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Raportează o problemă de traducere
That's a lot of words you put into my mouth! I'm pretty impressed.
Nice try, but that wasn't my point. Want to make up another one and see if you get it right this time? (Hint: all of the words were in my post.)
You say that, but the boiling point may be coming.
Depending upon the cheaters fervor, YP-San might just implement a server parser to force drop people whom are using 'known' cheat plugins/mods.
Well, most people do not have stream capability, or desire to do so.
Additionally, making such a thing a requirement is not feasible, as most people/guilds/parties do not know they are the world first until the notification appears.
I'd also imagine that attempts to stop mod loader updates will also happen before an actual anti-cheat (given the issues that come with the latter), but this would also require the community to push using cheaty plugins too far.
There's a whole conversation going on how things like universalis or teamcraft are on equal field as plugins as far as "third party tools" go and yes, they [i[are[/i] third party tools.
The point of the current ToS though is to discourage people from modding their client though, and not just because of cheating.
After all; if it becomes the norm and people start holding it as the standard then it can paint an incorrect image to those that don't play the game while people might also start getting 'left out' because they're not using plugins either because they don't want to or because they can't (consoles).
Maybe I'm a little biased though because while I don't use them I have a lot of people around me using them and telling me i should use them.
Stuff like teamcraft or the eureka tracker could be considered a "third party tool" that "gives you an advantage" but they all can be accessed through a browser on your phone anyway rather than modding your client to do so.
Doesnt matter. In for a penny, in for a pound. Which is the arguments of some folks. Ban one you have to ban them all, because, by TOS definition, those are both breaking TOS. Do i agree with this? not at all.
The side any average player agrees on is the direct use of "cheats". Things that impact battle mechanics are cheats, and the main "cheats" that I consider "cheats" are the tools that draw safe zones for every mechanic, the tools that give clear pvp advantages, the tools that play the game for you,.. But then again, if all 3rd party tools are cheats, then teamcraft and garland tools are cheating too. Which, if you ask anyone who has actually crafted seriously, those tools are practically a necessity. So like, what, 90% of crafters are cheaters too? As ridiculous as it sounds, there are people that believe that, and, technically, they aren't exactly wrong.
SQE knows they can't do anything, because they know an overwhelming group of people use innocent tools, like, for example, teamcraft and garland tools. So by their own definition, and what other people want, i.e an anticheat, then, they gotta take down things like Teamcraft. What I love, is how the same people who want anticheat and all 3rd party tools removed, have such a lack of understanding of how many people use the "innocent tools" and, if SQE actually did take down teamcraft, which a large majority of crafters use... SQE can kiss all that delicious sub money gone. And then that makes me laugh at the group that says "This isnt wow, this is XIV, we dont need to use tools to play the game" mhmm mhmm, suuuuure. *cough* teamcraft is a tool that counters that argument *cough*
And before someone says "Well.. teamcraft is cheating, you wouldn't need to cheat if you just learned to craft. tehehe x3 xD ;3" I know how to craft. If you had any idea how painful it is to bulk craft hundreds of master craft items per session, or using 999 stacks of items to bulk craft white/purple/firmament scripts, clicking button, by button, you wouldn't be so snooty about it.
Who knows, maybe, just maybe, SQE should start pulling in the tools that actually matter and provide unparalleled utility. You know, fixing their game and improving it? They already did it, before. Hell, they banned the dude in DSR that had blown up GCD/OGCD cooldowns to actually see the dang numbers easily and then what, 2 patches later they added it into the game? lmfao. Give me a break.
Teamcraft essentially just offers a crafting calculator to save time doing math or a ton of trial synths and I feel like if you want to get rid of tools like these you may as well also get rid of any other community resources such as guides and such- those boss guides tell you how to do entire fights!
Working in QoLs that have been done by popular plugins has worked pretty well so far and it's certainly part listening to what people want and part discouraging people from using plugins by offering the features they do, in the end it's still not supposed to endorse the use of them.
I have never said such a thing you ignoramus. You are entirely twisting my words to fit your little ♥♥♥♥♥♥♥ narrative.
I said 'jokingly' that I 'spammed' emotes. Meaning ACTUAL emotes. Which as per the terms of service, I am allowed to do. If you don't like it, then that isn't my problem.
I have indeed said that if people don't like it they can leave, referring to me TALKING in a party chat as per again, I am allowed to do as per the ♥♥♥♥♥♥♥ Terms of Service.
If you aren't intelligent enough to understand context and need everything spelled out for you like a darn 7 years old child, again, not my problem.
I don't have to 'admit' to two way toxicity. I don't HAVE to do anything. You aren't owed ♥♥♥♥.
And let me lay it out flat out for you once and for all.
If YOU don't like people using social features, then it's a YOU issue. No I will not stay silent in party chat because someone is socially awkward or doesn't want to chat. If they don't want to chat, then they just don't and go along with their day. If seeing people use social features is too much for them, then sadly, they CAN and SHOULD quit the game. This is the equivalent of me hating sports and going to a sports even whining about how it makes me feel uncomfortable. It ain't my problem or responsibility to accomodate people who don't want to be social.
'But you know, Introverts and the like dont exist in your world it seems.'
Again, its a THEM issue. No one is putting a gun to nobody's head forcing them to chat. If seeing other people chat is uncomfortable, again, they can leave. Period. The world doesn't have to stop existing because some dude hates social interactions. Like the heck are you even doing in an MMO if you hate social interactions?
I'm even going to turn it around and say that if you can't stand social interactions and still go to social gatherings or play social experiences, you are absolutely showing toxic behaviour that ruins it for people around you. And you are also toxic towards your own self since you won't be enjoying yourself.
You have no valid arguments, you didn't since the freaking start. All you do is twist people's words, show a complete and utter lack of reading comprehension, and whine that people doing ♥♥♥♥ you personally dislike are toxic. SO kindly, please stop even replying. I am not interested in your ♥♥♥♥ any longer.
I only replied due to how many notifications I had and I can't stand people twisting my words to fit their shallow narrative.
You and I are in complete agreement on everything.
Believe me, I want nothing more than the big "3rd party supports" added into the game. Heck, I would love a crafting calculator and macro generator in game too. I mean.. plugins can do it, why can't SQE
If SQE actually took the time to investigate the QOL stuff that you and I, and many others agree on that should actually be in the game, pulled the respective devs in and got the designs for them, i bet you would see a huge number of people drop using Dalamud. Then you just have the erp folks and.. i guess cheaters in raid content? whoa. crazy. At that point I wouldn't even care if SQE finds a way to disable dalamud, and I doubt many others would as well. The majority reasons of them using it would be nullified if it was just in the game like it should be. Heck, the biggest QOL thing I even want is a loop function on macros. I know it could be abused, which is likely why crafters wont ever get a /loop macro command, which then is this circle of, okay sqe won't do it, so how can i do it, oh!, and then its this vicious cycle all over again where the community finds more ways to improve on whatever SQE does.
I'd guess that full loops or calling macros from others isn't a thing because they don't want people programming full rotations for themselves or become a crafting factory and I could easily continue living on without either, but it'd be cool if trial synth had the option to revert your actions or the option to disable good/excellent conditions (because those don't matter in rotations!).
there we have it. ''When i join people should behave as i deem fit''
It really sucks that we have to advise against trying to help new people. But this is sadly how it has become. It was less prominent back in the days of 2.0.