Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Clive - aside from being such a blatant uninspired copy-paste of the default WoL/Meteor to the point that they entirely changed the latter's design that's been consistent since Heavensward for the Dawntrail cinematic to try to hide this - is witless, overly foul-mouthed and repulsive in his behaviour.
To be clear I'm no prude and swearing is fine if used appropriately. Constantly dropping F bombs while being presented as the protagonist in the latest in a series known for its flowery language is not appropriate.
FFXVI is misogynistic because it constantly treats women as lesser. Part of this excuse is "medieval realism" (funny how that never affected FFTactics or other such games, and it's funny how "medieval realism" doesn't stop them from using modern swear words), every female character is either an evil manipulator, a prostitute, Jill who exists solely to be Clive's love interest and personal empowerer who literally gets sent back to the kitchen at the end by Clive AND OBEYS or Mid who's just there and does nothing.
This isn't even going into the *constant* references to SA to be edgy.
It's not as if they hide it either. I imagine you were just watching someone play some boss sections or something. As much as one-button gameplay can be defined as that.
The only thing FFXVI hates more than women are Final Fantasy fans with any love for the series.
Imo, they just tried too hard to imitate Game of Thrones, which clearly didn't work well for the general FF audience. I don't think there's any maliciousness towards FF fans involved, they just really missed the target.
If you think Naoki Yoshida is not as genuine as people think he is, it's your opinion and nothing to worry about. But the way you articulate it by straight up talking down to people, what do you expect the reaction to be? If you want to make a point about that people are too trustworthy with Yoshida, punching down doesn't have the effect that you think it has.
To your point's, throughout FF XIV since 1.0 people complained alot about certain mechanics and other things and they cut a lot of stuff that people hated like TP for example. Yoshida has a undenyable track record of improving certain things that people didn't like. That being said this was not always for the greater good, take for example the 2 min meta. Raiders complained that it is difficult to alight buffs and burst windows in order to optimize the damage output. Their conclusion was the 2 min meta which made jobs less interesting because within their 2 min, they can be less unique because they have to play into that. Which i hope that they change and at least they aknowledged that people don't like this system. What conclusion they draw remains to be seen. So, there is proof that they listen and my complaint is less that they don't but more how they translate the criticism. The only thing that i think that they really don't get is the reward structure of the game especially for Criterion which i hope get's adressed in Downtrail. Some things like him saying that Omega Protocol is not as difficult as DSR are things that you have to take with a grain of salt because this is more a subjective matter because he stated his opinion.
About healers and i would adress difficulty in generel, the base content is easy. You get away with a lot and this is fine by me because this is for the biggest part of the player base which are casual players. Also you don't want to make the basic content too difficult because you don't want to exclude disabled people. For more challenging gameplay, you get offered more difficult content with Savage, Extrem Trials, Unreal, Criterion and Ultimate. And i personally think that Yoshidas wish to cater to as many people as possible is not always a good thing. I think dungeon design suffered under that and the bridge from casual content to difficult content is almost not existing. If your knowledge is based on the casual content, you don't get enough experience and info to do difficult content because you don't have to use all of you abilities and have too much leeway and get away with a lot. You never have to use all of your skills but at the same time, you don't have to use all of them even in difficult content, to justify their existance. Some are more situational and get more usage in one content than in the other.
I played Samurai for a fair amount of time and i couldn't care less about Keiten being removed. Because there was no decision making involved with this skill because you used it always in one way and to activate this buff, it was also with no effort that goes out of your regular way involved. It was a no brainer and not as versatile than people think it was. You used it in a simple way just like you do with Higanbana. But i hope Samurai get's more interesting with Downtrail, hopefully. There is also the possibility that Keiten comes back i mean Paladin got Bulwark back too.
Yoshida not understanding the hype about Emet- Selch is also a subjective matter and you can't hold it against him because it's just his opinion. Maybe Emet was cringe for him and he thought that people would see it the same way. He said it multiple times one time i think in a live letter and he said it more in a joking kind of manner. This is something that i would not hold against him. I think in that manner you see way more into that than there is.
I can only say we will see how much of a improvement Downtrail is and what things that Yoshida said are translated directly into the game. There should also be noted that with his statement about the game getting more difficult, that it was wrong translated and the language barrier also didn't help. Because there were some of his statements that got mistranslated. That's why it's important to follow multiple outlets to make sure that what he said can be confirmed. I also don't believe anything that Yoshida said and i don't care that much about him because it's a team effort and i rather judge the work of the team in generell than what a public figure does. But when he cried because Endwalker was delayed, i believed his tears to be true and that he cares about the game. Him being the poster boy of that game also has the downside that if he stated his opinion, like difficulty of certain content that people take it for face value and think it's a statement that they can rely on.
Similarly, I'm begging people to stop bumping this ♥♥♥♥♥♥♥♥ thread back up to the main page and just let it die, but nooooo..
Freedom units for all!
After seeing what they've done to FF16.. oh well.
FF16 was a good game. Ya'll just constantly need something to whine about.
I am inevitable.