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Boring's not the idea. Early levels are intentionally limited to ease newer players into the basics of tanking. Telling the tank 'weave no mercy on your 60s GCD and hit the continuation rough divide double weave cheesedick' is a recipe for getting tanxiety sufferers to turn Amish. However, the effect is that when sync'd back down to lower levels, there are glaring holes in your toolkit that you later rely on to deal damage and survive. So the effect is indeed 'boring', but if you're new to tanking, having only a few abilities to muck up with instead of a whole job's worth is probably a godsend.
On the subject of 'levelling one job first for another', that's absolutely intentional. Bring one or two jobs up to max via MSQ, and you'll get what is known as an armoury bonus, then use your daily roulettes and, as I mentioned before, spamming the highest level levelling (i.e. a dungeon that doesn't reward tomes/has an entry level that doesn't end in a 0) dungeon the class you're trying to level has access to and you'll speed through levels.