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"Throwing" as in intentionally wiping a group? That would be difficult to prove. They could be only casting physick and adlo if they just simply don't know how to play the class, and that would not constitute "throwing".
Depends who you ask.
I guess they're technically playing to the best of their ability, so not "throwing" i.e. intentionally not succeeding. The problem is that their ability is severely impaired by the fact that they have no idea how their job works and refuse to read their tooltips.
If they aren't aware of 95% of their buttons, do you really think they're likely to be aware of the existence of duty support?
What *SOME* asked for. Mostly the sweaty try-hards who can't understand the need for casual grouped content, and want to bring their high-end content to every facet of the game and/or gatekeep everybody else out of ever getting past green dungeon gear.
I sure as frick didn't ask for that.
This is just.. odd.
ARR-Stormblood was HARD we had way more to pay attention to and button bloat not to mention what else we had to manage. the "CASUAL PLAYER BASE" is what changed the games years of content to just *poof* easy to where it all feels like a mobile dungeon. Now the players that have stayed with the game for years and early players have wanted some of it back.
There is no gate keeping. its literally add some spice back into it so players get off their asses.
I welcome it for one. Not just because i have to pay attention now. But the fact i'm still getting tanks at level 100 that don't know their cooldowns. Healers dunno how to heal or use their OGCDS. Melee Dunno their 2 positions while eating the same mech over and over saying "Damn this boss is hard" while Casters and Phys ranged are sitting in the back attacking 1 mob in a wall to wall pull.
Shadowbringers and Endwalker was the worst expansions for enabling players to turn off their brains. Aetherfont being an "expert" dungeon we would run all of the same roles and see who could live a tank buster or how many vuln candies we could eat before someone dies. It was fun yeah sure but the dungeon itself? A joke.
There is 100's of hours of content in the game but *SOME* players wont bother learning more then 5-10 buttons this has nothing to do with sweaty players wanting to gatekeep.
What do you need the gear for exactly if you don't play high-end content?
The overwhelming majority asked for midcore content. Im an ultimate raider, and even I went into those 100 dungeons and was like, wow, thats a lot. They didn't make it harder, no one is gatekeeping, now you actually have to pay attention. Casual content does not equal so stupidly easy you can do it blindfolded, like the 90 expert dungeons.
So you have to pay attention to mechanics. So you risk a wipe. So you actually have to put forth an effort in casual content. As they say in my peoples native tongue. git gud.
*MOST* asked for. Dungeons started getting easier after stormblood and its been something the majority have hated for awhile. There's a reason they are spiking up the difficulty gradually again.
Also, its called expert roulette for a reason. Its not supposed to be faceroll. God forbid people learn the basics of their rotation and actually read some tooltips.
No, it doesn't. Because it's not.