FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

DT Expert Dungeons
I started playing in 2022 so I'm not used to how the content gets released in a new expansion. I've been tanking the three Expert post-MSQ DT dungeons for tomes and they seem super hard compared to post-EW dungeons. Is this just an illusion of not having the best current gear or are the mechanics truly changing how the game feels casually?
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Showing 1-15 of 15 comments
GeminiEclipse Jul 9, 2024 @ 7:19pm 
Everything is harder and we don't have gear. The gear will make up for quite a lot, but there's definitely more things to worry about and process.
★Brosef Jul 9, 2024 @ 9:01pm 
Just the gear, most expert dungeons are unsynced gear so you'll find them much easier the better our gear gets.
MOSLEY Jul 10, 2024 @ 2:21am 
The trash is the same. The bosses are a little harder but not by much. It will get a lot easier once the MSQ tourists are gone though. Everything is harder when you're being healed by a lvl 100 SCH who only uses physick and adlo.
maestro Jul 10, 2024 @ 4:32am 
Originally posted by Baja:
Originally posted by MOSLEY:
Everything is harder when you're being healed by a lvl 100 SCH who only uses physick and adlo.
Isn't that considered throwing?

"Throwing" as in intentionally wiping a group? That would be difficult to prove. They could be only casting physick and adlo if they just simply don't know how to play the class, and that would not constitute "throwing".
MOSLEY Jul 10, 2024 @ 4:39am 
Originally posted by Baja:
Originally posted by MOSLEY:
Everything is harder when you're being healed by a lvl 100 SCH who only uses physick and adlo.
Isn't that considered throwing?

Depends who you ask.

I guess they're technically playing to the best of their ability, so not "throwing" i.e. intentionally not succeeding. The problem is that their ability is severely impaired by the fact that they have no idea how their job works and refuse to read their tooltips.
MOSLEY Jul 10, 2024 @ 4:40am 
Originally posted by Baja:
Originally posted by maestro:

"Throwing" as in intentionally wiping a group? That would be difficult to prove. They could be only casting physick and adlo if they just simply don't know how to play the class, and that would not constitute "throwing".
Wouldn't it make more sense for them to use the AI in this scenario? Only pressing two buttons at level 100 sounds intentional. They should've learned the basics by reaching level cap.

If they aren't aware of 95% of their buttons, do you really think they're likely to be aware of the existence of duty support?
Havok Jul 10, 2024 @ 5:58am 
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.
maestro Jul 10, 2024 @ 6:05am 
Originally posted by Havok:
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.

What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.

I sure as frick didn't ask for that.
Leown Jul 10, 2024 @ 6:28am 
Originally posted by maestro:
Originally posted by Havok:
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.

What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.

I sure as frick didn't ask for that.

This is just.. odd.

ARR-Stormblood was HARD we had way more to pay attention to and button bloat not to mention what else we had to manage. the "CASUAL PLAYER BASE" is what changed the games years of content to just *poof* easy to where it all feels like a mobile dungeon. Now the players that have stayed with the game for years and early players have wanted some of it back.

There is no gate keeping. its literally add some spice back into it so players get off their asses.

I welcome it for one. Not just because i have to pay attention now. But the fact i'm still getting tanks at level 100 that don't know their cooldowns. Healers dunno how to heal or use their OGCDS. Melee Dunno their 2 positions while eating the same mech over and over saying "Damn this boss is hard" while Casters and Phys ranged are sitting in the back attacking 1 mob in a wall to wall pull.

Shadowbringers and Endwalker was the worst expansions for enabling players to turn off their brains. Aetherfont being an "expert" dungeon we would run all of the same roles and see who could live a tank buster or how many vuln candies we could eat before someone dies. It was fun yeah sure but the dungeon itself? A joke.

There is 100's of hours of content in the game but *SOME* players wont bother learning more then 5-10 buttons this has nothing to do with sweaty players wanting to gatekeep.
Last edited by Leown; Jul 10, 2024 @ 6:40am
MOSLEY Jul 10, 2024 @ 6:38am 
Originally posted by maestro:
Originally posted by Havok:
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.

What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.

I sure as frick didn't ask for that.

What do you need the gear for exactly if you don't play high-end content?
serker31 Jul 10, 2024 @ 6:46am 
Originally posted by MOSLEY:
What do you need the gear for exactly if you don't play high-end content?
To complete those three dungeons 15 seconds faster, of course. It is the pinnacle of content for someone.
Yournewstepmom Jul 10, 2024 @ 6:57am 
Maining WAR and being beat up on every pull is an amazing feeling, having to use my abilities properly and not on a whim to aIso negate huge party damage also feels great. I'm not saying that I am not enjoying the new feel to the casual content but I can see a lot of players struggling in these dungeons. For instance, I've had one run of Alexandria with a struggling team who decided to vote abandon with 18 minutes remaining. I feel that there's a huge difference between EW's 'Expert' dungeons and DT's. Which is fine but it's making completion of these dungeons tedious.
Havok Jul 10, 2024 @ 6:57am 
Originally posted by maestro:
Originally posted by Havok:
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.

What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.

I sure as frick didn't ask for that.

The overwhelming majority asked for midcore content. Im an ultimate raider, and even I went into those 100 dungeons and was like, wow, thats a lot. They didn't make it harder, no one is gatekeeping, now you actually have to pay attention. Casual content does not equal so stupidly easy you can do it blindfolded, like the 90 expert dungeons.

So you have to pay attention to mechanics. So you risk a wipe. So you actually have to put forth an effort in casual content. As they say in my peoples native tongue. git gud.
Raansu Jul 10, 2024 @ 10:01am 
Originally posted by maestro:
Originally posted by Havok:
The mechanics do actually have some spice to them. Sure if you run them enough you will learn them, but idk why everyone complains they are too hard. It’s literally what we asked for and they delivered.

What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.

I sure as frick didn't ask for that.

*MOST* asked for. Dungeons started getting easier after stormblood and its been something the majority have hated for awhile. There's a reason they are spiking up the difficulty gradually again.

Also, its called expert roulette for a reason. Its not supposed to be faceroll. God forbid people learn the basics of their rotation and actually read some tooltips.
Last edited by Raansu; Jul 10, 2024 @ 10:02am
Scarsick Jul 10, 2024 @ 10:03am 
Originally posted by MOSLEY:
Originally posted by Baja:
Isn't that considered throwing?

Depends who you ask.

No, it doesn't. Because it's not.
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Date Posted: Jul 9, 2024 @ 6:47pm
Posts: 15