have already been used to, its just faster and need to adjust quicker but I felt bored because there was nothing new. Meanwhile my girlfriend loved them, because they were clearly telegraphed and nothing really stood out as difficult or confusing.
I think.. we might be at a point where they are running out of ideas, mechanically, because if this showed me anything, it was that they are playing it too safe. I think they should have had new mechanics, completely shaken up the dungeon/trial bosses. Everything looks pretty, but that doesnt have a lot going for it in terms of ingenuity. Idk, the game feels stale, and we are only a month post launch.