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Fordítási probléma jelentése
Didnt say a word either. Nothing about the self-inflicted deaths, nothing about me and the dps asking them to hang back politely and let me do the tanking. Wouldnt even acknowledge wed said anything. I kinda feel I shoulda left that dungeon but I could handle it, so I decided to put up with them and blacklist them after. That was a real rough time though and I didnt do roulettes for a few days after that for fear id run into another.
Assuming the tank is using their mitigation properly, sure. But I've seen some really bad tanks wall pull, not press anything and then wonder why they get blown up. That definitely isn't on the healer.
Ideally you should be doing wall-to-wall every dungeon. ARR dungeons are little less straightforward, but you should be able to mostly pull everything that needs to be pulled. You can bypass a lot of monsters in older content.
Tanking is situational. It depends on the Healer and your other party members. If they aren't pulling their weight (a lot of people in this game do not pull their weight), you might run into uncomfortable circumstances. Don't be discouraged. That's just the nature of Tanking.
If you are not used to dungeon just keep map [M] open
Im mentor and wont lie I love speedrunning dungeons, not like I am in a rush its just fun for me, if someone being disrespectful and pulling ahead of you, worst you can do is stand afk and repeat "you pull you tank"
Anyway hope you're having fun!
Its best to just learn from experience. Things vary depending on your level/gear and what cooldowns you have available. If both you and the healer are still levelling pulling wall to wall for the entire dungeon probably isn't gonna work. Also may not work if your dps suck.
So just play the game and have fun. Pull as big as you can stomach and get a feel for what you can manage and what you can't.
A huge part of being a good dungeon tank is having the confidence to pull as fast as possible without overdoing it. If you're afraid of wiping the party you'll panic when things go bad and you'll end up hesitating before pulling which slows everything down.
The only way to get that confidence is put your reps in, cause your fair share of wipes, and realize its all okay even if you mess up.
Once you're kitted out in tomestone gear (especially the right side, which is terribly lacking early on since it was removed from ARR dungeons and so is usually way behind everything else) you'll start W2Wing much more often, except for a few oddities like Stone Vigil that are always a hot mess.