FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Velamont Jul 10, 2024 @ 2:23am
What have they done to my monk?!
What is this horrible abomination? This now the most brainless and boring melee job in the game. What the actual hell?

To clarify - you are no longer playing monk but viper with the same set rotation where you just press your glowy button but unlike viper you have ONE gcd outside of burst window and it requires chakra charges so yeah... Monk is now a summoner of melee jobs where you spam buttons with no thought behind it all. Boo hoo the buffed elixir field. Fk those change. (Except chakra overflow, those are nice)

Actually viper has positionals and monk does not. Which makes him even worse now that I think about it.
Last edited by Velamont; Jul 10, 2024 @ 3:00am
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Showing 1-15 of 27 comments
Moonwitch Jul 10, 2024 @ 2:30am 
Which one is it?
> brainless
> still super busy for mid damage results.

I miss old monk in Shadowbringers, that rotation was actually fun.
Sel Und Irae Jul 10, 2024 @ 2:45am 
Current MNK is okay . . I liked old MNK more, You got a lot more damage with new MNK but at same time you gotta button mash much harder than ever before.

For half the effort play Pict to do twice dmg, Or RPR their Rotation is easier.
Last edited by Sel Und Irae; Jul 10, 2024 @ 2:46am
Sel Und Irae Jul 10, 2024 @ 4:31am 
Originally posted by Baja:
Aren't they changing MNK along with VPR next patch?
I don't trust a thing they say anymore.
Ralf Jul 10, 2024 @ 4:39am 
Demo and Snap still has positionals mate.
maestro Jul 10, 2024 @ 5:00am 
Hot Take: Positionals are stupid. We should just get rid of them all.

Half of the major bosses in the game don't even have them because you're fighting some giant enemy that's hovering off the edge of a platform anyway.

They're just an additional thing holding melee back that ranged and magic don't have to deal with.

Not only do melee have to dance around AoEs centered near the boss and still maintain melee range, but they ALSO had to move between flank and rear constantly ontop of that, and it was always BS.

And over the expansions, the positionals got nerfed more and more, to where they mattered less and less. I remember during early Shadowbringers, a Youtuber did thorough testing and found that positionals were something ridiculous like 2-3% of their total DPS, between doing all of them and doing exactly none of them, and that was back during Shadowbringers.

EDIT: Actually, that might have been Stormblood when they did that video, because I do not recall Reaper being a part of those tests. I do distinctly remember Samurai being a part of it, so it had to be StB.
Last edited by maestro; Jul 10, 2024 @ 5:02am
Velamont Jul 10, 2024 @ 5:27am 
Originally posted by Ralf:
Demo and Snap still has positionals mate.
not with that potency lol

Originally posted by maestro:
Hot Take: Positionals are stupid. We should just get rid of them all.

Not really a hot take because that's kinda the stance of the devs but if it's the only thing you have kinda sad to lose the last thing.
Last edited by Velamont; Jul 10, 2024 @ 5:29am
Shakja Jul 10, 2024 @ 5:57am 
Originally posted by Velamont:
Originally posted by Ralf:
Demo and Snap still has positionals mate.
not with that potency lol

Originally posted by maestro:
Hot Take: Positionals are stupid. We should just get rid of them all.

Not really a hot take because that's kinda the stance of the devs but if it's the only thing you have kinda sad to lose the last thing.

"Planned Monk Adjustments

While it was our aim to preserve monk’s playstyle from the Patch 6.x series, several changes to their core abilities─stacks of Fury chief among them─have significantly changed how it feels to play the job.
We discovered certain actions had incorrect potencies, as well as an error pertaining to the requirements to apply stacks of Fury. We plan to address these issues in Patch 7.01, which should result in improved effectiveness of area-of-effect attacks. This will also necessitate minor adjustments to the job HUD. My apologies again for monk’s inadequate performance, which presently differs from what we previously announced."

https://na.finalfantasyxiv.com/lodestone/topics/detail/e2da42164b4e6c9967ebb2e41d6321a515d36909
Leown Jul 10, 2024 @ 6:08am 
Originally posted by maestro:
Hot Take: Positionals are stupid. We should just get rid of them all.

Half of the major bosses in the game don't even have them because you're fighting some giant enemy that's hovering off the edge of a platform anyway.

They're just an additional thing holding melee back that ranged and magic don't have to deal with.

Not only do melee have to dance around AoEs centered near the boss and still maintain melee range, but they ALSO had to move between flank and rear constantly ontop of that, and it was always BS.

And over the expansions, the positionals got nerfed more and more, to where they mattered less and less. I remember during early Shadowbringers, a Youtuber did thorough testing and found that positionals were something ridiculous like 2-3% of their total DPS, between doing all of them and doing exactly none of them, and that was back during Shadowbringers.

EDIT: Actually, that might have been Stormblood when they did that video, because I do not recall Reaper being a part of those tests. I do distinctly remember Samurai being a part of it, so it had to be StB.

Positional's mattered more in older content such as ARR-StB because they pace matched it. Once they changed the pace and made everyone move more they kinda had to do away with it some what but give some to give players to focus on.

Personally i love it and hate it. i find myself doing mine out of habit cause Mnk was my melee main back then.

The question is if they do take away positions and just add the potency back into our combo's do we get more depth in our job game play as a whole or does it just stay unga bunga easy 0 risk.
Raansu Jul 10, 2024 @ 9:47am 
MNK is borked atm. They keep redesigning it and failing. I'm not sure why they can't figure out what to do with it and honestly viper is a perfectly template for them to fix monk with.
Velamont Jul 10, 2024 @ 10:29am 
Originally posted by Raansu:
MNK is borked atm. They keep redesigning it and failing. I'm not sure why they can't figure out what to do with it and honestly viper is a perfectly template for them to fix monk with.

More broken than you think... And yes, I agree - viper is a good template if they want to fix monk.

https://youtu.be/K7joauY7aOM?si=TbsfJ-QlVoOJahyC
Angrypillow Jul 10, 2024 @ 5:43pm 
Originally posted by Sel Und Irae:
Current MNK is okay . . I liked old MNK more, You got a lot more damage with new MNK but at same time you gotta button mash much harder than ever before.

For half the effort play Pict to do twice dmg, Or RPR their Rotation is easier.

I tried playing my RPR after getting VPR to 100 and I just couldn't do it. I was falling asleep.
Raansu Jul 10, 2024 @ 5:46pm 
Originally posted by AngryPillow:
Originally posted by Sel Und Irae:
Current MNK is okay . . I liked old MNK more, You got a lot more damage with new MNK but at same time you gotta button mash much harder than ever before.

For half the effort play Pict to do twice dmg, Or RPR their Rotation is easier.

I tried playing my RPR after getting VPR to 100 and I just couldn't do it. I was falling asleep.

RPR was always painfully boring. VPR just made it more apparent.
Remnar Jul 11, 2024 @ 1:05am 
I dislike positionals. It's fine if it's was a GCD ability, but for normal attacks it doesn't work in raids where you gotta be away from the boss or at some point on the field. Monk should be hand to hand combat with combos that really pack a punch, even some kicks too. A bit of research and it shouldn't be hard to give monk some amazing abilities. I don't know who's designing the game anymore, when SquareEnix has so much of it out sourced.
weiss Jul 11, 2024 @ 1:24am 
Originally posted by Velamont:
What is this horrible abomination? This now the most brainless and boring melee job in the game. What the actual hell?

To clarify - you are no longer playing monk but viper with the same set rotation where you just press your glowy button but unlike viper you have ONE gcd outside of burst window and it requires chakra charges so yeah... Monk is now a summoner of melee jobs where you spam buttons with no thought behind it all. Boo hoo the buffed elixir field. Fk those change. (Except chakra overflow, those are nice)

Actually viper has positionals and monk does not. Which makes him even worse now that I think about it.
since when is monk "yours" o..ô? i thought SE created that class with its mechanics.
monk is better now, it got rid of the dumb buff and debuff mechanics which forced you always through 2 rotations or you literarly lost dps in mob groups etc.

viper is now the annoying job, its probably fun doing the viper rotation and positionals with that speed and paying attention in the carneval duty when the cups turn around. so far failed most DPS to follow them, expecially vipers =D.
hagare Jul 11, 2024 @ 1:47am 
ah positionals.
take it or leave it.
I'm fine either way.
PS: Viper skills could go faster
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Date Posted: Jul 10, 2024 @ 2:23am
Posts: 27