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It was a great expansion that fully closed the original arc that the game had since its very beginning. 6.0's story was great on its own and had 0 complaints about it
The issue is the stuff afterwards. Post EW MSQ was no good at all. both in terms of the trials and dungeons given and also story wise.
Alliance raids? I get the story that they tried to tell with those but it was simply awful and not to mention that they were way too easy to the point of being a snoozefest. Yeah, they looked great visually but simply not fun
Normal/Savage Raids? Can't complain about those personally, I thought they were done well
Can't answer about Ultimates as I didn't try them yet but from what I have heard. people liked DSR a lot but loathed TOP
Baseline Endwalker is very much 10/10 but post EW? the 8 player raids carried that one very hard to 7/10. otherwise? 4/10
It's main flaw was in pacing, with some story beats getting far too much time for their relative significance, while others got rushed. Some of those rushed plot points had received years of buildup, so there were some notably bad moments in the story, but the story overall was not bad.
I'd rank it a bit above Stormblood, for similar reasons: I wouldn't call it bad, but it has enough flaws weighing it down to just be "fine." The problem is that "fine" seems bad relative to XIV's high water mark. (Still better than pre-rework ARR, though.)
TL;DR: I am somewhat disappointed, but still looking forward to Dawntrail.
Edit: As for how I'm spending my time... Well, I went on a Guilty Gear binge for a bit. Now I'm trying to get back into a writing project that I've only been slowly chipping away at for months. Also working on my cooking skills so I can eat a little healthier (and spice meals to my own taste; I love cayenne).
I just returned to it after a 6 month break, and aside from remembering how to play some content I completely forgot about (like those New Automata raids) I'm trying to get all classes to 90 (6 to go).
shadowbringer was FF14 peak.
To be fair, 6.1 wasn't too awful, but from about 6.2 to 6.55 it was god awful. I'm a huge fan of FF4, one of my favorites, but there is only so much fan service I can stand, and to have almost two years of it was ridiculous. It was uninteresting, entirely predictable and I'm sorry to the fans out there, but Zero is such a drab character.
As a whole, I'd say Endwalker has been the worst expansion we've had, and I didn't think anything was going to top Heavensward as the worst for me personally, but there you go.
6.0 was fine. Then they somehow forgot to make an MSQ for the post-patches and the optional fan service trial series that we usually get ended up replacing the MSQ.
The rest of the content was ok if you look at an individual piece of content in a vacuum, but there was nothing that lasted more than a week so you would very quickly run out of things to do after a patch released.
Endwalker will be fine for new players who play through it later on, but as a current expansion in a live service game - it was hot trash. I would say it was on par with WoW's bad expansions but for different reasons.
On the plus side, it looks like Dawntrail will be a return to form. They've already announced a few pieces of content that will have more than a couple of weeks in them. Just need to hope the quality remains high.
SMN had pretty much alll cast times removed , so if you want to play a job that feels like a actual caster ( and not a phys ranged / melee hybrid ) there's black mage . . and that's all and if you don't like black mage then no casting
SGE was disappointing since as a SCH player i wanted something that was a bit less samey, not just slightly different SCH
RPR i . . honestly couldn't even bring myself to lvl the job i just didn't see much in it
GNB i preffered better with two cartridges and that was the only tank i really liked
AST had noct sect taken away for no reason, "barrier" healers still have loads of pure heals and regens available
The SAM change you prob already know about
DoL can no longer sack material quality for quantity
DRG is on the chopping block for the next expac
I do like the jjobs in PvP though
Yeah... 3 carts essentially means your rotation is irrecoverably screwed if you have to enter NM with fewer than 3 carts. You need 1 cart for gnashing fang and 2 carts for double down and 1 of them being delayed messes everything up.
I think 90 GNB feels really good in training dummy fights but it's just painful in anything with downtime or phase transitions.
Making bloodfest a 120s CD instead of 90s took away the 1 safety net that the job had to help deal with downtime too.
Negatives:
Summoner rework was atrocious
Paladin rework was atrocious
Story was atrocious
No new Field Operations
Poor implementation of this tier of Relics, including Disciple of Hand and Land
Two minute meta is still a thing, needs removed
Job identity is at an all time low
Cash shop is horrendous still
Positives:
Music was decent
New Jobs are okay, though too simplistic
New Glamour has been okay
Neutral:
Content is largely the exact same as previous content
Empyreum was lacklustre, housing needs reworked still
PVP rework needs a lot more tweaking still
The thing I'm dreading most are the reworks to Dragoon and Astrologian (yet again, stop butchering my Job, CBUIII). They do not really know how to make Jobs interesting any longer. Something needs to change.