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翻訳の問題を報告
I also keep getting them in my roulettes alongside Ivalice and Nier raids much more than Crystal tower since the patch that fixed the ilvl farm, so really, it's just a matter of not queuing at dead hours.
You may have leavers in Dun Scaith because some people don't like tank busters I guess, but generally it's a relatively smooth raid.
I dont particularly care if you believe or not, it is simply a statement of my experience with the duty finder
Like I said, though, it still doesn't change the point of this thread. Locking level 90 sidequests behind 8 year old, obsolete group content is a stupid practice. If they're so intent on reviving level 60 raids then make them mandatory; don't hide an obscure level 90 side quest and some housing items behind them and potentially ♥♥♥♥ over the few people who actually want the items for their houses.
The way this game structures content completely relies on it having a massive population of players, and basically forces everyone to move/travel to the most populated data centers if they want to actually do anything. No other MMO gets in it's own way and cripples it's low pop servers like this. FFXIV is just very lucky it got as popular as it did, because the way they structure content wouldn't work if this was a middling game, or ever becomes one.
Then don't play on "dead" data centres lmao. Doing google search before creating a character is not difficult... anyway, jumping between data centers is not difficult, a price for wrong choice I guess + we are at the end of expansion so player base is at its lowest... + You can always pay them to permanently transfer your character. Those are options... and I already know you hate options...
Fascinating an MMO (massively multiplayer online) game requires other players to do content... Bruh, why don't you just go play singleplayer at this point...
+ Proof of what you saying ? where is the proof ? You saying you can't complete content. I would argue you can. You simply don't know when servers have high traffic hours. Just because you have time to play, doesn't mean thats the peak time of your server. It could be 2h after you finish, or 2h before you join. I am guessing you don't know.
There will always be players to do MSQ, so your point " you can't even finish the MSQ" is wrong. Everyone has to go through it, so everyone has necessary dungeons/trails unlocked which are part of Duty roulette... unlike old alliance raids that are not needed to progress. Hence a lot of newer players that currently play (which would be more than old players) don't have it unlocked... Its simple, end of expansion, literally time when player base is at its lowest.
Trust me, there is always a reason those 2 quests lines are connected. It might be weird to you, but surely there is connection. In case of your quests. The wiki literally says
"This quest chain also serves as an epilogue to side content in previous expansions, particularly the Shadow of Mhach alliance raid quests, the Four Lords, and the Sorrow of Werlyt trial series quests. As such, those are prerequisites for certain quests in this line."
Since this is the expansion that was supposed to tie the lose ends... Its only fair that finally it happens. People usually play for lore, you can't have lore just slapping you in the face and you being confused. Hence.... Locked before you complete... Imagine if you could jump straight to Heavensward or Stormblood, because its not locked.
PHOENIX DOWN
(it's a resurrection spell)
that's how this game's hamster wheel works: bribery. the entirety of multiplayer content is built on a backbone of bribes for veterans to do non-veteran content.
stupid? genius? ymmv.
reality? yup.
Basically every new piece of group content they create is locked behind all of the group content released before it. That means nearly everything they've released has to stay active indefinitely or people literally can't progress through the game.
It takes A LOT of players to sustain that, the new data center isn't sustaining it at all and they're adding new group content that needs to be sustained with every expansion. People have to travel constantly just to get through the story; where in most MMORPG's you can still get stuff done on a slow server because everything isn't locked behind 10 years worth of inactive content.
It's not even like data center travel is a well advertised feature. A lot of new players are going to roll on Dynamis, hit a trial with a 2 hour queue somewhere in MSQ and from there proceed to quit.
Smart MMORPG's don't lock the endgame behind every bit of group content that came before it. Smart MMORPG's allow people to reach the endgame without player population barriers, and then it only needs the server population to sustain enough people for just the endgame content.
"This quest chain also serves as an epilogue to side content in previous expansions, particularly the Shadow of Mhach alliance raid quests, the Four Lords, and the Sorrow of Werlyt trial series quests. As such, those are prerequisites for certain quests in this line."
Its more like extra prize for having them done, rather than new extra difficult content. You really don't have to do it. Hence "optional"...
Its obvious you won't get as many people to do optional content, when they have to first finish MSQ, which has priority...
Lastly... what did you expect to happen when they opened new servers in NA ? To be populated ? NA before Dynamis was opened had already 24 servers, now they have 28. Personally I think its an overkill and they should merge them and accept failure. People already had their favourites, extra 4 just pointlessly diffused the population. Tho, again... end of expansion, people moved on and will be back in 4-6 months.
Btw.... MSQ can be done with party of NPC... so even if they don't know they can travel between data centres, they can easily do required content with NPCs... throwing all your points out of window. So its not locked XD.
Also, if you think the ilvl thing was my argument you clearly haven't actually read or understood what I've been saying. It was just 1 example of a bigger problem with how the game structures it's content.
I'm fairly sure you're not understanding a word I'm saying at this point, and most of your rambling barely makes sense, so I'll just touch on a couple key points.
1) The underpopulated servers wouldn't be a problem if they didn't endlessly, perpetually lock every new bit of content they create behind every thing else they've created. It's honestly a moronic system that pretty much dooms underpopulated servers from the outset.
2) Once the entirety of MSQ is covered by trusts/duty support you'll have a point, but until then every single trial released over the last 10 years needs to be sustained forever, which Dynamis can't do. The only way to get through a lot of them on Dynamis is DC travel; which is a poorly advertised feature that most new players will probably quit before becoming aware of.
The game's structure for MSQ content is fine, really. There's nothing attached to the MSQ that you can't easily get done thanks to roulettes.