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> brainless
> still super busy for mid damage results.
I miss old monk in Shadowbringers, that rotation was actually fun.
For half the effort play Pict to do twice dmg, Or RPR their Rotation is easier.
Half of the major bosses in the game don't even have them because you're fighting some giant enemy that's hovering off the edge of a platform anyway.
They're just an additional thing holding melee back that ranged and magic don't have to deal with.
Not only do melee have to dance around AoEs centered near the boss and still maintain melee range, but they ALSO had to move between flank and rear constantly ontop of that, and it was always BS.
And over the expansions, the positionals got nerfed more and more, to where they mattered less and less. I remember during early Shadowbringers, a Youtuber did thorough testing and found that positionals were something ridiculous like 2-3% of their total DPS, between doing all of them and doing exactly none of them, and that was back during Shadowbringers.
EDIT: Actually, that might have been Stormblood when they did that video, because I do not recall Reaper being a part of those tests. I do distinctly remember Samurai being a part of it, so it had to be StB.
Not really a hot take because that's kinda the stance of the devs but if it's the only thing you have kinda sad to lose the last thing.
"Planned Monk Adjustments
While it was our aim to preserve monk’s playstyle from the Patch 6.x series, several changes to their core abilities─stacks of Fury chief among them─have significantly changed how it feels to play the job.
We discovered certain actions had incorrect potencies, as well as an error pertaining to the requirements to apply stacks of Fury. We plan to address these issues in Patch 7.01, which should result in improved effectiveness of area-of-effect attacks. This will also necessitate minor adjustments to the job HUD. My apologies again for monk’s inadequate performance, which presently differs from what we previously announced."
https://na.finalfantasyxiv.com/lodestone/topics/detail/e2da42164b4e6c9967ebb2e41d6321a515d36909
Positional's mattered more in older content such as ARR-StB because they pace matched it. Once they changed the pace and made everyone move more they kinda had to do away with it some what but give some to give players to focus on.
Personally i love it and hate it. i find myself doing mine out of habit cause Mnk was my melee main back then.
The question is if they do take away positions and just add the potency back into our combo's do we get more depth in our job game play as a whole or does it just stay unga bunga easy 0 risk.
More broken than you think... And yes, I agree - viper is a good template if they want to fix monk.
https://youtu.be/K7joauY7aOM?si=TbsfJ-QlVoOJahyC
I tried playing my RPR after getting VPR to 100 and I just couldn't do it. I was falling asleep.
RPR was always painfully boring. VPR just made it more apparent.
monk is better now, it got rid of the dumb buff and debuff mechanics which forced you always through 2 rotations or you literarly lost dps in mob groups etc.
viper is now the annoying job, its probably fun doing the viper rotation and positionals with that speed and paying attention in the carneval duty when the cups turn around. so far failed most DPS to follow them, expecially vipers =D.
take it or leave it.
I'm fine either way.
PS: Viper skills could go faster