FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

6.5 Alliance Raid experience
Loading in, no one in chat saying hello. No player interaction whatsoever.
Of course, with the raid being so braindead that you can clear without wipes on patch day, there's no need to discuss mechanics. At worst, only three to four people were dead at any given time. Duty Finder btw. Remember Ivalice, anyone?

Anyway, thanks for the quick content, CBU3. Back to playing better games.
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Sorry for the mess below.

honestly if you take out the MSQ of the whole picture Endwalker post game doesn't offer much at all and it's very disappointing. Far to much recycled ideas being introduced as new. the island sanctuary mostly a solo housing area with a less effort gathering system.

Potd was brought in post ARR so getting a NEW Deep dungeon in EW wasn't exciting to me when HoH was mostly the same in presentation.

Then there is the new criterion dungeons and personally I'd rather they been normal dungeons with "some" the other paths still being available to make the normal dungeons more dynamic on re-run(roulette) and the attached extreme and savage feels like bloat at this point. Even though we really needed more 4 man challenging content (since Rathalos was the only one) but adding it on top of what we already got + the unreal and ultimate is alot. (I doubt i'm the only one burnt out from it and a break won't solve bloat in the future)

I guess what i'm trying to say. the Casual is becoming to casual and the Extreme and Savage is entering Bloat territory with not enough middle ground content.

I have a feeling Dawntrail won't make up for it.
Origineel geplaatst door Silly:
Loading in, no one in chat saying hello. No player interaction whatsoever.
Of course, with the raid being so braindead that you can clear without wipes on patch day, there's no need to discuss mechanics. At worst, only three to four people were dead at any given time. Duty Finder btw. Remember Ivalice, anyone?

Anyway, thanks for the quick content, CBU3. Back to playing better games.
Yep, all 3 of the Ivalice raids were top tier good. I was lucky enough to experience Dun Scaith on release day too which was even nuttier on the final two bosses. The game just continues to decline, sadly, with EW being the worst expansion by far yet.
Origineel geplaatst door Judeo-communism:
Yep, all 3 of the Ivalice raids were top tier good. I was lucky enough to experience Dun Scaith on release day too which was even nuttier on the final two bosses. The game just continues to decline, sadly, with EW being the worst expansion by far yet.

Randoms still can't beat Dun Scaith without 3-5 full rips.
Origineel geplaatst door AH-1 Cobra:
Origineel geplaatst door Judeo-communism:
Yep, all 3 of the Ivalice raids were top tier good. I was lucky enough to experience Dun Scaith on release day too which was even nuttier on the final two bosses. The game just continues to decline, sadly, with EW being the worst expansion by far yet.

Randoms still can't beat Dun Scaith without 3-5 full rips.
I do alliance roulette fairly frequently, I would say wipes in Dun Scaith now are about 25% of runs at most. Never 3-5 wipes per run. Aether data center
Origineel geplaatst door Judeo-communism:
I do alliance roulette fairly frequently, I would say wipes in Dun Scaith now are about 25% of runs at most. Never 3-5 wipes per run. Aether data center

Maybe I got really unlucky? I stopped queing for it after beating it once, and I typically take a penalty on it if I get it in randoms, because every time I haven't they ripped 3-5x and wasted more time than a 30 minute penalty. It's probably a smaller sample size than yours and (I think) a different data center than you're on.

I'm a free player sprout, and I learned these mechanics by watching a video, is it too much to expect others to do the same? If I was to attempt any harder content I'm unfamiliar with, you bet your ass I'm watching some video runs before rushing in blind and being dead weight.
Origineel geplaatst door AH-1 Cobra:
I'm a free player sprout, and I learned these mechanics by watching a video, is it too much to expect others to do the same? If I was to attempt any harder content I'm unfamiliar with, you bet your ass I'm watching some video runs before rushing in blind and being dead weight.
Ideally yes, whenever someone is about to enter a new dungeon/raid, they should at least read tactics beforehand. However there's a possibility that some don't know tactics, some don't really care, some have bad enough setup/connection/health preventing them from not making mistakes, and so on. In other words, it's better to expect trouble.
Laatst bewerkt door Dethlane; 6 okt 2023 om 2:59
I honestly don't know what all the fuss about in here...

Alliance raids are one of the most easy content in the game for randoms... you literally can do them even if half of the entire raid dies mid fight...

I only EVER see wipes on the newest Alliance reaids because people still learning but even there 1-2 wipes max and then the boss is dead. And after a few weeks its on total faceroll farm mode.

I usually Farm Alliance Raids in the duty finder for pets or cards when im bored and watch Youtube while doing it.
Laatst bewerkt door Zordiark Darkeater; 5 okt 2023 om 23:48
Origineel geplaatst door Zordiark Darkeater:
I honestly don't know what all the fuss about in here...

Alliance raids are one of the most easy content in the game for randoms... you literally can do them even if half of the entire raid dies mid fight...

I only EVER see wipes on the newest Alliance reaids because people still learning but even there 1-2 wipes max and then the boss is dead. And after a few weeks its on total faceroll farm mode.

I usually Farm Alliance Raids in the duty finder for pets or cards when im bored and watch Youtube while doing it.

The fuss is about the fact that we used to have alliance raids that were actually fun to overcome back in Heavensward and Stormblood. Raids that you couldn't clear within 30 minutes on patch day because the mechanics were wiping you. Mechanics that actually made use of the 24 people / 3 alliances in the duty and not just "dodge left / right / in / out".

The people that these new Endwalker alliance raids are directed at would either leave or try to vote abandon back then while the rest of us stuck together and overcame these sliiiightly more difficult and fun encounters. And make no mistake, Mhach / Ivalice were still WAY below extreme difficulty.
Laatst bewerkt door Silly; 6 okt 2023 om 1:04
Raids like Orbonne Monastery have been nerfed into the ground too. No idea why that raid still has Echo active, it hasn't been needed for a long time.

The only time you'll see a wipe in Endwalker raids is people trolling on Aglaia.
Laatst bewerkt door Катюша; 6 okt 2023 om 1:45
Origineel geplaatst door Катюша:
The only time you'll see a wipe in Endwalker raids is people trolling on Aglaia.
Or when you are unfortunate enough to meet certain posters from here in DF.
Origineel geplaatst door Silly:
The fuss is about the fact that we used to have alliance raids that were actually fun to overcome back in Heavensward and Stormblood. Raids that you couldn't clear within 30 minutes on patch day because the mechanics were wiping you. Mechanics that actually made use of the 24 people / 3 alliances in the duty and not just "dodge left / right / in / out".

The people that these new Endwalker alliance raids are directed at would either leave or try to vote abandon back then while the rest of us stuck together and overcame these sliiiightly more difficult and fun encounters. And make no mistake, Mhach / Ivalice were still WAY below extreme difficulty.

I don't really think that's the case.

if you sit and think about it, what mechanics in say Dun Scaith or Orbonne Monastery are more difficult than anything in the Myth raid set?

Getting away from the proximity marker and then in front of ice for Void Blizzard IV? Skill issue. Use Surecast/Arm's Length. Dodging any of Scathath's attacks? it's all a matter of timing and know what comes up next. The default solution to any mechanic. Same thing with Diabolos.

Thunder God? Only difficult thing is one person having to have some semblance of intelligence to know to avoid being hit by, and hitting other people with, a repeating AOE. Otherwise it's just dodging easily telegraphed attacks.

I could go on, but it's the same things. The mechanics of the Myth raids are not any less challenging that previous raids. The overall skill of the player base has gotten better. You could, and maybe should, argue that SE is getting dull and lazy with coming up with new and interesting mechanics, but not that their mechanics are getting easier.
Laatst bewerkt door Stormy Dawn; 6 okt 2023 om 5:46
who cares abt alliance raids, the only thing that matters is savage/ultimate raiding and the story
Origineel geplaatst door cute anime SUGOIIII!!! girl:
who cares abt alliance raids, the only thing that matters is savage/ultimate raiding and the story
tryhard wow refuges and soulslike suckers cares
They should make it so that if you fail a mechanic, then you're significantly punished. Just add Twice-come Ruin to all mechanics.

Personally, I think, failing a mechanic should result in death. We all know people would cry about it though. So two hits is a good compromise.
Laatst bewerkt door Катюша; 6 okt 2023 om 18:12
Origineel geplaatst door cute anime SUGOIIII!!! girl:
who cares abt alliance raids, the only thing that matters is savage/ultimate raiding and the story
That's cute and all but pvp is end game.

Origineel geplaatst door Abby:
Origineel geplaatst door cute anime SUGOIIII!!! girl:
who cares abt alliance raids, the only thing that matters is savage/ultimate raiding and the story
tryhard wow refuges and soulslike suckers cares
I'm living rent free it seems. :lunar2019piginablanket:
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