FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

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is tank or healer hard in this game?
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Showing 1-15 of 55 comments
tathen May 1, 2023 @ 8:03am 
only when you start raiding does it stop being easy... or other players decide to make it harder
LoadedVirus May 1, 2023 @ 9:08am 
Nothing is hard in this game except Extreme and Ultimate, however people WILL be watching when you f*** up and will most likely judge you ... so if you can't handle that then yes tank and healer are hard.
Not really, the most difficulty found in tanking either comes from yourself (tanxiety) or from other tanks with an ego trip looking to be the star in your party

healing on the other hand requires you to be more observant which boils down to checking after every mech to see if someone failed to heal them back up otherwise its just memorizing / recognizing when an raid-wide, tank buster or whatever special mech is coming out and acting accordingly (in-between DPSing of course )

goes without saying the average player does expect you not to die in both roles especially the latter job in comparison to an DPS. so if you don't feel comfortable with an run best to go at it first as a DPS or at least tell em you're new..
Last edited by Lord Doober De La Goober MXI; May 1, 2023 @ 9:31am
Jethro May 1, 2023 @ 10:19am 
Healer or tank is only as hard as your teammates make it.
Sylph May 1, 2023 @ 10:23am 
astro for healer and paladin for tank if you want the ez pz. most say warrior but pally has better utility. this game is super easy unless you're playing with brain dead types
Sunny May 1, 2023 @ 11:13am 
no, tank and healer are often easier than dps; simpler rotations, ability to ignore some of the mechanics the dps has to pay attention to. what you do in the fight is almost always the same, whereas what they do in the fight isn't.

there's like 2-3 places right now where there's Specific Tank/Healer Mechanics and lots and lots of things DPS has to pay attention to (it's their job to pull levers). Queue time for tank/heals is also WAY faster than DPS.

WHM is easiest heals, I'm not sure what's considered easiest Tank but none of them are hard.

The difference between this game and others in this arena is that heals are expected to DPS when they're not healing -- and in a lot of instances, no healing is necessary. You're not supposed to just stand around doing nothing, so you DPS otherwise. If there's healing to do you obviously heal first, though.
terror923 May 1, 2023 @ 4:37pm 
Tank is most likely the hardest in end game content like savage/ultimate.

IF YOUR NOT DOING SAVAGE/ULTIMATE just play whatever you want, both are optional.
KaosReigns May 1, 2023 @ 7:21pm 
Sadly the part that makes healers in this hard, is they are EXPECTED to do damage like a DPS.

There is absolutely zero incentive to actually run as a healer, unless you like doing more work.

Both Tank and DPS are basically just do dmg till dead. (Tank does have to know some mechanics).

The main problem I find is how the healers target. Unlike WoW, I havent found a mouse over action that allows me to heal easier, so I literally have to click individual portraits to be able to heal, then click BACK onto the mob to damage.

IMO, just not worth the amount of stress. Which is why I give props to those that do heal, but I have mixed feelings on if healers should even be expected to DPS, rather than DPS as they can.
causality May 1, 2023 @ 7:53pm 
4
Originally posted by KaosReigns:
Sadly the part that makes healers in this hard, is they are EXPECTED to do damage like a DPS.

There is absolutely zero incentive to actually run as a healer, unless you like doing more work.

Both Tank and DPS are basically just do dmg till dead. (Tank does have to know some mechanics).

The main problem I find is how the healers target. Unlike WoW, I havent found a mouse over action that allows me to heal easier, so I literally have to click individual portraits to be able to heal, then click BACK onto the mob to damage.

IMO, just not worth the amount of stress. Which is why I give props to those that do heal, but I have mixed feelings on if healers should even be expected to DPS, rather than DPS as they can.
You play healer because you don't trust other people to do it properly, not because it's fun. :cuphead:
Sunny May 1, 2023 @ 7:58pm 
Originally posted by causality:
You play healer because you don't trust other people to do it properly, not because it's fun. :cuphead:

Truer words have never been spoken.
DDRMANIAC007 May 1, 2023 @ 10:59pm 
Originally posted by causality:
Originally posted by KaosReigns:
Sadly the part that makes healers in this hard, is they are EXPECTED to do damage like a DPS.

There is absolutely zero incentive to actually run as a healer, unless you like doing more work.

Both Tank and DPS are basically just do dmg till dead. (Tank does have to know some mechanics).

The main problem I find is how the healers target. Unlike WoW, I havent found a mouse over action that allows me to heal easier, so I literally have to click individual portraits to be able to heal, then click BACK onto the mob to damage.

IMO, just not worth the amount of stress. Which is why I give props to those that do heal, but I have mixed feelings on if healers should even be expected to DPS, rather than DPS as they can.
You play healer because you don't trust other people to do it properly, not because it's fun. :cuphead:
Prog healing is fun though.
Hobo Misanthropus May 2, 2023 @ 3:58am 
All jobs, or at least all roles have parts where they are the hardest in content. And it can even vary with fight to fight.

For example, Tanking in UCOB is comfy, but Tanking in UWU (Which itself is generally a much easier fight) is an absolute nightmare.

Tank role in general affords a lot of opportunity to fail, so it interestingly makes a great role to learn the game on, you can eat multiple mechanics and still stand, but it is also the hardest job to play in casual content, that primarily being Dungeons, as it's your job to know how to properly pull, rotate your mitgations and react (EG interrupt) to certain issues.

Healer on the other hand, is significantly harder in non casual content, once you reach the point where it becomes necessary to communicate with a co-healer. Unlike tank, failures are punished immediately and harshly, both for yourself and more often the party.

Even though you didn't ask, just to round things out, DPS is kind of paradoxical, being a great DPS is extremely hard, but being a poor DPS is not nearly as catastrophic to the party as being a poor tank, or especially poor healer. Unless you're the tip of the spear on content clearing or doing Ultimate/MINE content, DPS checks in Endwalker era are really not a thing.
Giganx (Banned) May 2, 2023 @ 6:38am 
Healer is the hardest mostly because it's the job that's most impacted by the rest of the group sucking. So if you get a no mitigation tank in leveling gear trying to pull wall to wall, while the DPS single target everything then things will be difficult.

Tank is second hardest mainly because you're expected to lead the way and pull wall to wall, so knowing the layout of the dungeon and using your mitigation correctly is actually important.

DPS is the easiest because you have no responsibility. If the Healer and Tank are good they don't even need you there, and if they're bad your contribution won't make enough difference to matter. So just relax and press buttons.

This is mainly about dungeons and Normal Raids, though. Once you hit content with enrage timers DPS is the hardest to play.
Last edited by Giganx; May 2, 2023 @ 6:39am
*Logan* May 2, 2023 @ 6:45am 
I have been a tank main for several years but it's a rather stressful role especially in content you are not familiar with. The community is not as supportive as you think when it comes to tanks doing bad in raids. Practice makes perfect but sometimes it's better to learn difficult fights with friends.

I have found this game to be rather high expectations when it comes to success in raids and trials. I really don't think it's right that the developers basically expect us to watch gameplay strat videos because going in blind as a tank can be a real problem.

I wonder if perhaps they have made the content just a little too difficult? It's certainly not easily approachable and after the change they did to damage they have certainly made us feel weaker.
Last edited by *Logan*; May 2, 2023 @ 6:48am
causality May 2, 2023 @ 6:59am 
Originally posted by *Logan*:
I really don't think it's right that the developers basically expect us to watch gameplay strat videos--
You have a source for that? :cuphead:
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Date Posted: May 1, 2023 @ 7:55am
Posts: 55