FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

As a New tank at what dungeon should i start doing wall to wall?
I know its the level 50 dungeon that people start doing wall to wall, at which point though. Some 50 dungeon might not be done wall to wall because of the damage trash does.
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1630/33 megjegyzés mutatása
Or instead of being afraid of wall to wall in ARR use potions. They may have a long cooldown but they can make or beak a pull if your healer struggles and/or the dps are occupied eating dirt.
Knight of the Redlotus eredeti hozzászólása:
I know its the level 50 dungeon that people start doing wall to wall, at which point though. Some 50 dungeon might not be done wall to wall because of the damage trash does.
A lot of people don't know this but you can actually 'walk' past a lot of trash packs in ARR dungeons and they won't notice you. A good example is the starting area in Aurum Vale. :lunar2019piginablanket:
BigJ eredeti hozzászólása:
If you don't pull wall to wall on the first dungeon, the local mentor will pull for you.
I had a healer mentor once that did that. They singlehandedly died multiple times because I wasnt fast enough to catch the aggro that they were getting before they died. Then when they were dead, I was a warrior, so I had to grab the aggro and heal without a healer, while the monsters were trying to chase the dps. Then theyd attempt to wall the next pack, and the cycle would continue. It was super chaotic and disorderly, and it was very difficult to get through quickly.

Didnt say a word either. Nothing about the self-inflicted deaths, nothing about me and the dps asking them to hang back politely and let me do the tanking. Wouldnt even acknowledge wed said anything. I kinda feel I shoulda left that dungeon but I could handle it, so I decided to put up with them and blacklist them after. That was a real rough time though and I didnt do roulettes for a few days after that for fear id run into another.
Legutóbb szerkesztette: Kitsune Dzelda; 2023. okt. 1., 14:41
Kitsune Dzelda eredeti hozzászólása:
BigJ eredeti hozzászólása:
If you don't pull wall to wall on the first dungeon, the local mentor will pull for you.
I had a healer mentor once that did that. They singlehandedly died multiple times because I wasnt fast enough to catch the aggro that they were getting before they died. Then when they were dead, I was a warrior, so I had to grab the aggro and heal without a healer, while the monsters were trying to chase the dps. Then theyd attempt to wall the next pack, and the cycle would continue. It was super chaotic and disorderly, and it was very difficult to get through quickly.

Didnt say a word either. Nothing about the self-inflicted deaths, nothing about me and the dps asking them to hang back politely and let me do the tanking. Wouldnt even acknowledge wed said anything. I kinda feel I shoulda left that dungeon but I could handle it, so I decided to put up with them and blacklist them after. That was a real rough time though and I didnt do roulettes for a few days after that for fear id run into another.
Why didn't you vote kick them? That's what it's for.
I was busy trying to keep a handle on things instead of votekicking them. In any case we had loot up most the time, so I couldnt initiate the kick. I figured i wasnt going to see them again after anyways.
Legutóbb szerkesztette: Kitsune Dzelda; 2023. okt. 1., 15:24
AH-1 Cobra eredeti hozzászólása:
If the tank goes for a wall to wall pull and dies, the blame is *always* with the healer and not the tank. I know this after playing both tank and healer. I never let a tank die while pulling ever, even as a novice healer. There's zero excuses other than "I'm lazy, dumb and bad."

When I've qued as DPS, I've seen some tanks say "sorry that was too spicy" and I'm like NO, tanks should never apologize for doing what they're supposed to. Don't ever let bad players cuck you into thinking you've made a mistake.

I can give a pass to a tank who clearly doesn't know the route in a map taking some stretches in 2 pulls. If I was unfamiliar with the area, or just forgot a given map's layout, I'd say "I don't remember this one guys", and quite often someone would steer me in the right direction so I could full pull it.

Assuming the tank is using their mitigation properly, sure. But I've seen some really bad tanks wall pull, not press anything and then wonder why they get blown up. That definitely isn't on the healer.
Avoid wall-to-walling until you have the fundamentals down, I say. Take your time to understand rotation, when to buff (mits) or debuff etc etc. When you are confident in that, then you can wall to wall, provided the rest of your team is okay with it/capable of it.
Legutóbb szerkesztette: Rhyagelle; 2023. okt. 1., 17:50
Unless you are a warrior, it entirely depends on your healer imo. I also would not trust white mages to keep you alive. In my experience a lot of them focus on DPS too much and have just left me to either use my invuln or die after my mitigations run out. i genuinely believe that there are more bad white mage players than bad players of any other class, and with healers being so crucial it sucks. Really though just charge forward and pull enemies until you have a comfortable amount. If you feel like you have too many but see more, just leave them alone until you whittle the numbers down.
The fact you're even asking this means you're already better than 99% of Tanks.

Ideally you should be doing wall-to-wall every dungeon. ARR dungeons are little less straightforward, but you should be able to mostly pull everything that needs to be pulled. You can bypass a lot of monsters in older content.

Tanking is situational. It depends on the Healer and your other party members. If they aren't pulling their weight (a lot of people in this game do not pull their weight), you might run into uncomfortable circumstances. Don't be discouraged. That's just the nature of Tanking.
You can pull wall to wall in any dungeon, as long as you use your defensive couldowns, but if you worried or unsure, better to ask your healer in chat if its okay for them :FFXIIImog:
If you are not used to dungeon just keep map [M] open

Im mentor and wont lie I love speedrunning dungeons, not like I am in a rush its just fun for me, if someone being disrespectful and pulling ahead of you, worst you can do is stand afk and repeat "you pull you tank"
Anyway hope you're having fun! :FFXIII2mog:
Don't listen to the dumbass telling you to wall to wall ARR dungeons. How much you can pull varies from duty to duty, but w2w whenever possible
you dont need to wall to wall but dont stop at at the first/1 group of mobs.
Just pull really really big and see what happens. Some ARR dungeons you can pull too much but if that happens pop your cds and hopefully you don't die. Worst case scenario now you know to pull a little smaller at that part.

Its best to just learn from experience. Things vary depending on your level/gear and what cooldowns you have available. If both you and the healer are still levelling pulling wall to wall for the entire dungeon probably isn't gonna work. Also may not work if your dps suck.

So just play the game and have fun. Pull as big as you can stomach and get a feel for what you can manage and what you can't.

A huge part of being a good dungeon tank is having the confidence to pull as fast as possible without overdoing it. If you're afraid of wiping the party you'll panic when things go bad and you'll end up hesitating before pulling which slows everything down.

The only way to get that confidence is put your reps in, cause your fair share of wipes, and realize its all okay even if you mess up.
Legutóbb szerkesztette: mETAL; 2023. okt. 2., 10:53
Jackkel Dragon eredeti hozzászólása:
As someone who mostly plays healer, I'd recommend against doing wall-to-wall pulls in general, especially in any content pre-5.0. (After that, the dungeons generally force you to slow down with barriers that only open when enemies are defeated.) I take particular issue with the advice to use Sprint to make wall-to-wall pulls; I've had many wipes because someone assumed I could keep up with healing while lagging behind so far I couldn't see the tank. Fighting everything at once only saves time if you win on the first try, and just wastes everyone's time if it fails.

If you must do wall-to-wall pulls with a random queued group, ask and/or warn the healer first. Otherwise, doing just 2-3 packs is fine. (Maybe even just 2 if it's a new healer in an ARR dungeon.)

Another thing to keep in mind: Some people take breaks to play other games between patches or expansions, and it takes a few runs to remember high-level plays. I don't need a tank getting mad at me for not shaving 3m off our clear time when we could have easily saved 6m by not respawning every other pull. Staying in healing range saves more time than drawing more aggro.
As someone who plays healer 1% of the time I find it pretty sad that a main healer cannot keep up with a tank. When I do play healer in a dungeon with a random group my #1 priority is staying as close to the tank as possible at all times. As a result, wipres almost never happen because I am always ready to do the necessary.
Acoustic Stoner eredeti hozzászólása:
you dont need to wall to wall but dont stop at at the first/1 group of mobs.
This is the answer. Pre-50 you're dealing with incomplete kits, mix-and-match gear, and 2013 dungeon design. Two or three pulls are usually safe but anything beyond that you need to feel out for yourself.

Once you're kitted out in tomestone gear (especially the right side, which is terribly lacking early on since it was removed from ARR dungeons and so is usually way behind everything else) you'll start W2Wing much more often, except for a few oddities like Stone Vigil that are always a hot mess.
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1630/33 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2023. szept. 30., 11:32
Hozzászólások: 33