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Even on full team raids, melee DPS is a huge minority, so the options for "maybe I should stand where this other person is" are fewer for melee DPS, because they do not want to be standing next to the tank, and a lot of full team content seems to be heavily weighted in favor of ranged DPS over melee.
I've done some full team content where I was literally the only melee DPS out of 15 DPS, and if I didn't know the positioning, I didn't have another melee DPS to use as a reference point for when and where I should be moving or what I should be doing, when.
Melee seems to do more DPS, at least Ninja compared to Machinst, but it's not by an extreme amount that would make up for the advantages for playing ranged, IMO.
True, Ninja has very powerful ranged attacks, but their rotations get maximum benefit up close. So ninja is still technically melee.
I don't know what the difference in DPS is at top level/top gear for Ninja vs Machinst, but if Ninja doesn't do at least 50% more DPS than Machinist, then I'd weigh strongly in favor of using Machinist, personally. At lower levels of play it's probably more even, given that Machinst's rotation is considerably less demanding than Ninja's. So an OK Machinist vs an ok Ninja might end up being a lot closer on damage.
Not that i wanna be a part of aany arguements but arent the top dps classes like black mage, reaper, samurai and mechanist? for sheer damage output. i mean ninja is up there but im pretty sure its lower then the mechanist.
As far as catering to which group is always a tough balance, this is why they release certain content thats mostly optional for those more hard core challenge seekers but leaving the main story out of that kind of stuff, but i think if you play any game with fast reactions required then this game offers little challenge in the majority of the game, in fact the bigger challenge is keeping others alive this is why i mained healer for the longest time and then took up tank when DRK launched. I however never had a harder time in melee or range, and i enjoyed the more complex classes till they reworked them over and over and made everything more cookie cutter and less complex.
That's crazy if Machinist is higher than Ninja, because the later is considerably more difficult to play. That would be a justification to buff Ninja IMO. If what you say is true, then after all the years this game has been out, Yoshi P can't seem to balance a pen on his finger.
Look at the tank patch notes and tell me they give a solid blue ♥♥♥♥ about balance? They buffed Warrior's Guaranteed DCRIT Burst abilities in a game that is all about crit damage, lmao. Now the most brainless job in the game has both Top 60% DPS capability and top Healer ability, all by just mashing 123.
Inconvenience and difficulty aren't the same thing. A larger scale raid being more difficult to organise does not make the content harder.
Add into that limit breaks that fully heal and resurrect the entire party who somehow can't avoid yellow circles or read attacks.
The reason the game is SO popular is because it IS easy. They know how to make money. If this game touched anything remotely hardcore, the content wouldn't get touched. You guys are not that level.