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As for Dalamud; I haven't seen how it works, but it's ingame display likely links to their own web server and tracks clicks the same as any website would. I'm not sure why you think it would track updates as unique downloads. No tracker works like that.
The display is not in-game, it's just a window you can place whever you want on your PC, it can run independently from the game, since it also lets you browse saved logs. Mod is short for modification, ACT doesn't touch the game at all other than reading memory while you're playing, which again, is not a modification.
It most likely tracks github downloads, and if it has its own counter, you still have to click in the Dalamud UI to update the mods. Either way, they are counted. I can't see of a way for them to differentiate an update or a redownload from a new download.
I wouldn't really care about that. I only care about meaningful information, such as boss mechanics.
I'll give you an example. Buff and debuff timers in the party list didn't used to be in the game, but there was a mod for that. Most sane people agreed that knowing the timers of your buffs and debuff listed in your party list, alongside your teammates which technically the only way to get that information back then was to select a party member, was not cheating, it was a QoL. Some people thought it was cheating, albeat a small amount of people, but most people thought this should be in the game. They finally added it in the game.
Cactbot for me is a grey area. It gives you callouts, which inherently isn't really a bad thing, but it does it relatively often much sooner than when you'd see the mechanic. I'd be more cool with Cactbot if it was tweaked to be a fair timing, giving the callout when it is humanly possible to determine what is happening by looking at the screen rather than calling it out as soon as Cactbot sees it in memory, so that it is much closer to a human doing callouts.
But if we're talking about those paid mods that shows you stuff that you literally should not know at all, things that you have to think and process to solve, that's straight out cheating and I don't think anyone would disagree.
Even if it did, it's moot point to argue. 4.5mil downloads of one mod when the second place is 1.8mil shows that it is far from the majority of players that uses mods, and even less when it comes to raiding considering these 2 mods aren't really raid related. The first mod I see that is raid related when I sort by download count is an Engage Timer mod, which has 500k downloads, and that isn't something I would consider cheating.