Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
healing on the other hand requires you to be more observant which boils down to checking after every mech to see if someone failed to heal them back up otherwise its just memorizing / recognizing when an raid-wide, tank buster or whatever special mech is coming out and acting accordingly (in-between DPSing of course )
goes without saying the average player does expect you not to die in both roles especially the latter job in comparison to an DPS. so if you don't feel comfortable with an run best to go at it first as a DPS or at least tell em you're new..
there's like 2-3 places right now where there's Specific Tank/Healer Mechanics and lots and lots of things DPS has to pay attention to (it's their job to pull levers). Queue time for tank/heals is also WAY faster than DPS.
WHM is easiest heals, I'm not sure what's considered easiest Tank but none of them are hard.
The difference between this game and others in this arena is that heals are expected to DPS when they're not healing -- and in a lot of instances, no healing is necessary. You're not supposed to just stand around doing nothing, so you DPS otherwise. If there's healing to do you obviously heal first, though.
IF YOUR NOT DOING SAVAGE/ULTIMATE just play whatever you want, both are optional.
There is absolutely zero incentive to actually run as a healer, unless you like doing more work.
Both Tank and DPS are basically just do dmg till dead. (Tank does have to know some mechanics).
The main problem I find is how the healers target. Unlike WoW, I havent found a mouse over action that allows me to heal easier, so I literally have to click individual portraits to be able to heal, then click BACK onto the mob to damage.
IMO, just not worth the amount of stress. Which is why I give props to those that do heal, but I have mixed feelings on if healers should even be expected to DPS, rather than DPS as they can.
Truer words have never been spoken.
For example, Tanking in UCOB is comfy, but Tanking in UWU (Which itself is generally a much easier fight) is an absolute nightmare.
Tank role in general affords a lot of opportunity to fail, so it interestingly makes a great role to learn the game on, you can eat multiple mechanics and still stand, but it is also the hardest job to play in casual content, that primarily being Dungeons, as it's your job to know how to properly pull, rotate your mitgations and react (EG interrupt) to certain issues.
Healer on the other hand, is significantly harder in non casual content, once you reach the point where it becomes necessary to communicate with a co-healer. Unlike tank, failures are punished immediately and harshly, both for yourself and more often the party.
Even though you didn't ask, just to round things out, DPS is kind of paradoxical, being a great DPS is extremely hard, but being a poor DPS is not nearly as catastrophic to the party as being a poor tank, or especially poor healer. Unless you're the tip of the spear on content clearing or doing Ultimate/MINE content, DPS checks in Endwalker era are really not a thing.
Tank is second hardest mainly because you're expected to lead the way and pull wall to wall, so knowing the layout of the dungeon and using your mitigation correctly is actually important.
DPS is the easiest because you have no responsibility. If the Healer and Tank are good they don't even need you there, and if they're bad your contribution won't make enough difference to matter. So just relax and press buttons.
This is mainly about dungeons and Normal Raids, though. Once you hit content with enrage timers DPS is the hardest to play.
I have found this game to be rather high expectations when it comes to success in raids and trials. I really don't think it's right that the developers basically expect us to watch gameplay strat videos because going in blind as a tank can be a real problem.
I wonder if perhaps they have made the content just a little too difficult? It's certainly not easily approachable and after the change they did to damage they have certainly made us feel weaker.