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Повідомити про проблему з перекладом
PvP isn't particularly great, but I find CC and Rival Wings (when the queues pop...) to be fun in moderation. Good enough that grinding for PvP glam isn't miserable, but I wouldn't recommend XIV as a game for someone wanting PvP to be their main thing.
Story content is still the best out of every MMO I've played (and I've played a lot), even if there's the occasional dud plot point. It's the main focus of XIV, and unlike WoW it 1. Builds on itself over the whole game instead of going in a dozen different directions and 2. All of the plot is in the game. No needing to read comics or novels to know what is going on and why NPCs are doing what they're doing.
Unsyncing old content is a button press away (toggle it on from the gear icon on the duty window). There are some fights that can be hard to pull off solo due to the mechanics, but the majority are soloable. Doubly so if you kit out Blue Mage (though doing so is a significant time investment).
2~3 hotbars of abilities at level 90 (depending on job), so may or may not be a lot depending on preference. Paladin is the only job I'd call out as really needing some pruning. Machinist and Dancer are especially concise.
As for outfits: Welcome to Fashion Fantasy XIV, where glamour is the true end game. It's not got the best transmog-esque system on the market, but it's still on the upper end.
In game, most people behave, because the banhammer swings swift and true. There are still the occasional griefer or perv, but mods actually do their job and Dawntrail is going to improve the blacklist function. (Just expect forums to be a significantly more mixed bag.)
WoW Retail, Guild Wars 2 and Black Desert Online has the best PvP.
Oldschool Runescape is the best Casual/Questing MMORPG.
As someone who actively plays all 3, *currently*, the comparison between the three of them is exactly the same as it was 5 years ago. I have positive regard for all of the games for different reasons, so my bias is coming from somebody who likes the things that are being offered. Flaw comparison isn't really what I'm good at. And they do all have them. =)
1- WoW's budget goes into level design
2- FFXIV's budget goes into MSQ
3- SW:TOR's current budget goes into cash shop items; used to go to paying voice actors and MSQ (older content reflects that)
2 and 3 have a consistent start->finish story to follow; swtor is fully voiced, ffxiv is much longer (with lots of reading)
1 has mythic dungeons/raiding/pvp
2 has ultimates/alliance raids/savage
3's endgame (and pvp) is a joke, and it's a bad one that isn't funny
2 has strict GM moderation of the community
1 and 3 you can mostly talk and act however you want
1 and 3 have world/zone chat
3 is in maintenance mode; what you got 2 years ago has had like 30 mins of content added
1 and 3 sync you to the zone
2 syncs you to the content
1 and 3 you can effectively buy currency directly from the game (WoW, pay bliz for money; swtor, buy cash shop item, sell on auction house), which leads to run selling and all of that stuff (but less gold bot spam -- not none, just less)
The communities are the same; it's the same people, the same audience. They behave differently because the rules and their enforcement are different. FFXIV enforces their code of conduct with a heavy hand, so that's something to be aware of.
My honest vote is GW2: not because it's better, but because you haven't played it. If you have only a few months, there's a lot more fun to be had in exploring something unseen than there is in retreading old familiar ground. It's also the most different from the others of the bunch. New systems, leveling is different, World v World is really novel. I haven't played it recently, but the old story at least was really well done. Like, nearly as good as FFXIV well done. It's not the same sort of tab target combat but it's similar enough that it's not even a bump in the road.
So, the situation is the same. I guess that should be expected and also more than fine since I enjoyed my time with all three games when I played them. I guess it's basically if I want to play Warcraft, Final Fantasy or Star Wars.
I guess my answer is I'll just play all three at some point this year just to touch base with them again.
May 4th is coming up so I'll sub to SWTOR for at least a month and get that SW fix in. Even though it's F2P I always subbed to that game when I play it.
I was looking at my FF profile on Lodestone and I'm sure I probably have some main story for Shadowbringers to do and plenty of jobs to level and other content to work on. Got only three jobs at 80. Think I might just pre-order Dawntrail and sub a month and if I'm not feeling it when it's closer to Dawntrail release I can refund the pre-order.
Kind of sucks that Dawntrail pre-order doesn't instantly give you access to Endwalker. WoW pre-order of The War Within does give you Dragonflight right away. Speaking of WoW, I will connect with it again when there's an actual release date for The War Within.
Thanks again and happy gaming!
I don't see anything that says it's not refundable. It shows it has advanced access, but advanced access games can be refunded as long as you refund before advanced access starts.
Traditionally all FFXIV products are non-refundable. I'd look a little more closely. It would be very strange for this one to be the first, though I suppose it's possible. Just be careful!!
Then it is this.
And this is my unbiased opinion having played almost all MMOs out there, and despite anything bad XIV may have done IMO, it is the single one I would still actively recommend, SWTOR can be good here and there but i deeply dislike their cash shop and I think it undermines the good aspects of it, WoW is beyond redemption to me and a husk of its former self(having played since vanilla).
- Accessibility in the Dungeons / Raids
XIV, it lets you literally solo with NPCs all dungeons, it has a roulette system which guarantees that all dungeon and raid content is still populated.
- Interesting group PvP
XIV has improved in terms of PVP with Endwalker, its populated, but it's not some E sport lvl of PVP if that is what you're looking for, imo, i much prefer PVP skills than PVE skills since they are pretty fun. WoW takes the cake here thou.
- Story content
XIV is king here no contest, SWTOR comes 2nd(and SWTOR story is great most of the time), gw2 comes last.
- Old content that can be solo'd for mounts, pets / minions, transmog / glamour
XIV lets you unsync(solo) all raids and dungeons, the most recent ones have mechanics that require more people but its easy to get a group going to farm it, the only content where you will have some trouble is exploratory missions and the 48/56 man raids tied to it which usually are run on a weekly schedule by some discord groups.
- Reduced ability bloat
XIV jobs can have from 16 to 25 skills, so yeah, it can be bloated in most classes, but it's not overwhelming as the game gives you skills at a decent pace, I think WoW does it better unfortunately.
- Transmog / Glamour that includes attractive and or sexy items
XIV is horny town if that is what you're after, IMO it lacks pure plate armours and epic pauldrons like WOW, but glam is pretty decent, and rarely ugly.
- Community that is more positive than toxic and a game that is policed well
IMO xiv suffers from "toxic positivity" in a way that sometimes it almosts feels like a hivemind of smurfs, but you won't get abuse in game in any form as the GM ban pretty much anything that is not family friendly, on a downside, most people use discord to talk so they don't even up in Jail for saying something naughty.
WoW & FF14 don't nail perfectly what you've listed in wants. FF14 has spell bloat (that can be partially fixed with a plugin) and abysmal PVP (The only actual competitive mode doesn't allow grouping with others and chatting, only giving premade messages ontop of people using borderline cheat tools in the higher ranks) The community is also the most degenerate, especially as you get later into each patch cycle post Main Story Quest.
WoW currently has issues with accessibility in Dungeons & Raids. In Classic WoW there's a serious Parsing mentality problem for the raiding scene. In Retail WoW people build based on what's good during the patch cycle. Retail WoW while doesn't have spell bloat, has tons of ADD button pressing that could be too fast for some players. I'm looking at you Fury Warrior. The community is a mixed bag, The community is lightyears more social and open to talking to strangers compared to other MMOs. Especially when compared to FF14. But it's a very "Bro Dude" mentality in Classic WoW and Retail WoW the social community is secluded to one server called Moonguard which has a reputation if you go to a certain Inn.
I started a subscription to SWTOR the day I made this thread and I've been playing that this week. I don't know, but I always seem to have a really good time with SWTOR whenever I play it. Don't know what all happened, but the game runs so much smoother now than I remember and I think it looks slightly better also.
I'm not sure what all that means. I guess I would need to hear some examples of what would actually get you banned or silenced (do they even silence in this game or just straight bans?).
I guess having people feel like they're walking on egg shells or using third-party apps to talk because they're afraid of bans is a negative of aggressive policing, but I still think I'm in favor of it. If no one is afraid of the punishment or repercussions then the behavior will never stop and it will negatively impact other players.
I don't think it's possible for a MMO to perfectly nail everything I want, and that's okay. FF ability bloat is a concern, and while I never had a serious problem with it before I did think it could using some pruning. I guess the slow GCD was seen as making it more acceptable? I mostly played Ninja in FFXIV, and that did have more of a WoW like GCD I believe. Don't remember how bloated it was compared to others.
What do you mean by this? How are they degenerate?
Yeah, I guess I am already aware of a lot of this, but when you see it written down it kind of makes me realize why I stopped playing WoW to begin with.
The high actions per minute and the fast GCD never bothered me too much, so I'm sure I would be fine with that, but I'm not interested in dealing with people who're concerned with damage parses or whatever other screwed up entry requirement to be included in the content.
One of the major issues I did have with WoW was just the heavy reliance on add-ons. I thought Blizzard should have banned all add-ons, and included their own fully customizable UI and DBM. Maybe they've done this stuff since I stopped playing, don't know.
And thanks again for the input everyone.
Okay so, they are both exaggerating and not.
The Code of Conduct is *strictly* enforced.
Both sides of any conflict are reviewed thoroughly when reports are made.
Breaking the Code of Conduct even in self-defense isn't OK.
When we had The Great WoW Exodus happening, many many many many many many many many many many many many many many people tried to behave like they do in Barrens chat, and all of those many people got banned for it.
Most folks genuinely do not know what the 'constructive' part is in 'constructive criticism', so even when they are honestly trying to be helpful by improving somebody else's skills, they upset folks and when you upset folks, it's not allowed.
If you're concerned, read the code of conduct. It's clear, and if you take it at face value, you won't run into issues. Basically behave like you're in an IRL grocery store and you'll be fine. 'Be nice to other players' or 'follow the golden rule' is pretty genuinely difficult for a lot of folks for varying reasons, and so they run into this wall.
Lotta folks don't think GMs should mandate niceness. YMMV.
However it didn't prevent me from enjoying the game, so it probably wouldn't bother you that much either.
When famous malding man came over to play (and before his 'stand in bad and die' strat became popular), a lot of the FFXIV community was --mad? scared? I don't know. Lots of folks got really upset because he and his audience were here checking out the game.
So they organized an anti-malding-man campaign, and people were following him around and making life difficult for him. Emote spam, ability spam, whales in front of quest givers, everything they could do to harass the man on stream.
They ALL got sent to jail live on camera. GMs swooped in and dealt with it immediately.
No griefing.
ESO was the go-to themepark MMO, but Zenimax is in the middle of screwing that up.
I wouldn't consider FF14 a themepark MMO. It does have plenty of casual elements, but there's a lot of grind, progression gated content and inconsistent duty support. Housing situation sucks and there's a ton of character development minutiae (tied to all kinds of stuff) that can make the game incredibly tedious. Inventory and retainer system are cancer.
Guild Wars 2 could be themepark, but it's not either.
BDO is arse.
WoW went to crap a long time ago.