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This looks pretty dope, are queue times for caster classes too long? I dont want to wait 30 minutes everytime I dungeon
Machinist+ Becomes very fast paced with regular rapid-press burst windows, has an ability to make your next weaponskill a Direct Crit (Critical Hit + Direct Hit) that combos well with Hot Shot/Air Anchor or Drill for big damage numbers on single targets, being a Ranged DPS means you have no cast times or directional attacks to worry about, you go from deploying a little turret shooting lemons to a robot that punches things.
Machinist- Starts at 30, lower than the story level situation at the time (50). Not much group support compared to Bard or Dancer (only Tactician for defence boost, has the Ranged DPS role action Peloton for a speed boost), and Flamethrower is easy to waste if you use it before you have to move.
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Gunbreaker+ Kinda like a Melee DPS class wearing a Tank ID badge. It has the basic personal defence abilities of a Tank, but it's more focused on doing a lot of attacks very quickly, and eventually unlocks a meaty, powerful, six-action combo with lots of explosions. Has one regen and shield ability each to toss on singular allies, and your base single-target combo has light personal healing and shielding. Starts at 60, meaning it can be the easiest tank to jump into if you reach the unlock point for it, and you only have 20 levels to go for hitting the current level cap, though you will want to mess around with your skill layout straight away.
Gunbreaker- Can 'feel' a little squishier than the other tanks by nature of it not feeling as bulky, especially since it's temporary invincibility action reduces you to 1hp the moment it's used and how it doesn't have as much or as strong team support as them either; you're sort of banking on helping the DPS get things done faster. The tank balance is really tight right now, so you won't have to feel like you're doing lesser for
Everything can solo! Some have it easier, like Paladin and Red Mage (especially in unsynced Extreme and Savage content), and DPS (due to no tankiness or ready supply of healing) will benefit greatly from your chocobo companion having healer skills pushed on it first, but it's designed like a single-player RPG until you have to do dungeons or trials with groups.
These will be subjective until you try them, and both being fast paced will test your internet speed and connectivity for how effectively to weave abilities between weaponskills.
DPS queues are always going to be very long since most people want the easiest job to do, and there's only more of a wait on Healers right now due to having their damage options limited for Shadowbringers. You should make sure you have other activities you can do in the meantime; I find Fishing to be a relaxing thing to do while waiting, or crafting some preliminary parts for things to sell on the marketboard later, but you can just take your combat classes out to do FATEs, hunting marks, weekly challenge log objectives, etc.
Were you giving out advice in other threads and yet you think casters have their own separate queue times?
Go to Duty Finder or Raid Finder, select anything from there, and check the Requirements in the Duty info.
I'd very much encourage you to experiment with other classes. Since you can take all classes on a single character, there's really nothing to stop you changing class all the time. So try them all, you might be surprised by what you end up liking the most.