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For Tanks there isn't any similar thing so you can go with what you want.
Just remember you can play whatever you want and level up every classes with one character.
At least from what I have seen. I don’t think specific versions of each matter as much. I have never seen someone get mad because you were the wrong type of healer, for example.
Sometimes you might run into a group that doesn't like one particular healer or tank, but that's just from past bad experiences. All jobs are designed to be effectively equivalent.
I actually am not surprised if that would be the actual case :v Past experience shows people go healers cause they are kinda scared of tanking :v
Any recommendation if I would like to tank? My biggest experience with tanking was Monk in WoW and lancer in Tera, I'm not sure if there is anything like that out there?
Tank: Warrior
Healer: White Mage
DPS: Red Mage
Some jobs evolve once you do their level 30 job quests.
Tanks come in two types the squisher one with more damage dealing and self-heals. Warrior with a huge axe, starts as Marauder at level 1 turns into Warrior at level 30. and the Gunbreaker starts at level 70 and needs the Shadowbringers expansion to play.
and the tankier ones with less damage and self-heals. Paladin (sword and board) starts as Gladiator at lvl 1 and changes to Paladin at level 30. and Dark Knight requires progress into Heavensward area's and starts at level 30.
The same applys to Healers. You have the "shield healers" that do more mitgation and heal less and the pure healers that do more healing after the fact and have less mitgation abilitys.
Conjourer becomes White Mage and Arcanist becomes scholar are both more pure healing. Astrologian (same requirments as dark knight) and Sage (requires Endwalker expansion starts at lvl 80) are more shield healers.
There's 3 types of DPS. Melee. Caster. physical ranged. but not too relevant to question.
unlike WoW. EVERY job is viable for any content. its more about player skill and learning the mechanics. you do NOT need a 3rd party programe to play almost everything has some kind of way to predict what it is going to do.
(edit: you are expected to do damage as a healer along with keeping people alive, the bosses and mobs HP are tuned so that healers do need to dps)
Don't think about raids if you're starting, there is a long way to go until you get there, if you don't skip the story.
Furthermore, you can have ALL jobs in a SINGLE character, so you can level all jobs and switch to whatever you party needs.
For tanks, there are 4 and they have a theme around survivability/self healingvs more damage/less defense, Warrior and Paladin are self healing machines, Gunbreakers and Dark Knights are squishier but can pump some damage really fast, althou dmg will be very close to each other in a standard raid scenario(we talking like 3,4% difference between top job and weakest one.
But some fights are easier with certain combinations, a magic heavy boss can be dealt better if you have a Dark Knight that have magic dmg specific mitigation, for example.
For healers, they are divided in shield vs pure heals
Scholar and Sage are shield healers, meaning their strongest point is actually mitigating and denying damage rather than healing, where White Mage and Astrologian are pure healers that use reactive spells and regen over time.
But, that is honestly a talk for when you're max lvl and with a raid group doing savages or ultimates.
Anything below savage can be done in a casual enviroment with strangers in an hour or two.