FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

As a New tank at what dungeon should i start doing wall to wall?
I know its the level 50 dungeon that people start doing wall to wall, at which point though. Some 50 dungeon might not be done wall to wall because of the damage trash does.
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Showing 1-15 of 33 comments
MOSLEY Sep 30, 2023 @ 12:20pm 
You can wall most ARR dungeons, regardless of level. A lot of them have packs that can be skipped which obviously reduces incoming damage, or some pulls that are better split in 2 but it's just a case of gaining experience with those dungeons to figure out what the best way to pull them is.

After ARR pretty much every dungeon is just 2 packs of mobs, 2 packs of mobs, boss, repeat. So you just pop sprint and keep running until the level stops you for those.
Giganx (Banned) Sep 30, 2023 @ 5:54pm 
No reason to try wall to wall when you're new to tanking; if you're unfamiliar with a dungeon just pull 2-3 packs of enemies and stop there. Many low level dungeons have an awkward pull rhythm, so trying to pull everything is just obnoxious. 2-3 at a time is the rhythm you need to get into, because in higher level dungeons that's the rhythm you'll see most of the time.

As long as you're not single pulling people will thankfully just shut up and let you learn, so aim for 2-3 at a time.
Last edited by Giganx; Sep 30, 2023 @ 5:56pm
TheBlueRogue Sep 30, 2023 @ 5:58pm 
Originally posted by Giganx:
No reason to try wall to wall when you're new to tanking; if you're unfamiliar with a dungeon just pull 2-3 packs of enemies and stop there. Many low level dungeons have an awkward pull rhythm, so trying to pull everything is just obnoxious. 2-3 at a time is the rhythm you need to get into, and in higher level dungeons that's the rhythm you'll see most of the time.

As long as you're not single pulling people will thankfully just shut up and let you learn, so aim for 2-3 at a time.

Don't listen to this. Theres ZERO reason not to pull wall to wall. Tanking in dungeons is so brain bead easy you shouldnt have any trouble. Turn on tank stance and just spam your AOE and you'll be fine. You'll never loose any aggro so there'es nothing to worry about.
Giganx (Banned) Sep 30, 2023 @ 6:04pm 
Originally posted by TheBlueRogue:
Don't listen to this. Theres ZERO reason not to pull wall to wall. Tanking in dungeons is so brain bead easy you shouldnt have any trouble. Turn on tank stance and just spam your AOE and you'll be fine. You'll never loose any aggro so there'es nothing to worry about.
This is the kind of dumbass advice you get on forums from people who have never tanked.

Trying to wall to wall dungeons like Brayflox, Stone Vigil, Aurum Vale, Dzmeal, Sohm Al, the Vault, Doma Castle is just going to be suicide most of the time. 2-3 packs per pull is an ideal rule to follow as you're learning to tank. It prepares you for endgame pulling and isn't going to result in obnoxious, stupid wipes as you're learning.
Last edited by Giganx; Sep 30, 2023 @ 6:09pm
Giganx (Banned) Sep 30, 2023 @ 6:25pm 
Originally posted by TheBlueRogue:
I mean you can easily look at someones profile and see how many hours they've got in a game. But go ahead keep on giving retarded advice, I won't stop you.
Who cares how many hours you've spent AFKing half naked in Limsa? Add some substance and detail to your posts if you want people to believe you have half a clue what you're talking about.

You just parrot the same dumbass rhetoric about tanking you hear other people saying; because you don't tank, so you don't realize they're mainly referring to expert roulettes and high level content. Only a moron would tell a new tank to wall to wall a dungeon like Aurum Vale or Doma Castle.
Last edited by Giganx; Sep 30, 2023 @ 6:26pm
fracs Sep 30, 2023 @ 11:39pm 
Originally posted by Knight of the Redlotus:
I know its the level 50 dungeon that people start doing wall to wall, at which point though. Some 50 dungeon might not be done wall to wall because of the damage trash does.
Ask your Healer about it first?
Last Place Oct 1, 2023 @ 12:44am 
Sastasha. Just check your healers gear when you pop into any dungeon. If all they got is level 5 gear or Hall of The Novice stuff, maybe take it easy with single pulls. but anything beyond that, 2 groups of mobs at least should be the baseline in any dungeon.
Drakzen Oct 1, 2023 @ 3:09am 
Whenever you and your healer are geared and comfortable with doing it.
Dethlane Oct 1, 2023 @ 4:14am 
W2W is easy, just keep aggro on adds (pull with aoe, hold with ranged attacks as you run, once all gathered aoe again) and don't forget mitigation. Though you might wanna check if healer is up to it first. Also using sprint right before pulling is preferable (since it'd be 20s vs 10s during combat).

Originally posted by Last Place:
Sastasha
I'd rather mention copperbell mines. More often than not tanks pull 1-2 packs at a time, though it's much faster to just run until the final pack before wall, especially since some adds retreat in the middle.

Originally posted by Last Place:
If all they got is level 5 gear or Hall of The Novice stuff, maybe take it easy with single pulls.
Depends on the level though. HoTN gear is perfect until lv30 or so. And anyway it's rather a question of skill than gear.
Last edited by Dethlane; Oct 1, 2023 @ 4:14am
Blue Oct 1, 2023 @ 6:04am 
I don't recommend it.

You will learn as you play with dungeons are safe to W2W pull consistently but a lot of healers are not comfortable healing you.

W2W pull Amdapor Keep when you get access to it and feel your healer die inside. It's possible to heal but damn hard.
AH-1 Cobra Oct 1, 2023 @ 9:46am 
If the tank goes for a wall to wall pull and dies, the blame is *always* with the healer and not the tank. I know this after playing both tank and healer. I never let a tank die while pulling ever, even as a novice healer. There's zero excuses other than "I'm lazy, dumb and bad."

When I've qued as DPS, I've seen some tanks say "sorry that was too spicy" and I'm like NO, tanks should never apologize for doing what they're supposed to. Don't ever let bad players cuck you into thinking you've made a mistake.

I can give a pass to a tank who clearly doesn't know the route in a map taking some stretches in 2 pulls. If I was unfamiliar with the area, or just forgot a given map's layout, I'd say "I don't remember this one guys", and quite often someone would steer me in the right direction so I could full pull it.
Last edited by AH-1 Cobra; Oct 1, 2023 @ 9:55am
mimizukari Oct 1, 2023 @ 11:02am 
If you're new to tanking, do not W2W. You need to learn how to gauge your healer's expertise, also look at their gear and make sure they're capable of it, you test with the first pull and then decide based off of that. For instance, if you wind up in a dungeon where the healer is undergeared and can barely keep up healing you with a single pack then you do pack by pack, if they can heal you through 2 packs but not 3 packs then you do 2 packs, etc.

There's no general advice for "w2w this dungeon always", you always gauge healer and party expectations.

Originally posted by AH-1 Cobra:
If the tank goes for a wall to wall pull and dies, the blame is *always* with the healer and not the tank. I know this after playing both tank and healer. I never let a tank die while pulling ever, even as a novice healer. There's zero excuses other than "I'm lazy, dumb and bad."

When I've qued as DPS, I've seen some tanks say "sorry that was too spicy" and I'm like NO, tanks should never apologize for doing what they're supposed to. Don't ever let bad players cuck you into thinking you've made a mistake.

I can give a pass to a tank who clearly doesn't know the route in a map taking some stretches in 2 pulls. If I was unfamiliar with the area, or just forgot a given map's layout, I'd say "I don't remember this one guys", and quite often someone would steer me in the right direction so I could full pull it.

So very wrong, there are many dungeons, especially early on like Aurum Vale that have no ilvl requirement, your healer can be in gear 20 levels below and unable to heal you, as a tank you always need to look at your healers stats and test the pulls first. It's entirely possible that a healer even using all their skills will be unable to heal you in situations like these. If you keep trying to push it then you, the toxic tank will be the one who is kicked, not the healer.
Last edited by mimizukari; Oct 1, 2023 @ 11:03am
Jackkel Dragon Oct 1, 2023 @ 11:05am 
As someone who mostly plays healer, I'd recommend against doing wall-to-wall pulls in general, especially in any content pre-5.0. (After that, the dungeons generally force you to slow down with barriers that only open when enemies are defeated.) I take particular issue with the advice to use Sprint to make wall-to-wall pulls; I've had many wipes because someone assumed I could keep up with healing while lagging behind so far I couldn't see the tank. Fighting everything at once only saves time if you win on the first try, and just wastes everyone's time if it fails.

If you must do wall-to-wall pulls with a random queued group, ask and/or warn the healer first. Otherwise, doing just 2-3 packs is fine. (Maybe even just 2 if it's a new healer in an ARR dungeon.)

Another thing to keep in mind: Some people take breaks to play other games between patches or expansions, and it takes a few runs to remember high-level plays. I don't need a tank getting mad at me for not shaving 3m off our clear time when we could have easily saved 6m by not respawning every other pull. Staying in healing range saves more time than drawing more aggro.
BigJ Oct 1, 2023 @ 11:09am 
If you don't pull wall to wall on the first dungeon, the local mentor will pull for you.
Tflojo Oct 1, 2023 @ 11:15am 
There's some early dungeons which I've never had success in wall to wall, either as tank or healer. Both in ARR. I think after ARR you should be fine.
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Date Posted: Sep 30, 2023 @ 11:32am
Posts: 33